• Critical-Hits Studios
    • Criminals Card Game
    • Sentinel Comics: the Roleplaying Game
  • Downloads & Tools
    • Critical Hits Fantasy Name Generator
    • Drinking D&D 2010
    • Drinking D&D 2011
    • Fiasco Playset: “Alma Monster”
    • MODOK’s 11 for Marvel Heroic Roleplaying
    • Refuge In Audacity RPG
    • Strange New Worlds RPG
  • Guides
    • Gamma World
    • Guide to 4e Accessories
    • Guide to Gaming DVDs
    • Skill Challenges
  • RSS Feed
  • Facebook
  • Twitter

Critical Hits

Everything tabletop gaming since 2005

  • News
  • Reviews
  • Columns
    • Dire Flailings
    • Dungeonomics
    • Musings of the Chatty DM
    • Pain of Publication
    • The Architect DM
  • Podcasts
    • Critical Hits Podcast
    • Dungeon Master Guys Podcast
  • Roleplaying Games
  • Tabletop Games
  • Game Hacks & Content
  • Video Games
You are here: Home / Archives for Newest Critical Hits / Columns

Mutate Your Game

October 14, 2010 by Chris Sims

The new D&D Gamma World game is a crash course on reskinning. Character creation, from concept to equipment, is a real-world exercise in putting your imagination’s images over a mechanical chassis in a simple game. Sections in the rules cover the process, from the “Reconciling Contrary Origins” segment to the “What Does it Look Like?” sidebar on equipment.

Filed Under: Analysis Paralysis, Board, Card, and Miniature Games, Columns, Editorial, Newest Critical Hits, Reviews Tagged With: 4e, character concepts, D&D, fallout 3, gamma world, reskin, reskinning, Thundarr

The Architect DM: The Inverse Office Dungeon

October 13, 2010 by Bartoneus

I’d like to share an experiment with you, it’s something I’ve done to a minor extent and I believe it might be helpful to other people out there as well. Let’s say you find yourself in the situation where you need to design a dungeon and can’t think of how to do it, whether it’s a spur-of-the-moment situation or you’re just stumped while planning for next week’s game, you need a dungeon and can’t seem to figure out what to do.

Filed Under: Featured, Roleplaying Games, The Architect DM Tagged With: architect dm, D&D, design, dungeon, Dungeons and Dragons, roleplaying games, Roleplaying Games

Gamma World Actual Play: “Pax Extraterrestria” at DC Game Day

October 13, 2010 by Dave

I picked up Gamma World last Thursday. I hadn’t intended to run it so soon, especially with DC Game Day over the weekend… and then fate intervened. My sunday morning game of Old School Hack was canceled on Saturday since the DM had something come up, and so I stepped up. None of the other players minded the switch, so life in Gamma Terra was on.

Filed Under: Critical Threats, Roleplaying Games Tagged With: dc game day, gamma world

Chatty’s New York Trip Highlights, Part 1: NYCC and D&D

October 12, 2010 by The Chatty DM

In which Chatty DM Phil starts telling you ALL about is New York Nerd trip. Well not all of it… just the crunchy parts. Enjoy!

Filed Under: Musings of the Chatty DM, Roleplaying Games Tagged With: comic con, convention report, D&D, D&D essentials, Learn to Play, new york, nycc

Nerdy-Five

October 12, 2010 by Vanir

OMG I’M OLD. When did this happen? Why don’t birthdays feel like they used to when I was a kid? WHAT IS MY TAUNTAUN’S NAME?

Filed Under: Dire Flailings, Newest Critical Hits, Television, Video Games Tagged With: battlestar galactica, birthday, boing boing, bsg, centipede, get off my lawn, ghostbusters, he-man, star wars, thundercats, toys

Do the Evolution

October 7, 2010 by Chris Sims

What if we imagine the original D&D game as the evolutionary link between wargaming and modern roleplaying games of all sorts? Every derivative game has some part of the original, signs of its ancestry. Like with organisms, variations from the original are introduced in the process of creating a game. Further, more game “offspring” tend to be produced than the gaming environment can support. Traits that ensure survival in a given environment become more common in descendants.

Filed Under: Analysis Paralysis, Editorial, Featured, Roleplaying Games, Video Games Tagged With: 3e, 4e, D&D, evolution, game design, game theory, pathfinder

Teaching RPGs, a Quick Retrospective

October 7, 2010 by The Chatty DM

I’m off to New York City in a few hours to attend Comic Con 2010. One of my main activities over there will be to participate in the “Learn to Play D&D” experience at the Wizards of the Coast booth using the newly released Red Box.

