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You are here: Home / Archives for Newest Critical Hits / Featured

First Impressions Preview: “13th Age”

June 20, 2012 by Dave

Describing itself as a “love letter to D&D”, 13th Age has quite the pedigree behind it. 13th Age is designed by two accomplished and notable game designers, Jonathan Tweet (Everway, multiple editions of D&D, much more) and Rob Heinsoo (Feng Shui, D&D 4e, much more), and is published by Pelgrane Press, whose design on their GUMSHOE and other lines show that their production values are top notch and often eclipse products put out by bigger companies.

Filed Under: Critical Threats, Featured, Reviews, Roleplaying Games Tagged With: 13th Age, D&D

Zen and the Art of Dungeon Mastering #1: What’s in it for me?

June 18, 2012 by The Chatty DM

In Chatty’s first posts of his new series, he tackles what you can expect to gain from being a DM and, as importantly, what you need to stop expecting if you want to have the best possible start in your DMing career.

Filed Under: Featured, Musings of the Chatty DM, Roleplaying Games Tagged With: advice, D&D, DM, DMing, DMing Advice, dungeon master, Zen

Free RPG Day 2012: The Price of Free-dom

June 14, 2012 by Ross Watson

Coming soon to a game store near you is Free RPG Day—on June 16th, you can find a wealth of RPG material free for the taking. Free RPG Day has been occurring annually since 2007, and has included material from some of the largest and most prestigious RPG companies in the industry today, including Wizards of the Coast/Hasbro, Fantasy Flight Games, White Wolf, and Paizo Publishing.

Filed Under: Editorial, Featured, News, Roleplaying Games Tagged With: deathwatch, fantasy flight games, ffg, free rpg day, rogue trader

D&D: Advantage vs. Flat Bonuses

June 11, 2012 by Bartoneus

Photo Credit: MegaBee

There are a lot of people talking about the D&D Next open playtest, and one of the subjects I hear about a lot is the way Advantage/Disadvantage are currently working. The general opinion I’ve heard is that it is overpowered when compared to the +2/-2 bonus we’re used to from previous editions of D&D. My gut reaction to hearing that something is overpowered isn’t to jump into the mob and swing my nerf-bat around, it’s to look at as much data as I can and figure out if I agree or not. So that’s what I’m going to do!

Filed Under: Editorial, Featured, Roleplaying Games Tagged With: 4th Edition, advantage, combat advantage, comparison, D&D, D&D next, disadvantage, dnd, dndnext, Dungeons & Dragons, Dungeons and Dragons, math, numbers, open playtest, playtest, statistics, stats

Collateral Damage #3: The Avengers Initiative Part 1: Training Day, Prise Deux

June 7, 2012 by The Chatty DM

Collateral Damage is back, our cheating, barely heroic characters try to complete Avengers training… of course, they’re not going to do it by the book… that would be boring.

Filed Under: Actual Play, Campaign Logs, Featured, Musings of the Chatty DM, Roleplaying Games Tagged With: Collateral Damage, marvel, marvel heroic roleplaying, Marvel RPG, MRH, Super Heroes

Torg: A Marvel Heroic Roleplaying Hack (Storm Knight Datafiles)

May 31, 2012 by TorgHacker

Today, I’m publishing six datafiles that I’ve worked on so far for my Torg hack. Since the World Laws of the various cosms show up in the datafiles, I will briefly discuss them as well, although not every datafile will include every World Law.

Filed Under: Editorial, Featured, Game Hacks & Content, Roleplaying Games Tagged With: Hack, marvel, marvel heroic roleplaying, MarvelRPG, Torg

What Classes Should be in D&D?

May 25, 2012 by Bartoneus

For me, choosing a class has always been one of the most fun and important decisions to make while playing Dungeons & Dragons. I can still remember the feeling of pure excitement I had when I first cracked open the 3rd Edition Player’s Handbook and saw that Monk was a core class. I also remember our friends all having multiple discussions about what exactly the Sorcerer class was and how it was different from the Wizard. With the next edition of D&D now in open playtest, I felt it was a good time to discuss the varying levels of class distinction in D&D.

Filed Under: Editorial, Featured, Roleplaying Games Tagged With: assassin, character, class, classes, cleric, D&D, D&D next, dnd, dndnext, Dungeons & Dragons, fighter, monk, rogue, roleplaying games, thief, wizard

Playtest “D&D Next” Like A Pro

May 23, 2012 by Dave

With the open playtest of the new iteration of D&D coming tomorrow, I wanted to offer some of my advice on playtesting and giving feedback.

Filed Under: Critical Threats, Editorial, Featured, Roleplaying Games Tagged With: D&D, D&D next, Feedback, game design, playtesting

The Architect DM: The Ise Grand Shrine

May 9, 2012 by Bartoneus

I’ve sat through more hours of architectural history classes than seems reasonable for a human being, everything from the crude Dolmen tombs of early Europe to weeks of studying the various gothic cathedrals that all look pretty much the same. I never got the chance to take an asian architecture course, but one of the most memorable asian structures that I learned about was the Ise Grand Shrine.

Filed Under: Featured, Roleplaying Games, The Architect DM Tagged With: advice, architect dm, architecture, D&D, DM, dnd, dungeon mastering, Dungeons and Dragons, inspiration, L5R, Legend of the 5 Rings, roleplaying games

Torg: A Marvel Heroic Roleplaying Hack (Hacking the Datasheets)

May 4, 2012 by TorgHacker

I need to explain how the mechanics of causing contradictions in other realities worked in the original Torg game. If a character uses a tool: a spell, miracle, piece of tech or some sort of social concept, it causes a single contradiction if the axiom level of that tool is greater than either the character’s home reality or the reality that character finds herself in.

Filed Under: Editorial, Featured, Game Hacks & Content, Roleplaying Games Tagged With: Hack, marvel, marvel heroic roleplaying, MarvelRPG, MHR, Torg

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  • Dave

    Dave "The Game" Chalker is the Editor-in-Chief and Co-Founder of Critical Hits. Since 2005, he has been bringing readers game news and advice, as well as editing nearly everything published here. He is the designer of the Origins Award-winning Get Bit!, a freelance designer and developer, son of a science fiction author, and a Master of Arts. He lives in MD with e and at least three dogs.

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