Yesterday marked the beginning of my third week of unemployment. While the stress of my previous job is no longer an issue, I am faced with a whole new host of things to worry about. The first is, obviously, trying to find a new job. There’s lots of things to get done around the house, so it’s not as if I have a lack of things to do. Getting them done with a 3 year old who has no regard for his own personal safety (much less the well-being and structural integrity of his parents’ belongings, the furniture, or even the house) significantly raises the challenge rating on keeping my sanity. So I started thinking about what a campaign would be like if the PCs never went anywhere and the adventure came to them. I bet it’d be more exciting than Super Why.
Chatty DM, Freelancer, Part 2: Lessons from Day Jobs
In which Chatty details his real life work experiences and how they helped shape his burgeoning career as a writer.
You’re Out of your FAQing Element
Ryan Macklin wrote a blog post about problems he sees with “use-whenever” stats in RPGs, using my FAQ hack for Leverage as an example. There are somegood ideas in there, and I encourage reading it. I however think it’s missing the point by suggesting that the FAQ system isn’t doing what it should in the system.
Dear Mom & Dad: Please Send GP
College is a special time in every PC’s life. They’re learning new things, they feel more free than they’ve ever been, their hormones are raging, and their backstories are finally blossoming. Just make sure yours uses protection.
Chatty DM, Freelancer, Part 1: Lessons from Academia
In which Chatty starts telling the story of what made him a writer, sharing a few key lessons from his early years.
What Can GenCon Do for You?
Ask not what you can do for GenCon, but ask instead what GenCon can do for you.
Splitting Shadows
This past week, I decided to pretend I was J.J. Abrams in the final season of Lost and concocted a reason for all the mysterious events and shadowy nether-business in my campaign. Since the PCs were trapped in some horrifyingly evil prison demiplane, I decided an appropriately evil thing should be trying to make everything worse. But I was still stuck. Then reality splintered all over the place. It takes a really good vacuum to get reality out of a carpet.
The Old School Job, Part 2: The Lich-Sorceress’ Release
In which Chatty recounts the story generated by his new Leverage RPG fantasy hack, much to the consternation of catholic nuns and easily offended souls.
The Architect DM: Creating Histories – Part 2
Last week in my first post tackling the subject of creating histories for an RPG world I discussed relatively “meta” and experimental concepts. This week I’d like to get down to some specifics and hopefully address the concept a bit more directly. The exact question/suggestion that inspired this topic was worded as, “In my homebrew, creating histories in specific territories is a challenge – particularly linking them to the whole world.”
The Old School Job, Part 1: The Temple-Brothel of Monte-Cookus
In which Chatty finally reveals what new RPG hack he’s been working on for so long and starts telling the story of his latest play test game in a mythical fantasy city.
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