Flying Castles allows civilizations and their Gods new tentacles of religious outreach. Off they went, doing what Gods do – grow from medium-sized Gods into big Gods.
The Index Card Method Codex, Part 2
A stack is a great inspiration tool when you’re looking for what happens next, especially when you run a no-prep style game. When you’re thinking about what comes next in play, just pick up your stack and go through it. You might find something that inspires a whole scene, especially if you keep up-to-date notes.
Castles in the Sky Part I: History, Mechanics and Trade
Flying Castles wreaked slow motion havoc upon the flying castle-less neighbors. A period of open warfare and conquest followed where those without Flying Castles fell to those who did. It was an age of darkness and death from above.
The Index Card Method Codex, Part 1
I’ve been using index cards as a GMing tool a lot this last year. In July, I posted about using them to create adventures in your downtime. I’ve since found new uses for them and brought everything together in this post.
Murder Hobos of the World, Arise!
The secret no bard uttered and no poet told, was this: these warlords and heroes also wanted to settle down, find peace, and scratch their own subsistence existence from the soil with pointy sticks. What good is the story of Harold the Great who defeated the Dwarves at Holden Pass when Harold brutalized his way through the pass just to get the quality soil beyond?
“Don’t Kill Your Grandfather”: A “Don’t Rest Your Head” Time Travel Hack
A time travel hack for the Don’t Rest Your Head RPG.
Review: WotC’s “D&D Gaming Enhancer”
“D&D Gaming Enhancer”, as the product is labeled, is a viscous green liquid designed to “make gaming better.” Wizards of the Coast has opted to ship one gallon of the substance to every owner of the Player’s Handbook.
Zen and the Art of Dungeon Mastering #7: Asking Loaded Questions
As I mused on the session during the ensuing weekend, I realized that I might have rediscovered some of the best dirty GMing tricks I’d read in small-press RPGs like Dread. Asking loaded question can indeed steer a player’s action.
Bards, Lies, and Magic Items: The Mass-Producing Artificer Con
The Artificer stood before the Duke. She said she possessed a marvelous power. The Artificer knew the secret of crafting magic items in bulk. Instead of a single sword, the Artificer produced hundreds. No, thousands. In a short time.
Ars Gratia Pecuniae: Art, Magic, Murder Hobos, and Cash
The Guild of Artificers took their tale of the dungeon, the beholder, the three tragically dead heroes, and the wand’s creator and packaged into a story. A week later, they sold it to a most discerning collector for 40K gold.
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