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You are here: Home / Archives for Newest Critical Hits / Columns

Are You the Most Interesting Roleplayer in the World?

October 29, 2010 by Shawn Merwin

Somewhere, somewhen, out there in the back rooms of a gaming store, in the basement of some gamer’s house, lurks the most interesting gamer in the world. It is my mission to find that gamer.

Filed Under: Editorial, Featured, Know Your Roll Tagged With: 4e, D&DXP, ddxp2011

Apocalypse Short: The Siege of Shanty Town (Part 5)

October 28, 2010 by The Chatty DM

After not writing anything for nearly 2 weeks, Chatty returns with a short recap of his last Apocalypse World session where they concluded their mini-campaign. Was Shanty Town saved or was it shelled to bits?

Filed Under: Actual Play, Musings of the Chatty DM, Roleplaying Games Tagged With: Apocalypse World, Chatty's 2010-2011 campaigns, Chatty's year of Indie Games, indie games, indie rpg, Post-Apocalypse, Tropes, Vincent Baker

More Mailbag

October 28, 2010 by Chris Sims

This week I’m resting up. I’ll be old and crotchety by Saturday, so I’m taking it easy to build up my strength. (Okay, I’m playing a lot of Mass Effect 2. I like to keep Renegade nearly as high as Paragon, so don’t push me.) I’ve been working up a few ideas. Kyle Ferrin’s fine image for my Mailbag feature needs some showing off, too. It makes sense, with this confluence of events, to post some requests to you. I’ll do these articles without any help, but I figured it makes sense to do something more personal. Check out the possibilities.

Filed Under: Analysis Paralysis, Roleplaying Games Tagged With: character roles, mailbag, monster design, play

Afraid Of The Dark

October 26, 2010 by Vanir

Get into the Halloween spirit with this festive post where I relive a bunch of the night terrors I had as a child. Woo! Party (while screaming bloody murder for my parents)!

Filed Under: Board, Card, and Miniature Games, Dire Flailings, Humor, Roleplaying Games, Science Fiction & Fantasy Genre, Video Games Tagged With: darkness, freddy krueger, night terrors, nightmare, nightmare on elm street, scary, screaming

Booty Talk

October 21, 2010 by Chris Sims

One of the problems with the usual take on magic items is that most of them provide simple mechanical benefits without doing anything truly interesting. This isn’t a fault in and of itself, since magical trinkets need to affect the game in some way. The essence of the problem is when the game renders such mechanical bonuses mundane by assuming the characters have them. The developers increase the challenges in the game based on such assumptions, rendering the potentially fantastic merely necessary.

Filed Under: Analysis Paralysis, Editorial, Featured, Roleplaying Games Tagged With: 4e, D&D, magic items, Treasure

The Architect DM: Give It Some Structure

October 20, 2010 by Bartoneus

Today I’m going to focus on what could be considered the biggest and most important architectural element that anyone could use. As things go, this element may also be one of the most overlooked when it comes to dungeon design for home games or even in published adventures. I’m talking about structure, and not the kind that makes sure your adventure has a beginning, middle, and end (though it can help with that with surprising ways) but the kind that if it were simplified to its most common element: you could just call it columns and walls.

Filed Under: Featured, Roleplaying Games, The Architect DM Tagged With: advice, architect dm, building, D&D, design, dnd, Dungeons & Dragons, Location, roleplaying games, Roleplaying Games, structure

The Lion, The Witch, and the Progressive Enhancement: CRAZY DELICIOUS

October 20, 2010 by Vanir

When I am not being angry at BioWare or working feverishly into the night coming up with Star Wars-themed sexual innuendo, I sometimes show up to my day job as a web developer. One concept that we frequently use at work to make websites usable and friendly to everyone is called progressive enhancement. Put simply, […]

Filed Under: Board, Card, and Miniature Games, Dire Flailings, Humor, Roleplaying Games, Science Fiction & Fantasy Genre, Video Games Tagged With: Crunch, fluff, lumbar support, progressive enhancement, Rule of Fun, web development, WoW

Designing is Redesigning

October 15, 2010 by Shawn Merwin

Progress is only made through mistakes. However, recognizing those mistakes and fixing them are not always easy.

Filed Under: Know Your Roll, Roleplaying Games Tagged With: 4e, adventure design

Chatty’s New York Trip Highlights, Part 2: Queens is Burning

October 15, 2010 by The Chatty DM

In which, Chatty Phil wanders the street of Astoria, looking for Burning Con and a chance to play some truly engaging Burning Wheel scenarios.

Filed Under: Musings of the Chatty DM, Newest Critical Hits Tagged With: Burning Con, Burning Wheel, convention report, Learn to Play, Mouse Guard, new york comic con, nycc

The D&D Essentials DM Kit: An Editorial Review

October 14, 2010 by The Chatty DM

In which Phil writes a review that veers into murky editorial waters when he realizes that the D&D Essentials Dungeon Master’s kit is not exactly what he expected. Follow is arguments and his interesting conspiracy theories… is Chatty due for a medication adjustment? Have a look!

Filed Under: Editorial, Musings of the Chatty DM, Reviews, Roleplaying Games Tagged With: 4e, d&d 4e, D&D essentials, Dungeon Master's Kit, Rant

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About the Author

  • Shawn Merwin

    Shawn Merwin is a freelance writer/editor and game designer with delusions of adequacy and a penchant for games and stories. He's worked on several organized play campaigns: Living Greyhawk, Xen'drik Expeditions, Living Kalamar, Living Forgotten Realms, and D&D Adventurer's League to name a few. His design work for Wizards of the Coast includes Dungeon Delve, Assault on Nightwyrm Fortress, and Halls of Undermountain, as well as two seasons of the D&D Encounters Program. His most recent project is co-designing and editing the Fate-powered game Part-Time Gods of Fate for Encoded Designs. You can follow Shawn on Twitter.

    Email: shawn.merwin@critical-hits.com

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