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You are here: Home / Archives for Newest Critical Hits / Columns

Dealing the Wildcards

March 25, 2011 by Shawn Merwin

Anything adventure designers can do to help DMs run their games will mean a better experience for players. In this column, I explore the concept of the wildcards, elements adventure designers can add to encounters that provide DMs with choices.

Filed Under: Editorial, Know Your Roll, Roleplaying Games Tagged With: 4e, DM advice, wildcard, wildcard bitches

The Eighth Wheel

March 22, 2011 by Vanir

It’s funny how things never develop how you expected. When I decided to start running a D&D game after going to DDXP this year, I was reasonably certain things would never get off the ground. I knew a couple people might be interested, but with schedules being what they are (especially with several parents in the mix, myself included), I wasn’t sure the stars would align sufficiently to get the first session of the ground – much less a multi-year-spanning campaign like we used to run back in the day.

As it turns out, I have no problems with finding players for my group. Quite the opposite, actually.

Filed Under: Dire Flailings, Humor, Roleplaying Games Tagged With: D&D, dnd, exclusion, group management, group size, leadership, low self esteem

So You Want to Write RPGs?

March 18, 2011 by Shawn Merwin

How does one get into the freelance RPG business? I cannot tell for sure, but I can make some observations.

Filed Under: Editorial, Featured, Know Your Roll, Roleplaying Games Tagged With: freelance, Freelance Writing, freelancing, rpg writing, Writing

Mage: The Ascension Job

March 17, 2011 by Dave

It’s no secret that I’ve been a bit Leverage RPG crazy for the past few months- in many ways, it’s a system that just flat out “clicked” with me as soon as I played it. One of the outcroppings of that is my desire to hack it into other settings. I’m a huge fan of modern settings, and while Leverage RPG scratches that itch, there’s lots of room for modern games beyond heists and capers. Enter my early ideas about combining it with Mage: The Ascension, to which I (and as I discovered recently, many other gamers) have very fond memories of.

Filed Under: Critical Threats, Game Hacks & Content, Roleplaying Games Tagged With: leverage, Leverage RPG, mage: the ascension

Chatty’s PaxEast Highlights: 3 days of Fun Among Friends

March 15, 2011 by The Chatty DM

In which Chatty miraculously fits his highlights of a spectacular convention in only one 1500 words post. A record some will say!

Filed Under: Board, Card, and Miniature Games, Featured, Musings of the Chatty DM, Newest Critical Hits, Roleplaying Games Tagged With: Boston, fiasco, Gabe, games, gamma world, Jane MacGonigal, leverage, magic the gathering, Mouse Guard, Munckin, pax east 2011, Tycho

By The Seat Of My Omnipotent Pants

March 15, 2011 by Vanir

This past week’s D&D session was something of an experiment for me. As I mentioned last week, I procrastinated a bit too much. By that, I mean that by about 2 hours to game time, I had managed to be indecisive enough to know several major plot points – just not the specifics or the order in which they would appear. Not having any combat encounters worked out turned out to be a blessing in disguise, because I had also invited a new player to the group over lunch that day. At this point, I was more than slightly worried the session was going to be a disaster and that we would wind up playing Snorta! for half the evening. Did I crash? Did I burn? Both? Hit the jump to discover the unthinkable truth.

Filed Under: Dire Flailings, Featured, Humor, Roleplaying Games Tagged With: bill o'reilly, reskinning, wing it

RPGs and Fiction: An Interview with Alana Abbott

March 10, 2011 by Shawn Merwin

D&D and other RPGs owe much of their development to fiction, and they in return have spawned an entire industry of game-related novels and stories. Can you write good fiction that is still true to the game? I talk to someone who has done so to learn the tricks of the trade.

Filed Under: Comics, Editorial, Featured, Interviews, Know Your Roll, Movies, Roleplaying Games, Science Fiction & Fantasy Genre Tagged With: fiction writing, world design, writing advice

That Almost Sucked

March 8, 2011 by Vanir

A good D&D campaign should tell a story. But are you telling the story, or are the players? Is it both? Neither? Some combination of both and neither? After the jump, I muse about stuff that works in D&D and stuff that doesn’t. And I turn evil, if only for a few minutes.

Filed Under: Dire Flailings, Humor, Roleplaying Games, Science Fiction & Fantasy Genre, Video Games Tagged With: 5x5, 5x5 method, DM, dungeon master, story, Storytelling, The 5x5 Method, world of warcraft

The Architect DM: How to Improvise Fantasy Buildings

March 2, 2011 by Bartoneus

In an ongoing effort to help new and experienced tabletop RPG storytellers improvise and design locations, I started by talking about urban open spaces and provided what I called a design toolbox for that purpose. In this post (and most likely several future posts) I will attempt to provide an extensive and easy to use design toolbox for “Fantasy Buildings”. What types of buildings fall into that category is not set in stone, so I invite you to comment on this post or suggest on twitter (tag me with @Bartoneus) any types of fantasy buildings that I don’t cover int his post that you think should be included in future posts on the subject.

Filed Under: Featured, Roleplaying Games, The Architect DM Tagged With: advice, architect dm, buildings, D&D, design, dnd, Dungeons and Dragons, fantasy, Guide, inn, inns, Roleplaying Games, roleplaying games, tavern, toolbox

Dawn Of The Carrot Colossus

March 1, 2011 by Vanir

Last Thursday, I took the reins of a brand new D&D group. I had some nerves going into this. There’s the “just like climbing the rope in speech class” pressure of getting up and performing in front of people, and I also felt it necessary to up my internal drama ante a little by thinking “you are personally responsible for everyone’s fun at this table they will probably want the next five hours of their lives back NO PRESSURE.” — But I’m better now. Read on to see how it all went down.

Filed Under: Dire Flailings, Humor, Roleplaying Games, Video Games Tagged With: adventure log, carrot cake, cement, cement block, DM, dungeon master, minas tirith, new campaign, new dm, zombies

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About the Author

  • Shawn Merwin

    Shawn Merwin is a freelance writer/editor and game designer with delusions of adequacy and a penchant for games and stories. He's worked on several organized play campaigns: Living Greyhawk, Xen'drik Expeditions, Living Kalamar, Living Forgotten Realms, and D&D Adventurer's League to name a few. His design work for Wizards of the Coast includes Dungeon Delve, Assault on Nightwyrm Fortress, and Halls of Undermountain, as well as two seasons of the D&D Encounters Program. His most recent project is co-designing and editing the Fate-powered game Part-Time Gods of Fate for Encoded Designs. You can follow Shawn on Twitter.

    Email: shawn.merwin@critical-hits.com

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