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You are here: Home / Archives for Newest Critical Hits / Editorial

Torg: A Marvel Heroic Roleplaying Hack (Primer)

April 27, 2012 by TorgHacker

Back in 1990, West End Games released Torg, a cinematic style multi-genre roleplaying game.  This game featured many innovative mechanics such as the Drama Deck and Possibility Points, but is best known for its background.  Not only did this game allow multiple genres to be treated with the same mechanics, but then smashed them together […]

Filed Under: Editorial, Featured, Game Hacks & Content, Roleplaying Games Tagged With: Hack, marvel, MarvelRPG, MHR, Torg

The Easily Lost Explorer’s Guide to Dungeon Crawling

April 13, 2012 by Dave

if we all had perfect spacial thinking and effective communication skills, we wouldn’t need a battle grid in combat. The DM could describe the dimensions and shape of a room in the dungeon, as well as relative positions of inhabitants and features. We could just describe how far we’re going, all adjust our mental pictures appropriately, and voila: the entire time to set up a battle would be the time we need to talk about it. Unfortunately, we don’t all have that. Some of us are terrible at it (me) while others of us are really good at it.

Filed Under: Critical Threats, Editorial, Featured, Roleplaying Games Tagged With: 3e, 4e, battle grid, combat, D&D, D&D next, dave gets lost easily, gridded combat, scenery, spacial reasoning, theater of the mind

Musings on Continuity

April 4, 2012 by mattjames

Sometimes, in any fantasy world where you have invested a large amount of your imagination, you start to append your real-world experiences to those of the characters being portrayed. For example, in the Star Wars universe, characters such as Luke are relatable, in that most people understand the story of “the everyman.” He is compelling because of the extraordinary destiny that lies ahead in his life.

Filed Under: Editorial, Roleplaying Games, Science Fiction & Fantasy Genre Tagged With: continuity, dnd, forgotten realms, lucasarts, star wars, starwars, Storytelling

The Agony & The Ecstasy of D&D Next

April 1, 2012 by Dave

Following the “Retraction” episode of This Greyhawk Life, I feel I must explain myself. As you may have heard on the episode, I now admit that my account of visiting the Wizards of the Coast offices in Seattle and playing D&D Next has had elements that were not entirely truthful.

Filed Under: Editorial, Humor, Roleplaying Games Tagged With: D&D, D&D next, new edition of D&D

Learning to Play “Marvel Heroic Roleplaying”

March 1, 2012 by TorgHacker

Marvel Heroic Roleplaying has a lot to absorb all at once. Teach the basics, then throw them straight into the action.

Filed Under: Editorial, Featured, Roleplaying Games Tagged With: marvel heroic roleplaying, Marvel RPG

More Than Openness: Designing in Public

February 24, 2012 by guest

One of the distinctions that I missed in my last article is that openness doesn’t necessarily have to be inviting. It just leave the door open. Doing something in public combines openness with a call to the public to look at what you’re doing.

Filed Under: Editorial, Roleplaying Games Tagged With: designing in public, game design, Kickstarter, school daze

Fighters & Flapjacks

February 16, 2012 by Dave

I’ve been playing RPGs a long time now. I’m quite experienced at playing RPGs and games of all types. This is why I react poorly to statements implying that the D&D fighter should be the class that you give the new player, because they’re so simple. I don’t necessarily want a class that’s overly complicated (and we all know a few of those out there in D&D history) but I do want one that gives me plenty of decisions to make inherent in the class itself. I want to think like a Fighter.

Filed Under: Critical Threats, Editorial, Roleplaying Games Tagged With: D&D, D&D next

Exploring D&D at DDXP

February 8, 2012 by Shawn Merwin

More important than the first playtest of the D&D rules at DDXP was the opportunity that participants had to explore what they loved most about the game throughout its history. The first step in this exploration is to figure out what the game is to each of its fans and players.

Filed Under: Editorial, Featured, Know Your Roll, Roleplaying Games

Initial Impressions of the New D&D

February 3, 2012 by Mike Shea

30 Second Summary Though we know little about the final game, the foundations of the new D&D are solid. The focus on ability scores, flatter power progression, and faster gameplay give freedom to both players and dungeon masters. The refined nature of the game puts a focus on the imagination of the players and the […]

Filed Under: Editorial, Roleplaying Games Tagged With: 4e, 5e, D&D, D&D next

DDXP 2012 Recap: Running the New D&D and Playing Games

February 2, 2012 by Dave

This year’s DDXP was a very interesting one, as I suspected. We were actually able to get there, unlike last year, though Fort Wayne’s weather seems persistant in its attempts to keep us out. In order to help finance the trip, and because I was one of the few who had an early look at the new D&D, I volunteered to DM seven four-hour slots of the new game to eager players. While I only ended up running four games of it (mostly because I was too tired to do any more than that), I had a blast and felt good about the games that I ran.

Filed Under: Editorial, News, Roleplaying Games Tagged With: 4e, D&D, D&DNext, D&DXP, DDXP2012, magic the gathering, marvel heroic roleplaying

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About the Author

  • TorgHacker

    TorgHacker is the alter ego of Dean Gilbert, a 41year old meteorologist living in Kamloops, British Columbia, Canada. He has been playing RPGs for over 27 years including D&D, Torg, and 13th Age. He is a freelance RPG designer with credits in the Annihilation Event Book for Marvel Heroic Roleplaying, and the upcoming Firefly RPG Corebook and Things Don't Go Smooth. He can be followed on Twitter @TorgHacker and Google+.

    Email: horushawks@shaw.ca

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