The long awaited adventures of Collateral Damage continue as they face their greatest threat: Dr. Doom! Mud demons, an ancient sorceress and DISNEYLAND! This is an issue you do NOT want to miss!
Review: Wii U
I bought a Wii U yesterday. I didn’t really mean to, it just sort of happened.
Off The Chain, Inside The Fence
When I was first DMing, I spent a lot of time fleshing out every last detail and herding everyone around to each subsequent plot point on the Illusion of Choice Express (woo woo!). I’ve since learned that laying out some probable places to go and things to do is a good plan, and not to […]
Readin’, Writin’, and Roleplayin’
This month is National Novel Writing Month (NaNoWriMo to all the cool kids). For reasons modern science cannot explain, I have decided to subject myself to this ritual. I walked into NaNoWriMo with a nonzero amount of hubris that was quickly shattered on the rocks of reality. It’s not that I thought I was going […]
Zen and the Art of Dungeon Mastering #6: Smash that Bottleneck
In which Chatty tackles a subject near and dear to his cold black DM heart: avoiding adventure bottlenecks. This multi-parter series starts with the basics: Skill-related bottlenecks.
Night Of The Gaming Dead
There’s been a lot of my mind lately, what with the Presidential election, the Frankenstorm pointed directly at most of Critical Hits’s staff, and the unholy rebirth of Furbys. However, the terror at the center of every sleepless night since I can remember has been this and this alone:
If the zombie apocalypse comes, how will I play D&D?
The Pepperoni Of The Damned
Game night for our group has always been the day out of the week we can let off some steam. When it’s board game night, there’s usually time to let our luxurious social hair and talk about stuff, including whatever’s bothering us. D&D nights tend to be more escapist, and we’re on-task right after everybody gets done eating. Up until now, this has worked pretty well. When I first started DMing, it was really stressful. It still is, but there’s a certain euphoria that comes with getting a session to take flight (or at least not to crash and burn), and it always feels good when it’s all over.
Except when it doesn’t.
Zen and the Art of Dungeon Mastering #5: Make it Mean Something!
In which Chatty DM reveals that he’s an impatient player and really really likes to find that each scene he runs or plays in actually meant something in the grand scheme of Adventuring. And no, XPs don’t quite cut it.
The Island Of Dr. Flail
It’s October, and I’m in the mood for some scary stuff. Problem: I’ve never really played in a good horror game and I’m about as scary as a box of Franken-Berry cereal. Time to get my vampire hat on. Come up to the lab, and see what’s on the slab.
Nantes as Inspiration for RPGs: Dark Secrets and Bright Machines
In which Chatty tackles two gaming inspirations that the city of Nantes gave him. Expect dark secrets and strange machinations!
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