Eladrin of the Feywild are an enigmatic people. With a natural detachment from events that occur on the material plane, these creatures can seem heartless and uncaring. However those that have the privilege to call an Eladrin friend know the true extent of their love and compassion. Five hundred years ago, the Eladrin now known as Loch was sentenced to death for unspeakable crimes. Fleeing to the material plane, Loch has continued his lifelong experiments in hiding. After hundreds of years of experimenting with planar magic, the Eladrin wizard finally nears his goal – a creature merged with the essence of both the Feywild and the Shadowfell.
How the iPad Changes D&D
If I had to guess, I’d guess that you either already love the iPad or already hate it, and another 2000 words won’t change that. If you hate it, you might want to move on. I don’t think this article will make you any happier. What I do want to focus on are the short-term ways the iPad could potentially change our D&D games. I’m primarily a D&D 4th Edition dungeon master so this article is likely to focus on that as well.
Min/Max Mashup
The power gamer is earnest in his approach to the game, in the same way that an evangelical is earnest about saving souls. This is a player who isn’t content to simply optimize his own character, but expresses an aggressive desire to help you with yours.
Mailbag 3 – The Pitch
I did my share of pitching to Dragon and Dungeon magazines. I remember how nervous I was. You wonder if you did it right or if some blunder will get you blacklisted. The pitch can be nerve racking, but it shouldn’t be. If you follow the guidelines and contributors’ etiquette, you might not receive a contract on the first pitch, but you are headed in a good direction.
Review: “God of War III”
God of War III is big, beautiful, and ultra-violent. But does it live up to the hype? To find out, you must visit the Oracle at Delphi! (Or, you can just click the link if you don’t have that kind of time.)
Play Boldly
Following up on my last post, I intend to disparage no one, including my players past and present, but a malaise sets in on me occasionally when I’m playing a D&D game. Players seem lethargic. They don’t respond to the information given to them. Their characters act far different than the intrepid adventurers those characters should and must be.
Players should be as bold in game action as their characters are in the game world. Why? Because it pays off in fun and energy at the table.
Review: “The Plane Above: Secrets of the Astral Sea”
The Plane Above is the next 4th Edition D&D supplement that focuses specifically on the Astral Sea, denizens of the plane, a wide variety of locations found there, campaign ideas involving the plane and a handful of new monsters that can be found in the Astral Sea.
Star Crossed Dragons
Dragons are one of the most feared creatures within any fantasy setting. Their thick scales, razor sharp talons, brilliant minds and feared breath abilities make them one of the greatest threats to groups of adventurers and kingdoms alike. With this fearsome persona it is easy to forget that these cunning and sometimes sinister creatures are also capable of love.
Mailbag 2 – Freelancing 101
I’ve gotten a number of questions about freelancing and writing for D&D Insider. In this issue of the Mailbag, I’ll deal with queries and submissions. I’ll also touch on huge sums of money you can make and the glamorous lifestyle you can lead through successful freelancing. Or maybe I’ll just talk a little about money.
Inq. of the Week: Summer Movies ’10
As it is the first week of April, and luck has it that Dave is out of town and I am writing the Inquisition, I can happily continue my yearly trend of posting an inquisition around this time asking about everyone’s favorite summer movies!
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