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You are here: Home / Archives for Newest Critical Hits / Featured

Bards, Lies, and Magic Items: The Mass-Producing Artificer Con

March 30, 2015 by multiplexer

The Artificer stood before the Duke. She said she possessed a marvelous power. The Artificer knew the secret of crafting magic items in bulk. Instead of a single sword, the Artificer produced hundreds. No, thousands. In a short time.

Filed Under: Columns, Dungeonomics, Featured, Newest Critical Hits, Roleplaying Games Tagged With: bards, cons, d&d5e, fiasco, gaming, scams

Ars Gratia Pecuniae: Art, Magic, Murder Hobos, and Cash

March 23, 2015 by multiplexer

The Guild of Artificers took their tale of the dungeon, the beholder, the three tragically dead heroes, and the wand’s creator and packaged into a story. A week later, they sold it to a most discerning collector for 40K gold.

Filed Under: Columns, Dungeonomics, Featured, Newest Critical Hits, Roleplaying Games Tagged With: d&d5e, economics, gaming

The Incense War: a Story of Price Discovery, Mayhem, and Lust

March 16, 2015 by multiplexer

Neither dragon nor God stood down. Now it was about principle. The war was on for incense.

Filed Under: Columns, Dungeonomics, Featured, Newest Critical Hits, Roleplaying Games Tagged With: d&d5e, economics, gaming

And We Went East

March 9, 2015 by multiplexer

Let’s follow the money, the Halfling Thief said. Let’s follow the peppercorns. And we went east.

Filed Under: Columns, Dungeonomics, Featured, Newest Critical Hits, Roleplaying Games Tagged With: d&d5e, economics, gaming, silk road

Murder Hobo Insurance and the Guild of Abjuration

March 2, 2015 by multiplexer

It was a great business idea. It would all work. Murder Hobo insurance was born.

Filed Under: Dungeonomics, Featured, Newest Critical Hits, Roleplaying Games Tagged With: d&d5e, economics, gaming

And Now, a Commercial Break from Big Fantasy God,Inc.

February 23, 2015 by multiplexer

The fire started with the tiniest of sparks. One small, nearly forgotten Sheep Goddess needed more worshippers or else she faced the worst in God-based bankruptcy: fading away into irrelevance. Other Gods she knew had faded and died. She was not letting it happen to her, sheep or no sheep.

Filed Under: Columns, Dungeonomics, Featured, Roleplaying Games Tagged With: d&d5e, economics, gaming

The Murder Hobo Investment Bubble

February 16, 2015 by multiplexer

Let’s assume for a moment the Old Man is not an altruistic lover of villagers and hater of all goblinkind. Nor is he sitting in the same Inn with the same offer of 4000 gold pieces waiting for the level-correct Murder Hobos to wander in for his health. What’s in the side quest business for the Old Man?

Filed Under: Columns, Dungeonomics, Featured, Roleplaying Games Tagged With: d&d5e, economics, gaming

My 2014 as a Freelance Game Designer

January 23, 2015 by Dave

Dave recaps his 2014 as a freelance game designer in both tabletop and RPG, and learn how too much clicking can seriously derail a plan.

Filed Under: Board, Card, and Miniature Games, Critical Threats, Editorial, Featured, Newest Critical Hits, Roleplaying Games Tagged With: Apocalypse World, conventions, fate, game design, heat, magic the gathering, strange new worlds, timewatch, unpub

The Great Dungeon #2 – Storefronts, Slug Love, and Metamatter

December 30, 2014 by The Main Event

Miners, metamatter, and more collide in the latest installment of The Great Dungeon.

Filed Under: Actual Play, Campaign Logs, Featured, Newest Critical Hits, Pain of Publication, Roleplaying Games Tagged With: D&D, The Great Dungeon

Review: “Dungeon Master’s Guide” for “Dungeons & Dragons” 5th Edition

November 28, 2014 by Dave

Does the DMG fill in the gaps? Is it more for new DMs, experienced DMs, or all? What about all the rules modules discussed earlier in development? Find out in this full review.

Filed Under: Featured, Newest Critical Hits, Reviews, Roleplaying Games Tagged With: 5e, D&D, D&D 5e, dmg, Dungeon Master's Guide

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About the Author

  • multiplexer

    Emily used to write for pen-and-paper RPGs (Steve Jackson Games, Guardians of Order, White Wolf). She disappeared into the AAA Game Industry for a while to "build an MMO" because "it sounded like fun." Then she wandered out and now writes about applying modern economic principles to very un-modern murder hobo and magic slinging wizard banker infested worlds. During the day she does crazy computer things. She has a husband, a child, and a small orange dog named for Arthur Schopenhauer. She reads history, politics, economics, and philosophy for fun.

    Email: multiplexer@critical-hits.comWeb: https://critical-hits.com//blog/category/critical-hits/

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