This post chronicles the second half of our Freemarket game. You can follow my post on character creation here and my recounting of the first half here. Let’s conclude our David vs Goliath story of stolen sex toys designs, covetous enlightened blanks and subtle revenge. Quick dramatis personae reminder: Jack Knife (Yan): Jack of many […]
A Cure For The Januarys
I hate January. A lot. I hope to reverse this condition with radical, intensive game-convention therapy in the form of DDXP. And Gamma radiation. GET IT?
Chatty Play’s: Freemarket Part 2, The Steam Stallion
In which Chatty shamefully tells the tale of how his players used a brand new, state-of-the-Art Role Playing Game and tested it’s revolutionary task resolution mechanic… to make a wall and a sex toy. True Story, but hell did everyone have fun.
Chatty Plays: Freemarket Part 1, Character Generation
In which Chatty writes about his Freemarket game, starting with character generation. Expect some gushing about the game system and a walk through of Char Gen
4e Success or Failure: Magic Items
Were 4e’s changes to magic items a success or a failure? Are they streamlined and lean, or boring and plain? Logan Bonner delineates where they went right and where they went wrong in revamping the classic treasures of D&D.
The Architect DM: Progress in Your Game World
Have you ever noticed that in most published tabletop RPG material the towns, cities, and overall civilization are kind of stagnant? Now have you ever driven down a street or been to a building campus and wondered when they would STOP doing construction on it? Our real life towns, cities, and overall civilization are very rarely in a state of stillness. When do these people build their cottages, repair their castles, and dig their mines? What I’m talking about today is introducing an element to your D&D games and RPGs that is very near and dear to the general topics I discuss in this column: construction!
Hell Bent For Leather
An epic tale in which my shaman gets a job, but no haircut. In which honor swims around and is delicious when barbecued. In which I learn valuable life lessons that I never use, but become a man anyway. I loved. I learned. I farmed 10 stacks of Heavy Savage Leather while watching Jersey Shore, and wondered what debuffs armor made out of Snooki hide would give the wearer.
Why I Love DDXP
DDXP kicks off in less than 2 weeks. And I have some good news, as well as one piece of bad news.
Into the Unknown
Mysteries must have answers in all roleplaying games. At least, the secrets the players wish for their characters to uncover should have some means of being laid bare. That means the DM, at least, has to know, or have an idea, where a path of exploration leads. In the case of published work, the designers should know such answers and, more important, reveal them.
The Architect DM: Questions & Answers
While I’m gearing up and preparing to continue the Architect DM series into 2011, I decided to first put out a call for more questions on my twitter account and see what kinds of questions you guys have when it comes to DMing and world building in your RPGs. This has worked incredibly well for me in the past, at least half of the posts in this series so far have come directly from reader questions or suggestions and I’m always looking for more topics to cover.
Recent Comments