Chatty’s new Back-to-Basics DMing series continues by tackling a cornerstone issue of understanding and catering to what bring (and keeps) players at your gaming table.
Making Better Lives Through Genuine Threats Of Death
Though I’ve started to find my voice in recent months as a Dungeon Master, there is still a lot of undiscovered ground for me to cover. How to come up with named on the fly that don’t end in “eeberbeeb”. How to keep one lonely alligator tear from rolling down my cheek as my best laid plans are turned to slag. And, of course, how to kill the entire party. That’s right. I’m a TPK virgin.
Gen Con Indie
As many of you are no doubt rabidly aware, Gen Con Indy 2012 approaches. I am slightly foamier than I usually am since I had to miss all but a few hours of the ‘con last year. That being said, I am a little dumbfounded as to how to spend my time in Indy this year. Sure, there’ll be lots of time spent with old friends and new and many (mis)adventures to be had. But some of that time is going to be spent gaming, and I’ve been struggling with how to fill in the nerdliest 4 days of my year. I looked deep within myself for answers, and after breaking through several layers of E.L. Fudge strata I found my answer in the form of a simple question. “What don’t I get to do at home that I can do at Gen Con?”
Zen and the Art of Dungeon Mastering #2: Know your DMing Style
In which Chatty maintains momentum in his new series aimed at new/returning GMs and explores what motivates Dungeon Masters to run RPGs and how uncannily familiar these motivators will be for some.
First Impressions Preview: “13th Age”
Describing itself as a “love letter to D&D”, 13th Age has quite the pedigree behind it. 13th Age is designed by two accomplished and notable game designers, Jonathan Tweet (Everway, multiple editions of D&D, much more) and Rob Heinsoo (Feng Shui, D&D 4e, much more), and is published by Pelgrane Press, whose design on their GUMSHOE and other lines show that their production values are top notch and often eclipse products put out by bigger companies.
The Circle Of Laugh
A perfect night of D&D for me is one where either a lot of plot and adventure happened, or none happened and lots of roleplaying happened instead. Either way, there is usually some component of us laughing our entire butts off at least once during the session. Like, they have to be reattached. I’m usually the class clown at the table when I play. How odd, then, that I’m not behind the screen…..
Zen and the Art of Dungeon Mastering #1: What’s in it for me?
In Chatty’s first posts of his new series, he tackles what you can expect to gain from being a DM and, as importantly, what you need to stop expecting if you want to have the best possible start in your DMing career.
New Series for Beginner Game Masters.
As a result of Chatty’s new Sabbatical (from working as a Consultant, not writing), a new series about going back to the basics of the fine art of Game Mastering is proposed! Let us know if it tickles your curiosity!
Origins 2012 Report
I almost didn’t attend Origins this year, despite having attended for many years prior. The date change meant that a number of people I knew would not be attending this time around, cutting down reasons for attending. Likewise, I was already making other plans for that time off. Then Get Bit! was nominated for an award, and that pretty much settled that. Despite the changes, I still had a good time. Here are some of the highlights for me.
Casual Magic: Nico’s Tolarian Academy Deck
Yes, Chatty plays Magic the Gathering sometimes… he even blogs about it sometimes. Today he discusses a Legacy Artifact deck he built for his son, who brags that it is unbeatable. Oh to be 10 again.
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