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You are here: Home / Archives for Newest Critical Hits / Editorial

Canon Fodder

July 8, 2010 by Chris Sims

In a Dungeons & Dragons campaign setting context, canon can be defined as imagined world history up to just a moment ago. It can also encompass dozens of smaller stories, as with the Forgotten Realms setting and its embracing of novels as canon. Game setting canon can also include differences from core assumptions. Defining differences can make a game world stand apart from its peers. You just have to be careful where you point your canon.

Filed Under: Analysis Paralysis, Editorial, Featured Tagged With: 4e, canon, D&D, dm tips, writing tips

Origins 2010: Final Round-Up

July 1, 2010 by Dave

Origins has once again come and gone. Due to various scheduling mishaps with the convention and technical problems, we didn’t get to do much in the way of scheduled gaming, and spend our time looking for things to do. Here’s just a sample of some of the stuff that we did do and I was excited about in the convention.

Filed Under: Board, Card, and Miniature Games, Editorial, News, Roleplaying Games, Video Games Tagged With: 4e, clerks, crokinole, dominion, dresden files, dresden files rpg, evil hat, exhibit hall, fiasco, legedermain, litko, mayday games, microsoft surface, origins, Origins 2010, rogue, rogue-like, rowboat, settlers of america, settlers of catan, shear panic

Mailbag 8—All By Myself, Part 5

July 1, 2010 by Chris Sims

This final piece is all about the competition for your solos—the players and their characters. You design encounters to challenge those others at your game table, so almost all of this series has really been about them anyway. Rather than the mechanics of making and using solo creatures, this section focuses on engaging players, and keeping them that way, and allowing characters to shine against a solo.

Filed Under: Analysis Paralysis, Editorial, Featured, Roleplaying Games Tagged With: 4e, D&D, DM advice, encounter design, monsters, solos monsters

Mailbag 7–All By Myself, Part 4

May 31, 2010 by Chris Sims

DMing a solo is at least as rewarding as running encounters with more monsters. It can be even more satisfying, since a solo can and should evoke strong reactions from players as it deals out destruction. But running a solo requires extra care, especially if you’re using the creature as the lone menace in the fight. Make sure your aware of what your solo can and can’t do, then prepare for it.

Filed Under: Analysis Paralysis, Editorial, Featured, Roleplaying Games Tagged With: 4e, D&D, DM advice, encounter design, solo monsters

Antagonistic Viziers and Fleeing Pickpockets

May 28, 2010 by dixontrimline

There’s been an awful lot of digital ink spilled on many 4E subjects, but I can’t seem to find anything about skill challenges. Har har. But seriously, I know what you’re thinking: “For crying out loud, not another skill challenge article.” In the words of the poets and philosophers, I feel ya, dawg. Even though […]

Filed Under: Editorial, Roleplaying Games Tagged With: 4e, skill challenges

Mailbag 6 – All By Myself, Part 3

May 24, 2010 by Chris Sims

In this installment of the exploration of solos, we have two statistics blocks based on what we’ve been talking about. First is a dragon. In or out of the dungeon, this monster has to leave an impression. Next we have a third-party-refurbished berbalang. This version jettisons all the complexity and confusion of the original. It’s relatively straightforward. Both show why customizing monsters is fun D&D 4e.

Filed Under: Analysis Paralysis, Editorial, Featured, Newest Critical Hits, Roleplaying Games Tagged With: 4e, berbalang, copper dragon, D&D, DM advice, monster design, solo monsters

Starcraft 2 is Finally Coming Out

May 20, 2010 by Bartoneus

Considering how much I’ve written about Starcraft and Starcraft 2 in the past, it should be a little bit surprising that I haven’t brought it up in the last few months since the official release date has been announced (7/27/10) and the beta has been ongoing since February. Well, honestly I haven’t written about it lately because I’ve been in the beta since early March and have been having the time of my life with it.

Filed Under: Editorial, Video Games Tagged With: beta, Editorial, release, starcraft 2, videogames

Mailbag 5 – All By Myself, Part 2

May 17, 2010 by Chris Sims

It ain’t easy DMing, and solo monsters heap some responsibility on your shoulders. You might think that one monster on the field is an easier management task. Sometimes you’re right. But good management starts well before and proceeds throughout an engagement.

Filed Under: Analysis Paralysis, Editorial, Featured, Newest Critical Hits, Roleplaying Games Tagged With: 4e, berbalang, black dragon, customizing monsters, D&D, DM advice, solo monsters

The Keys to Con Games

May 13, 2010 by Dave

I’m picky. Nay, I’m downright spoiled about my convention time. I’ve been going to conventions since before I was born and going to gaming rooms since I knew enough to not eat the dice (you roll them first, then eat them.) I’ve seen it all, and I’m much more militant about not spending precious time and money at a convention on a game I’m not going to enjoy. So how do I try to mitigate this and only play in the awesome? I narrow my convention game search to the following categories.

Filed Under: Board, Card, and Miniature Games, Editorial, Roleplaying Games Tagged With: conventions, gencon, origins

Early Friday Chat: Embarassing Campaigns, Geek Influences, and Kitchen-Sinking

May 6, 2010 by Dave

Maybe it’s because my early gaming experiences were at science fiction conventions (which definitely included plenty of outside influences) that I do like to weave in plenty of “winks” into my campaigns and lift liberally from pop culture. And yet, at the same time, I’m clearly embarassed by some of the elements that have made its way into my campaigns.

Filed Under: Editorial, Musings of the Chatty DM, Roleplaying Games Tagged With: Friday Chat, kitchen sink, Tropes

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About the Author

  • Chris Sims

    Chris Sims has played roleplaying games for 35 years, and he has helped produce games for more than a decade. Before he set up his freelance shop in the wilds of Austria, he was an editor, developer, and designer at Wizards of the Coast. There, he worked on Duel Masters, Dungeons & Dragons, and Magic: The Gathering. Ask him something via email that might receive a response in a post, and follow his tweets.

    Email: chris@critical-hits.com

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