Today’s D&D Next post at the Wizards site by Bruce Cordell is titled Time to Heal and discusses the role of the Cleric class and how it relates to healing through the life span of Dungeons & Dragons. There’s a nice little recap of how healing and the Cleric class have both worked in previous editions, and then there is a poll asking how people prefer the mechanics to be handled. Reading about how healing worked in previous editions brought forward some experiences that I am dying to share with you.
Our D&D Greatest Hits: Advanced Dungeons & Dragons 2nd Edition
The D&D Greatest Hits series continues with a roundtable look at our fond memories from 2nd edition AD&D.
Game Design and Openness
I do all of my design work at Sand & Steam openly. Every bit of what I do is laid out for everyone to see, warts and all. When I first started, I choose openness not because of any high-minded philosophy about information needing to be free. No, I did so for one very simple, very motivating reason: I was scared.
Why I Oppose PIPA and SOPA
SOPA, PIPA, and the DMCA before them demonstrate one important axiom: technology changes faster than the law. The people in congress have shown by and large that they are not up to date on the latest technologies and the implications of what they are suggesting. Piracy is a complex issue with many viewpoints that has yet to fully reach the people making our laws.
Where D&D is Heading; or, How the Internet Changed a Game
Where I talk about my opinions on the past and future of D&D, and then end up sounds like a cross between a Romantic poet and the lonely drunk at the end of the bar after a long night. Which in some cases is exactly the same thing.
Dungeons & Dragons of Future Past
The 4th Edition of D&D brought about the only long campaign I’ve ever managed to run, and I attribute a large part of that to the ways the new edition changed the role of being a Dungeon Master and the tools it provided. After D&D Next was announced the online RPG community went crazy, and I saw a number of people sharing lamentations that 4th Edition was now “old” and “going away”. I’ve finally managed to wrangle my thoughts about D&D Next, and they are overwhelming in their hope that whatever D&D Next is it allows me to continue running 4e D&D.
New Edition of “Dungeons & Dragons” Announced
This morning, in the New York Times, it was announced that Wizards of the Coast is working on the new edition of Dungeons & Dragons – and you can be involved.
The Real State of Dungeons & Dragons
In a nutshell, D&D started off the year in a state of confusion and concern, but has ended the year fairly strong. WotC is looking towards the future and D&D’s torch holders have done much to improve relations with their customers.
The Pain of Publication: How I Got to Where I Am
The Pain of Publication is a journey through the process of novel publication. I emphasize, again, that this is a process. I can offer no advice on what works, because nothing has for me, but what I can do, is discuss my regular activity related to this subject. This column’s focus will range from the obvious (getting an agent), to related (how do I make my novel worth publishing), and all the way through tangential subject matters (I have not yet fathomed what those might be).
The Smallest Kid in the Sandbox
Designing content in a shared-world setting is fraught with dangers. Disgruntled fans are armed with all manner of weaponry, but none as dreadful as the ‘canon.’
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