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You are here: Home / Archives for Newest Critical Hits / Featured

On Writing

December 9, 2010 by Chris Sims

More than a few folks have asked me for advice on writing. I don’t know why. I have edited and written, with mixed success at both, for publication and pleasure. Like I said, that doesn’t prove anything. What I can say is that writing isn’t easy. It takes courage and skill and patience, and a good editor always helps.

Filed Under: Analysis Paralysis, Editorial, Featured Tagged With: game writing, usage, Writing

The Architect DM: World Building By Process

December 8, 2010 by Bartoneus

If you think about the world around us and how it came to be the way it is, most things you’ll look at are the result of a process. Villages were created out of a need for shelter and then grew into towns and some eventually grew into cities, while natural formations like mountain ranges rise and fall due to the workings of plate tectonics. When we set out to create a world for an RPG, or even for videogames and fiction, we are attempting to create a world that is the result of a process that has never actually happened. Some worlds can certainly have mountains that don’t line up along a range and aren’t even created by plates of earth shifting and colliding, but my personal belief is that if you are creating a world the best foundation you can use is that of the real world that we see all around us.

Filed Under: Featured, Roleplaying Games, The Architect DM Tagged With: architect dm, D&D, design, dnd, Dungeons and Dragons, Location, map, Roleplaying Games, roleplaying games, world building

The Architect DM: World Building Basics

December 1, 2010 by Bartoneus

So far the Architect DM series has focused primarily on locations and building design, but today and over the next few weeks I’m going to take a look at the larger scale idea of world building and some factors that play into designing a realistic and believable world to play your games in. As with many of the design aspects I’ve talked about previously, designing a realistic world can feel like one of the most intimidating and daunting tasks to undertake but in reality if you apply principles correctly it can make your efforts easier and better at the same time.

Filed Under: Featured, Roleplaying Games, The Architect DM Tagged With: advice, architect dm, campaign, D&D, design, dnd, Dungeons & Dragons, railroad, Roleplaying Games, roleplaying games, sandbox, world building

Gamma World: You Can’t Handle All This Junk

November 30, 2010 by Jared von Hindman

The Grand Unified Junk table has terrible things from all editions….that had Junk tables. Sure, they might have been called Loot or Treasure, but anyone who played knew they mostly contained something that you’d be embarrassed to have…or ashamed to be excited to have. The White Wolf & Alternity editions, being serious expeditions into Gamma Terra, had nothing to stuff inside my trunk. The others? Oh my. Here’s a brief rundown, followed by some of my personal favorites that just might convince you that the Grand Unified Junk Table needs to be let into your heart (or hearts, if you have more than one).

Filed Under: Editorial, Featured, Roleplaying Games Tagged With: ancient junk, gamma world, grand unified junk table, junkulator

What I Learned Running a 1 to 30 D&D Campaign

November 29, 2010 by Mike Shea

As I write this I sit less than 12 hours away from the last adventure of a level 1 to 30 D&D 4e campaign and I’m feeling strangely emotional about it. I’m extremely lucky to have players willing and able to play nearly every week for two and a half years. I’ve had to come up with an interesting adventure for over 100 sessions that tied together a story spanning the entire level range of 4e D&D.

Filed Under: Editorial, Featured, Roleplaying Games Tagged With: 4e, epic campaign

Review: “Leverage” RPG

November 26, 2010 by Dave

The Leverage RPG has just been released from Margaret Weis Productions to bring the same sort of stories to your RPG table. You assemble your crew of a grifter, hacker, hitter, mastermind, and thief and pull off one job in an evening to help the helpless and provide… leverage.

Filed Under: Featured, Reviews, Roleplaying Games

Review: “Legend of the 5 Rings” 4th Edition RPG

November 24, 2010 by Bartoneus

I discovered Legend of the Five Rings several years ago, but in the past I have never had a chance to play the RPG system itself and instead have ended up playing Oriental Adventure version of D&D or other systems with strong Asian influences. That’s why I’m very thankful that Alderac Entertainment Group has provided us with the 4th Edition of the Legend of the Five Rings Roleplaying Game core book, which is right off the bat one of the most beautiful RPG books I’ve ever seen. Plus a contest to win a copy of the L5R core book!

Filed Under: Featured, Reviews, Roleplaying Games Tagged With: 4e, 4th Edition, contest, core book, giveaway, L5R, Legend of the 5 Rings, Legend of the Five Rings, Reviews, roleplaying game, Roleplaying Games

Preview: Dungeons & Dragons Virtual Table

November 23, 2010 by Dave

What they’ve come up with is a pretty solid product with some extra specific to D&D touches that I haven’t seen so smoothly integrated elsewhere, which gives me hope for this product. There’s still a few key features I would love to see (which I’ll get into) but it’s a great start, and totally useable right out of the gate.

Filed Under: Featured, News, Roleplaying Games Tagged With: 4e, D&D Insider, D&DI, virtual table

How Do You Turn a GM Off the Tracks Onto a Dirt Road?

November 22, 2010 by guest

As part of running Roleplaying Tips, I often receive questions about common gaming problems. One reader sent me this question recently, which might have come up in your gaming group: “How do you wean a GM off of a cinematic/railroad style?”

Filed Under: Editorial, Featured, Inquisition of the Week, Roleplaying Games Tagged With: gming advice, railroading

Review: Essentials D&D “Heroes” Books

November 19, 2010 by Bartoneus

If you’re a 4th Edition Dungeons & Dragons player then the two Essentials books that you most want to look at are Heroes of the Fallen Lands and Heroes of the Forgotten Kingdoms. Each book is presented in a similar style to a stand alone Player’s Handbook with Heroes of the Fallen Lands introducing new builds for the classic D&D classes (Clerics, Fighters, Rogues, and Wizards) while Heroes of the Forgotten Kingdoms introduces new builds for Druids, Paladins, Rangers, and Warlocks. Each of these books stands on its own perfectly well and you don’t need to buy both if you’re only interested in the classes presented in one of them.

Filed Under: Featured, Reviews, Roleplaying Games Tagged With: 4e, 4th Edition, books, D&D, dnd, Dungeons & Dragons, essentials, heroes of the fallen lands, heroes of the forgotten kingdoms, phb, player, player's handbook, Reviews

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About the Author

  • Chris Sims

    Chris Sims has played roleplaying games for 35 years, and he has helped produce games for more than a decade. Before he set up his freelance shop in the wilds of Austria, he was an editor, developer, and designer at Wizards of the Coast. There, he worked on Duel Masters, Dungeons & Dragons, and Magic: The Gathering. Ask him something via email that might receive a response in a post, and follow his tweets.

    Email: chris@critical-hits.com

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