Late last year when the game Left 4 Dead was released by Valve for X-Box 360, our friend (and occasional writer here at CH) Joshx0rfz wanted to post a short and sweet review of it saying simply, “It’s as fun as a shotgun blast to the face!” Today I’d like to discuss it in detail and address some of the concerns I had about the game.
2009 Retrospective on 4e: The Reality of the Relationship
The honeymoon with 4e is over. 4e and I spent our days in bed cooing softly in one another’s ear, and now it’s time to take stock of the situation. It’s time to codify my biggest gripes about 4e.
Inq. of the Week: So This Is A New Year
As we roll into the new year, there are two important questions here. One is an open-ended question, to which you will have to answer in a full comment: what are some of your predictions for the coming year? The other is multiple choice, and I assure you, of vast importance.
Inq. of the Week: 4E D&D in 2010?
This week I’m taking a hard look at what has been announced for Dungeons & Dragons 4th Edition in the coming year (you can see them all at WotC’s catalog in wondrous chronological order) and wondering what’s in store, getting a taste of what I’m going to like and what I won’t in 2010.
First Impressions Review: “Warhammer Fantasy Roleplay” 3rd Edition
For a game with a hefty price tag, WFRP is still a game that values economy. Its books are brief, covering the general rules without getting down to the nitty gritty of every character’s special powers. Players have a card or physical object representing every action they take, every adjustment to be made, and every passive ability they possess. There’s no excruciating references to a book needed, it’s all right there.
First Impressions: “Doctor Who: Adventures in Time and Space” RPG
Cubicle 7 has created a version clearly aimed at a broader audience than those who would normally play an RPG. First, it’s a boxed set, containing everything you need to get playing. Second, everything is separated by role: there’s a player’s guide and a gamemaster’s guide, and there’s nothing needed that requires you to read the other role’s book. Finally, the text tries to be a helpful to new players as possible.
Inq. of the Week: Seasons Greetings
I’ve run a few adventures in wintery climes (they go hand in hand with frost giants, after all) and it does add an extra flavor above and beyond the normal temperate adventures. That’s my way of using gaming to introduce this real world question…
Review: “The Plane Below: Secrets of the Elemental Chaos”
The Plane Below is the first of several 4th Edition D&D books that delve into a bit more detail on specific planes and the kinds of adventures that can be found within them, as the title indicates this one focuses on the Elemental Chaos and everything pertaining to it.
Let Me Tell You About My Campaign: Might Of The Inquisition
In general, though, writing about my specific campaign tends to fall close enough to “let me tell you about my character” that I tend to let it go. However, I realize that there’s some value for me talking about my campaign, especially given my current setup. I won’t go adventure by adventure. I will, however, hit some of the important points of running the game in the hopes that it will help some of you run your own games.
Monster Manual 2 – In Depth #5
Now that it is nearing the end of 2009, at long last I bring you my final in depth analysis of the Monster Manual 2 and the creatures contained therein. While the book has been out for half of a year now, I still have not gotten anywhere close to using even half of the monsters that are contained within.
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