Though generally well-received, many considered Mega Man 9 to be too difficult and frustrating. A year and a lot of customer feedback later, the next installment in the series aims to bring the 8-bit happiness to a wider audience. Did they succeed without watering down the game too much?
Mailbag 5 – All By Myself, Part 2
It ain’t easy DMing, and solo monsters heap some responsibility on your shoulders. You might think that one monster on the field is an easier management task. Sometimes you’re right. But good management starts well before and proceeds throughout an engagement.
Contest: Twitterquest!
Here’s how to enter Twitterquest: Submit your best adventure pitch to us in 127 characters or fewer via Twitter, Facebook, or a comment here on this post. Please only one entry per person per venue/site, so you yourself can submit three unique ideas – one on Facebook, one on Twitter, and one in a comment here.
Review: “The Hidden Current” 4e Adventure Module
The Hidden Current is the first chapter of the Dark Veil Campaign arc for 4th Edition Dungeons and Dragons that promises to take players from level 1 to level 30 published by Blackbyrne Publishing. Though the adventure module is a bit amateur in presentation and some of its elements, it more than makes up for that with its original ideas, good writing, and an exciting series of adventures for your players to enjoy!
Tabletop RPGs and Music: The Beautiful Thieves
Every RPGer struggles to make their game special. No one wants to run a forgettable, generic game. In my opinion, music can very easily fuel ideas for unique campaign settings, adventure, or character concepts.
Rewarding The Risks
If you have ever thought that Pass or Fail was not a broad enough scale to cover the amount of scenarios that might occur from your players actions. The Risk Reward mechanic within may be what your looking for.
Mailbag 4 – All By Myself, Part 1
Mike Shea asked me how I’d handle solos at upper levels so that they shine against powerful characters and skilled players. Over multiple Mailbag articles, we’re going to talk about solos, as well as what they can and should do for you.
Background Check
I’ve talked about investing some emotion in your character and, thereby, the game. As a follow-up, I suggested you seize the game by the horns. The “Play Boldly” article seemed more concrete, more useful, than the first. I thought about it, and I have more to say about giving your character traits and a history that make up a backstory.
The Plot Kill
In the ongoing debate of killing of PCs and total party kills, one aspect of PC death is often left out: The Plot Kill. Having turned Plot Kills into defining campaign moments and having received some memorable Plot Kills myself, I think the concept warrants discussion.
Inq. of the Week: Prizes and Treasures?
This week we are not posting a new poll as part of the Inquisition, instead we are looking to solve a very terrible problem which Dave and I now have. You see…we simply have too much stuff that we want to give away on this fancy-schmancy website and we aren’t entirely sure how to do it!
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