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Chatty Plays: Freemarket Part 3, Ghost’N’Breakin’

January 27, 2011 by The Chatty DM

This post chronicles the second half of our Freemarket game.  You can follow my post on character creation here and my recounting of the first half here.  Let’s conclude our David vs Goliath story of stolen sex toys designs, covetous enlightened blanks and subtle revenge. Quick dramatis personae reminder: Jack Knife (Yan): Jack of many […]

Filed Under: Actual Play, Campaign Logs, Musings of the Chatty DM, Roleplaying Games, Science Fiction & Fantasy Genre Tagged With: Chatty's 2010-2011 campaigns, facebook, Flow, Freemarket, Project Donut, sci-fi, Singularity, social networks, The Donut

A Cure For The Januarys

January 25, 2011 by Vanir

I hate January. A lot. I hope to reverse this condition with radical, intensive game-convention therapy in the form of DDXP. And Gamma radiation. GET IT?

Filed Under: Board, Card, and Miniature Games, Dire Flailings, Humor, Roleplaying Games, Science Fiction & Fantasy Genre

Chatty Play’s: Freemarket Part 2, The Steam Stallion

January 24, 2011 by The Chatty DM

In which Chatty shamefully tells the tale of how his players used a brand new, state-of-the-Art Role Playing Game and tested it’s revolutionary task resolution mechanic… to make a wall and a sex toy. True Story, but hell did everyone have fun.

Filed Under: Actual Play, Campaign Logs, Musings of the Chatty DM, Roleplaying Games, Science Fiction & Fantasy Genre Tagged With: Chatty's 2010-2011 campaigns, facebook, Flow, Freemarket, Project Donut, sci-fi, Singularity, social networks, The Donut

Chatty Plays: Freemarket Part 1, Character Generation

January 22, 2011 by The Chatty DM

In which Chatty writes about his Freemarket game, starting with character generation. Expect some gushing about the game system and a walk through of Char Gen

Filed Under: Actual Play, Adventure Prep, Musings of the Chatty DM, Roleplaying Games, Science Fiction & Fantasy Genre Tagged With: Chatty's 2010-2011 campaigns, facebook, Freemarket, Project Donut, sci-fi, Singularity, social networks, The Donut

4e Success or Failure: Magic Items

January 21, 2011 by Logan Bonner

Were 4e’s changes to magic items a success or a failure? Are they streamlined and lean, or boring and plain? Logan Bonner delineates where they went right and where they went wrong in revamping the classic treasures of D&D.

Filed Under: Featured, Minor Quests, Roleplaying Games Tagged With: 4e, 4E Success or Failure, 4th Edition, D&D, Dungeons & Dragons, Dungeons and Dragons, Roleplaying Games, roleplaying games

The Architect DM: Progress in Your Game World

January 20, 2011 by Bartoneus

Have you ever noticed that in most published tabletop RPG material the towns, cities, and overall civilization are kind of stagnant? Now have you ever driven down a street or been to a building campus and wondered when they would STOP doing construction on it? Our real life towns, cities, and overall civilization are very rarely in a state of stillness. When do these people build their cottages, repair their castles, and dig their mines? What I’m talking about today is introducing an element to your D&D games and RPGs that is very near and dear to the general topics I discuss in this column: construction!

Filed Under: Roleplaying Games, The Architect DM

Hell Bent For Leather

January 18, 2011 by Vanir

An epic tale in which my shaman gets a job, but no haircut. In which honor swims around and is delicious when barbecued. In which I learn valuable life lessons that I never use, but become a man anyway. I loved. I learned. I farmed 10 stacks of Heavy Savage Leather while watching Jersey Shore, and wondered what debuffs armor made out of Snooki hide would give the wearer.

Filed Under: Board, Card, and Miniature Games, Dire Flailings, Humor, Roleplaying Games, Video Games Tagged With: borean leather, cataclysm, dnd, leatherworking, professions, savage leather, skinning, snooki, WoW

Why I Love DDXP

January 14, 2011 by Shawn Merwin

DDXP kicks off in less than 2 weeks. And I have some good news, as well as one piece of bad news.

Filed Under: Know Your Roll, Roleplaying Games Tagged With: 4e, D&DXP, ddxp 2011

Into the Unknown

January 13, 2011 by Chris Sims

Mysteries must have answers in all roleplaying games. At least, the secrets the players wish for their characters to uncover should have some means of being laid bare. That means the DM, at least, has to know, or have an idea, where a path of exploration leads. In the case of published work, the designers should know such answers and, more important, reveal them.

Filed Under: Analysis Paralysis, Editorial, Featured, Roleplaying Games Tagged With: D&D, DM advice, game design

The Architect DM: Questions & Answers

January 12, 2011 by Bartoneus

While I’m gearing up and preparing to continue the Architect DM series into 2011, I decided to first put out a call for more questions on my twitter account and see what kinds of questions you guys have when it comes to DMing and world building in your RPGs. This has worked incredibly well for me in the past, at least half of the posts in this series so far have come directly from reader questions or suggestions and I’m always looking for more topics to cover.

Filed Under: Roleplaying Games, The Architect DM Tagged With: advice, architect dm, architecture, babies, design, magic, q&a, roleplaying games, Roleplaying Games, structure

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About the Author

  • The Chatty DM

    The Chatty DM is the "nom de plume" of gamer geek Philippe-Antoine Menard. He has been a GM for over 40 years. An award-winning RPG blogger, game designer, and scriptwriter at Ubisoft. He squats a corner of Critical Hits he affectionately calls "Musings of the Chatty DM." (Email Phil or follow him on Twitter.)

    Email: chattydm@critical-hits.comWeb: https://critical-hits.com//category/chattydm/

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