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Epic Changes: Converting from “Pathfinder” to “Marvel Heroic Roleplaying”

October 4, 2012 by The Main Event

As our Pathfinder game progressed through 18 months, 75+ adventures, and nearly 20 levels of play it was increasingly apparent that we had captured lightning in a bottle. Despite the pressures of adulthood, careers, significant others and children in some ways our play group of nearly two decades had just started to hit its stride. Thanks to our DM, the world was teeming with possibility, fantastically developed, and linked together with a metaplot that we had been organically and naturally unraveling since day one. Meanwhile, each player had reached a synthesis of Pathfinder-style combat potency and crafting believable personalities for well-rounded three dimensional play. There was only one problem: Pathfinder itself.

Filed Under: Featured, Game Hacks & Content, Pain of Publication, Roleplaying Games Tagged With: marvel heroic roleplaying, Marvel RPG, MarvelRPG, pathfinder

Chronicles of the Bipolar Tourist: Sweet Aggravations, Nantes

October 3, 2012 by The Chatty DM

In which Chatty posts about his recent visit to France, this time he visits Nantes many closed doors, meets awesome machines and discovers the dark secret of the French.

Filed Under: Musings of the Chatty DM Tagged With: Bipolar Disorder, Elephant, France, Machine, Nantes, steampunk, Travel, Travelogue

Review: “Director’s Cut: Survival Horror”

October 2, 2012 by Vanir

My gaming group tried something new this past week. One of our members wanted to run a game he’d picked up at Gen Con this past August — namely, Director’s Cut: Survival Horror, a survival horror RPG in the spirit of slasher/monster/mostly-unclothed-women-about-to-die-horribly movies. Things didn’t turn out so well. The bandages come off next month, I’m told.

Filed Under: Actual Play, Dire Flailings, Reviews, Roleplaying Games Tagged With: b-movie, director's cut, frustrating, not good, slasher, survival horror, troma, usa up all night

Paris as Inspiration for RPGs: Its All in the Culture

September 26, 2012 by The Chatty DM

In which Chatty explores Parisian culture, it’s people, its architecture and even tries to explain why service is so bad in Paris. Added bonus, a juicy Adventure/Campaign hook based on one very disturbing picture.

Filed Under: Adventure Prep, Featured, Musings of the Chatty DM, Roleplaying Games, Science Fiction & Fantasy Genre Tagged With: adventure hook, campaign genesis, campaign idea, hooks, Paris, Plot hooks, real world inspiration

The Possibly Accidentally Nonviolent DM

September 25, 2012 by Vanir

As you may have guessed from my past few weeks’ worth of columns, I’ve been pretty anxious about getting back behind the DM screen. That finally happened this past Thursday, and it was really fun. The story progressed and grew in ways that were cooler than I initially envisioned (I freaking love that!) and the players were emotionally engaged in what was happening. Also, there was almost no combat whatsoever. Should I be worried? I hope their lust for orc blood doesn’t need to be sated with MINE. (P.S. I game with barbarians.)

Filed Under: Actual Play, Dire Flailings, Featured, Roleplaying Games Tagged With: combat, diceless, dm tips, dungeon mastery, heavy roleplay, nonviolent, omg the roleplay it is too much, roleplay, super heavy roleplay

Chronicles of the Bipolar Tourist: Introspective Paris

September 25, 2012 by The Chatty DM

In which Chatty starts spinning an introspective yarn about is recent travels in France, starting in eternal Paris.

Filed Under: Musings of the Chatty DM Tagged With: Bipolar Disorder, France, Paris, Travel, Travelogue

The Big Story

September 18, 2012 by Vanir

My D&D campaign is at an awkward place. We haven’t played in at least a month, a couple of my players may be moving away at some point in the near future, and (by my reckoning) we’re about midway through what I’m loosely calling “the main story”. I’ve rather enjoyed this campaign. I’d rather not see it cancelled mid-season. But how do I give it a shot in the arm it needs?

Filed Under: Dire Flailings, Roleplaying Games Tagged With: big bad, big stories, dm tips, little stories, roleplay, story arcs, story creation, strong bad

Too Many Pillars: Background and Specialties in D&D Next

September 14, 2012 by Dave

I was reminded of this when playing the newest version of the playtest packet for D&D Next at Gen Con, and also clicked even more when thinking about themes and how they work in 4e (of which I just had an article posted with new ones, obvious plug) and also how 13th Age tackles it. Here’s my conclusion: I’m not a fan of the Race/Class/Background/Specialty system as implemented in D&D Next.

Filed Under: Critical Threats, Editorial, Featured, Roleplaying Games Tagged With: D&D, D&D next, game design, themes

Momentum

September 11, 2012 by Vanir

I’m not sure how long it’s been since my group played D&D. I think it’s going on two months now. That’s not a good thing. I know my players have been missing it, mostly because they say things like “MATT. WHEN ARE WE PLAYING D&D.”, using periods instead of question marks so that I know they are serious?. I have a variety of reasons we haven’t played. We’ve had work conflicts, Gen Con, my family being sick, and this past week, I just couldn’t get it together. All those reasons were true, but that’s not why I didn’t run a game that night.

Filed Under: Dire Flailings Tagged With: anxiety, depression, dm tips

YOU WILL EX-TERR-MINATE THE PEE-CEES

September 4, 2012 by Vanir

My wife came home sick from work on Wednesday with what turned out to be strep. As this was not our first Strep Rodeo, I took my CPAP machine and made my bed upon the couch, where I slept until last night. I’m not exactly sure what about this situation prompted me to decide to catch up on six seasons worth of Doctor Who, but it made sense at the time. Basically every moment that I’ve been awake that my son has not has been filled completely to the brim with Daleks. I would watch the show with my 4 year old son, except I’ve got this thing where I don’t want my kid to freak out and run away from robots. Although, depending on how the future turns out, that might actually be a good thing to do. I’ll ponder this. Yes, this has something to do with my D&D campaign eventually, but you’ll have to wibbly wobbly timey wimey or something.

Filed Under: Dire Flailings Tagged With: amy pond is super hot, cybermen, dalek, doctor who, dr. who, rose tyler has weird eyebrows, sonic screwdriver, tardis

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