Since I’m going to teach D&D to new (or returning) players, I thought it would be appropriate to do a little retrospective of the posts I wrote on the subject and those I found on the net.

Filed Under: Musings of the Chatty DM, Newest Critical Hits, Roleplaying Games Tagged With: Teaching RPGs

Burlap Sex Alone Does Not A Relationship Make

October 5, 2010 by Vanir

Listen, BioWare. You know you’re the only development studio for me. It was never that your games were the prettiest. They’re nice, but you never made me save vs. pants-change like, say, God Of War 3. It was never that your gameplay is the smoothest or most innovative. Don’t get me wrong, Mass Effect 2 was a nice step up from its predecessor, with its powers and equipment systems all nicely overhauled and refined and that superfun mining minigame. That’s not why every BioWare game is a day one purchase for me. But you’re screwing up the main reason you’re awesome. Quit it.

Filed Under: Dire Flailings, Roleplaying Games, Science Fiction & Fantasy Genre, Video Games Tagged With: age, angry, baby, bioware, dlc, dragon, dragon age, morrigan, nickel and dime, pregnancy, pregnant, ps3, ripoff, value, wtf, xbox

Playing Essentials Again (and Again and Again)

October 1, 2010 by Shawn Merwin

In an attempt to quell my obsession with the new Essentials rules, I played several games and made up several characters. And boy are my arms tired.

Filed Under: Know Your Roll, Roleplaying Games Tagged With: 4e, essentials, red box

The Architect DM: Fantasy Buildings 101

September 29, 2010 by Bartoneus

When it comes to designing locations and buildings, the DM/GM has a much more daunting task ahead of them than most players or even the DMs themselves realize. Thankfully in most of the RPGs we play and run it is far from crucial that the design of the world is 100% accurate and entirely believable. Most players are willing to suspend their disbelief to an incredible level and almost all DMs don’t really have the time to make sure every location they put into their game is believable. However, creating an environment that is believable can actually make your players lives easier because they will buy into the game on a more unconscious level. This added level of believability just might turn out to be the whole new layer of depth that your game needs.

Filed Under: Featured, Roleplaying Games, The Architect DM Tagged With: architect dm, building, church, D&D, design, dnd, Dungeons and Dragons, fantasy, guard post, Location, Roleplaying Games, roleplaying games, temple, town hall, wall

« Previous Page
Next Page »

About the Author

  • Chris Sims

    Chris Sims has played roleplaying games for 35 years, and he has helped produce games for more than a decade. Before he set up his freelance shop in the wilds of Austria, he was an editor, developer, and designer at Wizards of the Coast. There, he worked on Duel Masters, Dungeons & Dragons, and Magic: The Gathering. Ask him something via email that might receive a response in a post, and follow his tweets.

    Email: chris@critical-hits.com

    Follow me:

Subscribe

RSS Feed

Archives

CC License

All articles and comments posted posted on the site (but not the products for sale) are licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License. References to trademarks and copywritten material are included for review and commentary use only and are not intended as any kind of challenge.

Recent Comments

  • fogus: The best things and stuff of 2024 on Remembering the Master: An Inelegant Eulogy for Kory Heath
  • Routinely Itemised: RPGs #145 on Review: The Magus
  • The Chatty DM on Review: The Magus
  • Linnaeus on Review: The Magus
  • 13th Age: Indexing Truths — Critical Hits on The Horizon Conspiracy

Contact The Staff

Critical Hits staff can be reached via the contact information on their individual staff pages and in their articles. If you want to reach our senior staff, email staff @ critical-hits.com. We get sent a lot of email, so we can't promise we'll be able to respond to everything.

Recent Posts

  • Remembering the Master: An Inelegant Eulogy for Kory Heath
  • Review: The Magus
  • Hope in the Dark Heart of Evil is Not a Plan
  • Chatty on Games #1: Dorf Romantik
  • The Infinity Current: Adventure 0

Top Posts & Pages

  • Home
  • The 5x5 Method Compendium
  • Dungeons & Dragons "Monster Manual" Preview: The Bulette!
  • Critical Hits Fantasy Name Generator
  • On Mid-Medieval Economics, Murder Hoboing and 100gp
  • "The Eversink Post Office" - An Unofficial Supplement for Swords of the Serpentine
  • Finally a manual for the rest of them!
  • Dave Chalker AKA Dave The Game
  • How to Compare Birds to Fish
  • The Incense War: a Story of Price Discovery, Mayhem, and Lust

Copyright © 2026 · News Pro Theme on Genesis Framework · WordPress · Log in