It’s X-mas morning and my family is doing geeky things. My daughter asked to play on the CBC kids website right after watching the Disney Parade. My son and wife are playing Wii Sports Resort and I’m just checking a few things online before joining back the fun. I just thought I’d take a few […]
Mouse Guard Diaries: Delivering the Mail, Part 4, Finale
Player Turn: In the player turn, each player gets to spend a free ‘token’ called a ‘check’ to do one thing, of his own choosing, like recovering from a negative condition, playing a scene to achieve an unmet goal or interact with the story in some way. Players each get 1 free check. They can […]
Mouse Guard Diaries: Delivering the Mail, Part 3
Fight at Raven’s Hollow With a failed Pathfinder’s check, I moved to the adventure’s first plot twist. In a home brewed adventure, the GM would have had the choice of creating a plot twist or letting the PCs succeed but gain a negative condition liked ‘Angry, Sick, Injured’. From my understanding, the GM is encouraged […]
Mouse Guard Diaries: Delivering the Mail, Part 2
The Players I had 4 players attending this Mouse Guard game: Yan: Legendary fiddler and king of crunch. Yan expects fast interaction with the game, be it Story or dice rolling. Patience incarnate he is not. 🙂 Franky: Our groups most eager storyteller and explorer. Give him a new setting and story hooks and he’ll […]
Mouse Guard Diaries: Delivering the Mail, Part 1, Mini-Review/Primer
I’ve long said that I was a mono-gamist. I heavily invest myself in one game system and I spent most of my free time on it. The fact that many consider this blog to be a D&D 4e blog lends strong support to that assertion. But lately, maybe because I’m well past my mid-30s, […]
Happy Birthday Love!
It’s become a tradition on this blog to wish the woman of my life a happy birthday. She’ll turn XX+1 tomorrow (Sunday). This year has been a particularly trying one for us and I’m eternally grateful that we made it through intact. I owe a lot of it to Alex’s resilience and willingness to believe in us and […]
Don’t Touch That! A Winter Solstice Tale
Last week, Wizards of the Coast posted a contest on their community site (which many of us call Wizbook). The contest is still open for a few days (until December 21st actually) and so far only 2 entries were sent in, mine and my friend Dave: The Game of Critical Hits fame. Entrants can win […]
Chasing the Dream: Chatty Moves One Step Closer…
A few weeks ago I wrote a very personal post about the state of me and what I wanted to do with my still nascent writing life. In that article, I posted a list of what I wanted to do in the short to mid term to achieve my ultimate goal: becoming a writer that […]
Creativity and the RPG Mind: Part 2, The Right Answer
Way back at the end of September, I wrote an introductory post to a new series where I would explore how creativity is expressed (or stiffed) in the RPG geek’s mind. Based on the ‘A Whack on the Side of the Head‘ by creativity Guru Roger von Oech, I wish to explore the common barriers […]
Gears of Ruin: Creating PC-specific Clockwork Mechanics.
My new Gears of Ruin Clockwork D&D 4e campaign starts as soon as the holidays are over (with a pre-campaign session right before). I’ve spoken a bit about what the setting would be. I’m moving away from my traditional fantasy world and creating a new one based on Clockwork Fantasy tropes (Girl Genius, Iron Kingdoms, […]
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