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You are here: Home / Archives for Newest Critical Hits / Editorial

2013 Gen Con Preview: What to Watch For

August 13, 2013 by Dave

Once again, Gen Con is upon us. You can check out my schedule if you’re so inclined. More importantly, there are games to check out and buy. This is not a comprehensive list: if you want a bigger look at what board games are available there, I recommend checking out the Board Game News list. […]

Filed Under: Editorial, Featured, Newest Critical Hits, Reviews, Roleplaying Games Tagged With: 13th Age, 13thAge, Augustus, D&D, D&D next, Dungeon Roll, firefly, Firefly RPG, get bit!, Hillfolk, Sentinels of the Multiverse, star trek, star trek: attack wing, star wars, star wars: age of rebellion

Cloud Is Just Loud With a C

June 25, 2013 by Vanir

A couple weeks ago, I wrote of the next iteration of the Great Console War. A few things have happened since then. Everyone hated Microsoft with the fury of a thousand suns for all the DRM and required Internet check-ins and Sony said “we’ll maintain the status quo!” to standing ovations. Then Microsoft said “okay […]

Filed Under: Columns, Dire Flailings, Editorial, Featured, Newest Critical Hits, Video Games Tagged With: boardwatch, cloud, computers, console wars, internets, ps4, xbox, xbox one

Criminals: An Experiment in Card Game Publishing

June 12, 2013 by Dave

Around 2006-2007, I was involved with a small startup game company called Robot Martini. We focused at first on making small card games by friends. The whole thing didn’t work out. But we did make some cool games. Flash forward to 2012 when I heard a rumor that the company behind DriveThruRPG was starting their […]

Filed Under: Board, Card, and Miniature Games, Editorial, Featured, Newest Critical Hits Tagged With: criminals, drivethrucards, drivethrurpg, game design, publishing

Flank You Very Much: Tactical Play in D&D

June 5, 2013 by Shawn Merwin

An interesting question came up in an online discussion of D&D Next, and I very much anticipated seeing how the answers would play out. The question regarded how players and DMs handled flanking in the playtest, since the current iteration of the rules do not mention flanking. I was most interested in not what people […]

Filed Under: Editorial, Know Your Roll, Newest Critical Hits, Roleplaying Games Tagged With: 3e, 4e, D&D, D&D next

“Get Bit!” and the Tabletop Effect

March 27, 2013 by Dave

Reflections on the story of Get Bit! and how it made the journey onto Tabletop, and what effects it has had on one game designer’s life.

Filed Under: Board, Card, and Miniature Games, Editorial, Featured Tagged With: geek & sundry, get bit!, tabletop

The Top 10 Things That Can Make Convention Games Suck

January 14, 2013 by The Chatty DM

In which Chatty DM presents a whole list of things that can make Convention games be less than ideal experiences.

Filed Under: Editorial, Featured, Humor, Musings of the Chatty DM, Roleplaying Games

My Year in Gaming Kickstarters

December 31, 2012 by Dave

As 2012 wraps up, I wanted to take a look at the Kickstarters I supported this year, and ultimately focusing on the games, particularly the RPGs, my most-supported category.

Filed Under: Board, Card, and Miniature Games, Comics, Critical Threats, Editorial, Featured, Movies, Music, Roleplaying Games, Science Fiction & Fantasy Genre, Video Games Tagged With: Kickstarter

2012: A Good Year for Cooperative Gaming

December 28, 2012 by Dave

This year has been a great one for new games of all kinds. As I look back at the ones I’ve put the most time into and been most excited about, I was surprised to pick up on a pattern: most of them are cooperative games. While cooperative games are often a mixed bag for me, this year has produced some that I’ve gotten lots of mileage out of. Presented here are five of my very favorites that I encourage you to check out.

Filed Under: Board, Card, and Miniature Games, Critical Threats, Editorial, Reviews, Video Games Tagged With: agents of smersh, artemis, artemis starship bridge simulator, dungeon fighter, escape, escape: the curse of the temple, spaceteam, tales of the arabian nights

The Exaggerated Death of 4th Edition

December 7, 2012 by Mike Shea

Just because Wizards of the Coast pays little attention to 4th Edition Dungeons and Dragons doesn’t mean its dead. D&D isn’t Star Wars Galaxies or City of Heroes; WOTC can’t shut the servers down. With currently published material, we can play 4e as long as we desire and the 4e products released since late 2010 are the best in the edition. 4e didn’t die — it finally became stable. It’s not only alive, it may now be the best time to play!

Filed Under: Editorial, Featured, Roleplaying Games Tagged With: 4e, character builder, D&D, d&d 4e, D&D Insider, Dungeon Commander, Editorial, Marketing

Too Many Pillars: Background and Specialties in D&D Next

September 14, 2012 by Dave

I was reminded of this when playing the newest version of the playtest packet for D&D Next at Gen Con, and also clicked even more when thinking about themes and how they work in 4e (of which I just had an article posted with new ones, obvious plug) and also how 13th Age tackles it. Here’s my conclusion: I’m not a fan of the Race/Class/Background/Specialty system as implemented in D&D Next.

Filed Under: Critical Threats, Editorial, Featured, Roleplaying Games Tagged With: D&D, D&D next, game design, themes

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About the Author

  • Dave

    Dave "The Game" Chalker is the Editor-in-Chief and Co-Founder of Critical Hits. Since 2005, he has been bringing readers game news and advice, as well as editing nearly everything published here. He is the designer of the Origins Award-winning Get Bit!, a freelance designer and developer, son of a science fiction author, and a Master of Arts. He lives in MD with e and at least three dogs.

    Email: dave@critical-hits.com

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