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You are here: Home / Archives for Newest Critical Hits / Editorial

What I Want from Published Adventures

September 20, 2010 by Mike Shea

With three years of weekly games, published adventures gave me the framework I needed when I wouldn’t have the time to write up my own campaign, but in some cases modifying them took as much time as building it myself. I’ve spent these three years seeing what worked well for me with these published adventures and what did not. Adventures, as written, do not give me exactly what I want.

Filed Under: Editorial, Featured, Roleplaying Games Tagged With: 4e, adventure design, adventure modules, E3, H1, published adventures

Essentially Unbalanced: For Better or Worse

September 17, 2010 by Shawn Merwin

Since everyone else is talking about Essentials, it is time to look at the new rules with regards to balance between character classes. In the brave new post-Essentials world of D&D, should we be striving for balance or avoiding it?

Filed Under: Editorial, Know Your Roll, Roleplaying Games Tagged With: 4e, balance, essentials

Reel Melee: The Fateful Duel

September 16, 2010 by dixontrimline

As I watched helplessly, I realized there was a certain rhythm to the battles, a swing and parry, a leap and tumble, a slash and dash and crash… a STANDARD and MOVE and MINOR. All at once, I saw that the action in this movie could be broken into pieces and reassembled into something like the Dungeons & Dragons 4E combat rules.

Filed Under: Editorial, Featured, Movies, Roleplaying Games Tagged With: 4e, breakdown, combat, star wars

Is Your Home Campaign Organized?

September 10, 2010 by Shawn Merwin

If this column takes more than an hour to load, then you will know what my earliest experiences with computer games were like. So I’ll take RPGs every time, whether they are home campaigns or organized-play offerings.

Filed Under: Editorial, Featured, Know Your Roll, Roleplaying Games

The PAX Report

September 9, 2010 by Chris Sims

Like all good things, PAX ended. Due to required nuptial witnessing, it ended on Saturday for me. Oh, I’m not bitter. In fact, I feel privileged that PAX is local. With all this good stuff happening before, during, and after the show, it’s sure to become one of my yearly rituals. Here are some high points of my trip to the show.

Filed Under: Analysis Paralysis, Columns, Editorial, Featured, Newest Critical Hits, News, Roleplaying Games, Video Games Tagged With: convention, D&D, Deathspank, dragon age, Fable, Fallout, pax, penny arcade, pvp, TERA

The Unneccesary Evil?

September 2, 2010 by Shawn Merwin

Without boxed text to rule an encounter, will anarchy reign? A continuation of the discussion of boxed text, in which Thomas Paine get invoked and a cockfight breaks out.

Filed Under: Columns, Editorial, Featured, Know Your Roll, Newest Critical Hits, Roleplaying Games Tagged With: adventure, boxed text, D&D, Dungeons and Dragons, module, publishing, roleplaying game, Roleplaying Games, shawn merwin

Minions on the Table

September 2, 2010 by Chris Sims

Monsters can lose a battle before it begins if they have bad tactical positions. This is even truer with minions. Even if we assume, narratively, that your minions have no way to know they’re little competition for the characters, the creatures have a reason to seize tactical advantages.

Filed Under: Analysis Paralysis, Editorial, Featured, Roleplaying Games Tagged With: 4e, borderlands, D&D, DM advice, dungeon master, encounter design, minion, monster, monster design

Beware the Siren Song

August 30, 2010 by dixontrimline

As more and more players come to Dungeons & Dragons from a video game background, they bring with them a very specific sensibility. The result is that the teacher becomes the student, and D&D players begin to integrate certain aspects that had previously only lived inside video games. For example, video games tend to deal in something I’d call “sense language,” where a scene is set by describing (or displaying) what you see and what you hear. In the same way, dungeon masters don’t talk about the three kobolds, but rather the “three emaciated lizard creatures with fanged dragon heads, hissing at each other in their horrid tongue, turning jagged blades in their clawed hands.” This is immersive, and that’s unquestionably a good thing. Unfortunately, not all of the adoptions are.

Filed Under: Editorial, Featured, Roleplaying Games, Video Games Tagged With: DM advice

Thinking Outside the Boxed Text

August 27, 2010 by Shawn Merwin

Boxed text is often the first interaction between the writer of an adventure and its players. It had better be good, or Brark the Grimlock Barbarian may have something to say about it.

Filed Under: Editorial, Know Your Roll, Roleplaying Games

Upcoming 4e Item Rarities and the Great 4e Rebalancing

August 23, 2010 by Mike Shea

At the D&D New Products Seminar, and on this post from Mike Mearls, it was stated that, from Essentials on out, items would fall into categories of common, uncommon, and rare. Most existing items, he stated, would fall into the “uncommon” rarity. So why does this matter? It matters because it is the combination of item powers mixed with class, paragon path, epic destiny, and class power effects that often unbalanced the game. With these item combinations much more rare, PCs are more likely to stay balanced. Let’s look at a few specific instances where we’ll see this change.

Filed Under: Editorial, Featured, Roleplaying Games

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About the Author

  • Mike Shea

    Mike Shea is a writer, dungeon master, video gamer, husband, and son of Robert J. Shea. Mike runs the D&D website Sly Flourish, and wrote the books Dungeon Master Tips, The Lazy Dungeon Master, and Running Epic Tier D&D Games. You can email Mike at mike@mikeshea.net.

    Email: mike@mikeshea.netWeb: http://slyflourish.com

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