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You are here: Home / Archives for Newest Critical Hits / Featured

So You Want to Write RPGs?

March 18, 2011 by Shawn Merwin

How does one get into the freelance RPG business? I cannot tell for sure, but I can make some observations.

Filed Under: Editorial, Featured, Know Your Roll, Roleplaying Games Tagged With: freelance, Freelance Writing, freelancing, rpg writing, Writing

Chatty’s PaxEast Highlights: 3 days of Fun Among Friends

March 15, 2011 by The Chatty DM

In which Chatty miraculously fits his highlights of a spectacular convention in only one 1500 words post. A record some will say!

Filed Under: Board, Card, and Miniature Games, Featured, Musings of the Chatty DM, Newest Critical Hits, Roleplaying Games Tagged With: Boston, fiasco, Gabe, games, gamma world, Jane MacGonigal, leverage, magic the gathering, Mouse Guard, Munckin, pax east 2011, Tycho

By The Seat Of My Omnipotent Pants

March 15, 2011 by Vanir

This past week’s D&D session was something of an experiment for me. As I mentioned last week, I procrastinated a bit too much. By that, I mean that by about 2 hours to game time, I had managed to be indecisive enough to know several major plot points – just not the specifics or the order in which they would appear. Not having any combat encounters worked out turned out to be a blessing in disguise, because I had also invited a new player to the group over lunch that day. At this point, I was more than slightly worried the session was going to be a disaster and that we would wind up playing Snorta! for half the evening. Did I crash? Did I burn? Both? Hit the jump to discover the unthinkable truth.

Filed Under: Dire Flailings, Featured, Humor, Roleplaying Games Tagged With: bill o'reilly, reskinning, wing it

RPGs and Fiction: An Interview with Alana Abbott

March 10, 2011 by Shawn Merwin

D&D and other RPGs owe much of their development to fiction, and they in return have spawned an entire industry of game-related novels and stories. Can you write good fiction that is still true to the game? I talk to someone who has done so to learn the tricks of the trade.

Filed Under: Comics, Editorial, Featured, Interviews, Know Your Roll, Movies, Roleplaying Games, Science Fiction & Fantasy Genre Tagged With: fiction writing, world design, writing advice

Agents of the Un-Kingdom: Alpha Dogs

March 7, 2011 by gamefiend

Imagine a dog that’s ALL bite. I mean seriously, look at the jaws on that thing. Funny looking, right? But if that weird little super-pug bites you it bites it doesn’t just break the skin…it breaks down your reality, your potential.

Filed Under: Featured, Roleplaying Games Tagged With: agents of the un-kingdom, gamma world, un-kingdom

The Architect DM: How to Improvise Fantasy Buildings

March 2, 2011 by Bartoneus

In an ongoing effort to help new and experienced tabletop RPG storytellers improvise and design locations, I started by talking about urban open spaces and provided what I called a design toolbox for that purpose. In this post (and most likely several future posts) I will attempt to provide an extensive and easy to use design toolbox for “Fantasy Buildings”. What types of buildings fall into that category is not set in stone, so I invite you to comment on this post or suggest on twitter (tag me with @Bartoneus) any types of fantasy buildings that I don’t cover int his post that you think should be included in future posts on the subject.

Filed Under: Featured, Roleplaying Games, The Architect DM Tagged With: advice, architect dm, buildings, D&D, design, dnd, Dungeons and Dragons, fantasy, Guide, inn, inns, Roleplaying Games, roleplaying games, tavern, toolbox

The Combat “Out”

February 28, 2011 by Dave

Combat speed in D&D is an oft-debated topic, and while much of the conversation is useful, I have one method that I trumpet above all others to make your combats take less time and work better as a scene in your game, and that’s the combat “out.”

Filed Under: Critical Threats, Featured, Roleplaying Games Tagged With: 4e, combat, combat speed, D&D, outs

The Architect DM: Negative Space in Dungeons

February 23, 2011 by Bartoneus

A very important design concept used in Architecture that I would like to discuss today is the concept of negative space. This topic flows naturally from the discussion in last week’s post about the open spaces in an urban setting being defined by the buildings that are placed around it. In addition I have been thinking quite a lot about the topic since seeing the post on Boing Boing about classic style D&D hand-drawn dungeon maps. If you haven’t seen those maps yet, they are indeed very classic but they are also, unfortunately not examples of good dungeon design.

Filed Under: Featured, Roleplaying Games, The Architect DM Tagged With: advice, architect dm, classic, D&D, design, dnd, dungeon, Dungeons and Dragons, encounter, Location, negative space, roleplaying games, Roleplaying Games

Mouseburning It: Hacking a Skill System, Small Press Style

February 18, 2011 by The Chatty DM

In which Chatty finally shares part of what his small press pilgrimage taught him and describes his new method for dealing with skill checks in classic RPGs like D&D (easily adaptable to most other classic games too)

Filed Under: Featured, Musings of the Chatty DM, Newest Critical Hits, Roleplaying Games Tagged With: Apocalypse World, Burning Empires, Burning Wheel, D&D, d&d 4e, d20, Failure, Failure is fun, Leverage RPG, Mouse Guard, Skill, Skill Challenge

The Architect DM: Open Spaces Design Toolbox

February 16, 2011 by Bartoneus

As I introduced in my last post about improvisation, I believe that the key to being able to design a location (whether beforehand or on the fly) is grounded in what I’m calling your toolbox for design. The key is that once you have a well developed toolbox to pull ideas from, you can more readily and quickly design a location for your tabletop Roleplaying Games on the spot or adapt your planned locations to fit the developing needs of the game table. An underlying goal of this series of posts is to help you develop the toolbox required so that you will be able to accomplish this task with relative ease and a good amount of confidence.

Filed Under: Featured, Roleplaying Games, The Architect DM Tagged With: advice, architect dm, D&D, design, DM, DMing, dnd, dungeon mastering, Dungeons and Dragons, Location, roleplaying games, Roleplaying Games, sandbox, Tips, toolbox, Tricks

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About the Author

  • Shawn Merwin

    Shawn Merwin is a freelance writer/editor and game designer with delusions of adequacy and a penchant for games and stories. He's worked on several organized play campaigns: Living Greyhawk, Xen'drik Expeditions, Living Kalamar, Living Forgotten Realms, and D&D Adventurer's League to name a few. His design work for Wizards of the Coast includes Dungeon Delve, Assault on Nightwyrm Fortress, and Halls of Undermountain, as well as two seasons of the D&D Encounters Program. His most recent project is co-designing and editing the Fate-powered game Part-Time Gods of Fate for Encoded Designs. You can follow Shawn on Twitter.

    Email: shawn.merwin@critical-hits.com

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