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You are here: Home / Archives for Newest Critical Hits / Columns

Castles in the Sky Part II: Religion, War and Conquest

April 27, 2015 by multiplexer

Flying Castles allows civilizations and their Gods new tentacles of religious outreach. Off they went, doing what Gods do – grow from medium-sized Gods into big Gods.

Filed Under: Columns, Dungeonomics, Featured, Newest Critical Hits, Roleplaying Games Tagged With: d&d5e, economics, gaming, History

The Index Card Method Codex, Part 2

April 22, 2015 by The Chatty DM

A stack is a great inspiration tool when you’re looking for what happens next, especially when you run a no-prep style game. When you’re thinking about what comes next in play, just pick up your stack and go through it. You might find something that inspires a whole scene, especially if you keep up-to-date notes.

Filed Under: Adventure Prep, Campaign Logs, Musings of the Chatty DM, Newest Critical Hits, Roleplaying Games Tagged With: 13th Age, D&D, dungeon world, GM, GMing, gming advice, Gming tools

Castles in the Sky Part I: History, Mechanics and Trade

April 21, 2015 by multiplexer

Flying Castles wreaked slow motion havoc upon the flying castle-less neighbors. A period of open warfare and conquest followed where those without Flying Castles fell to those who did. It was an age of darkness and death from above.

Filed Under: Dungeonomics, Featured, Newest Critical Hits, Roleplaying Games Tagged With: d&d5e, economics, gaming, trade

The Index Card Method Codex, Part 1

April 20, 2015 by The Chatty DM

I’ve been using index cards as a GMing tool a lot this last year. In July, I posted about using them to create adventures in your downtime. I’ve since found new uses for them and brought everything together in this post.

Filed Under: Adventure Prep, Campaign Logs, Featured, Musings of the Chatty DM, Newest Critical Hits, Roleplaying Games Tagged With: 13th Age, D&D, dungeon world, GM, GMing, gming advice, Gming tools

Murder Hobos of the World, Arise!

April 13, 2015 by multiplexer

The secret no bard uttered and no poet told, was this: these warlords and heroes also wanted to settle down, find peace, and scratch their own subsistence existence from the soil with pointy sticks. What good is the story of Harold the Great who defeated the Dwarves at Holden Pass when Harold brutalized his way through the pass just to get the quality soil beyond?

Filed Under: Columns, Dungeonomics, Featured, Newest Critical Hits, Roleplaying Games Tagged With: d&d5e, economics, gaming

“Don’t Kill Your Grandfather”: A “Don’t Rest Your Head” Time Travel Hack

April 2, 2015 by Dave

A time travel hack for the Don’t Rest Your Head RPG.

Filed Under: Critical Threats, Game Hacks & Content, Newest Critical Hits, Roleplaying Games Tagged With: don't rest your head, horror, Time Travel

Review: WotC’s “D&D Gaming Enhancer”

April 1, 2015 by Vanir

“D&D Gaming Enhancer”, as the product is labeled, is a viscous green liquid designed to “make gaming better.” Wizards of the Coast has opted to ship one gallon of the substance to every owner of the Player’s Handbook.

Filed Under: Dire Flailings, Humor, Newest Critical Hits, Roleplaying Games Tagged With: april fools, D&D

Zen and the Art of Dungeon Mastering #7: Asking Loaded Questions

March 31, 2015 by The Chatty DM

As I mused on the session during the ensuing weekend, I realized that I might have rediscovered some of the best dirty GMing tricks I’d read in small-press RPGs like Dread. Asking loaded question can indeed steer a player’s action.

Filed Under: Featured, Musings of the Chatty DM, Newest Critical Hits, Player Psychology, Roleplaying Games Tagged With: advice, D&D, DM, DMing, DMing Advice, dungeon master, Leading questions, Zen and the Art of DMing

Bards, Lies, and Magic Items: The Mass-Producing Artificer Con

March 30, 2015 by multiplexer

The Artificer stood before the Duke. She said she possessed a marvelous power. The Artificer knew the secret of crafting magic items in bulk. Instead of a single sword, the Artificer produced hundreds. No, thousands. In a short time.

Filed Under: Columns, Dungeonomics, Featured, Newest Critical Hits, Roleplaying Games Tagged With: bards, cons, d&d5e, fiasco, gaming, scams

Ars Gratia Pecuniae: Art, Magic, Murder Hobos, and Cash

March 23, 2015 by multiplexer

The Guild of Artificers took their tale of the dungeon, the beholder, the three tragically dead heroes, and the wand’s creator and packaged into a story. A week later, they sold it to a most discerning collector for 40K gold.

Filed Under: Columns, Dungeonomics, Featured, Newest Critical Hits, Roleplaying Games Tagged With: d&d5e, economics, gaming

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About the Author

  • multiplexer

    Emily used to write for pen-and-paper RPGs (Steve Jackson Games, Guardians of Order, White Wolf). She disappeared into the AAA Game Industry for a while to "build an MMO" because "it sounded like fun." Then she wandered out and now writes about applying modern economic principles to very un-modern murder hobo and magic slinging wizard banker infested worlds. During the day she does crazy computer things. She has a husband, a child, and a small orange dog named for Arthur Schopenhauer. She reads history, politics, economics, and philosophy for fun.

    Email: multiplexer@critical-hits.comWeb: https://critical-hits.com//blog/category/critical-hits/

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