• Critical-Hits Studios
    • Criminals Card Game
    • Sentinel Comics: the Roleplaying Game
  • Downloads & Tools
    • Critical Hits Fantasy Name Generator
    • Drinking D&D 2010
    • Drinking D&D 2011
    • Fiasco Playset: “Alma Monster”
    • MODOK’s 11 for Marvel Heroic Roleplaying
    • Refuge In Audacity RPG
    • Strange New Worlds RPG
  • Guides
    • Gamma World
    • Guide to 4e Accessories
    • Guide to Gaming DVDs
    • Skill Challenges
  • RSS Feed
  • Facebook
  • Twitter

Critical Hits

Everything tabletop gaming since 2005

  • News
  • Reviews
  • Columns
    • Dire Flailings
    • Dungeonomics
    • Musings of the Chatty DM
    • Pain of Publication
    • The Architect DM
  • Podcasts
    • Critical Hits Podcast
    • Dungeon Master Guys Podcast
  • Roleplaying Games
  • Tabletop Games
  • Game Hacks & Content
  • Video Games
You are here: Home / Archives for Newest Critical Hits / Columns

Review: “Shadow of the Winter King”

June 6, 2014 by The Main Event

Shadow of the Winter King takes place in a world brimming with possibilities as it slowly sputters to its end. The story chronicles a retired assassin and a disgraced knight tied together by past duties and choices. The world’s end is inevitable, and it is that same sad conclusion that permeates the characters as they struggle to stay true to what sliver of them remains in the face of near-certain futility.

Filed Under: Pain of Publication, Reviews, Science Fiction & Fantasy Genre Tagged With: novel, shadow of the winter king

Stealing From Games (And A Game About Stealing)

June 3, 2014 by Dave

Heat

I see this a lot among game designers of all kinds, both new and experienced: “I really want to use [game mechanism X] but I worry it’ll be too much like [popular game].” I am here to set you free and tell you not to worry about that.

Filed Under: Board, Card, and Miniature Games, Critical Threats, Featured, Game Hacks & Content, Newest Critical Hits Tagged With: drafting, game design, heat, Kickstarter, lords of waterdeep, love letter, magic the gathering, scoundrels of skullport

Chatty’s 13th Age: The Lich King’s Curse and Reactive Bosses

May 27, 2014 by The Chatty DM

What if a character granted the curse of the Lich King could no longer die? And what if a monster had powers that triggered on the players’ rolls or special attacks?

Filed Under: Actual Play, Featured, Game Hacks & Content, Musings of the Chatty DM, Newest Critical Hits, Roleplaying Games Tagged With: 13th Age, 13thAge, chatty's 13th age

Project Paradigm: Making Magic

March 12, 2014 by Dave

In a game where everyone uses magic, magic becomes the cornerstone of design. This is one of the big areas that makes Mage: the Ascension different from Sorcerer from a Harry Potter RPG.

Filed Under: Critical Threats, Featured, Game Hacks & Content, Roleplaying Games Tagged With: fate, fate core, mage: the ascension, project paradigm

Samurai Swan Song: A “Seven Samurai”-Inspired “Fiasco”

February 21, 2014 by The Main Event

This playset is meant to create a Fiasco inspired by, or at least paying homage to, the classic story of the Seven Samurai. The players depict Samurai protecting a village from a bandit attack, though they may be little better than thieves themselves. A few more supernatural options have been included towards the ‘6’ roles, though they can easily be avoided if the playgroup decides they want to eschew such influences.

Filed Under: Game Hacks & Content, Movies, Newest Critical Hits, Pain of Publication, Roleplaying Games Tagged With: fiasco, seven samurai

Project Paradigm: Some Thoughts on a Mage-Inspired Fate Game

February 5, 2014 by Dave

I’ve written before about my love of Mage: the Ascension. I even went and hacked another game system to play it in a way I really enjoyed, and have run it that way multiple times now. I’m not the only one who wanted to bring Mage back with a modern system. Ryan Macklin also wrote up the hack he was playing with. Now we’re joining forces on it.

Filed Under: Critical Threats, Featured, Game Hacks & Content, Newest Critical Hits, Roleplaying Games Tagged With: fate, fate core, mage: the ascension, project paradigm

Chatty’s “13th Age”: The Story So Far, Part 2

January 10, 2014 by The Chatty DM

In Part 1, I started sharing a summary of my 13th Age campaign. In this post, I’ll catch up to current events and tell you a bit more about my players and table dynamics. If you’ve been reading my recent 13th Age posts, you should know that the next chapter is what inspired me to write the 13th Age hack about dealing with PC vs NPC contests.

Filed Under: Actual Play, Featured, Musings of the Chatty DM, Newest Critical Hits, Player Psychology, Roleplaying Games Tagged With: 13th Age, chatty's 13th age

Chatty’s “13th Age”: The Story So Far, Part 1

January 6, 2014 by The Chatty DM

Our 13th Age campaign is blossoming into one of the most amazing, highly improvised RPG campaigns I’ve ever played. So much so that I consider it one of the high points of my GMing career. I decided it was a good time to share some of its highlights and show you how we made the 13th Age Dragon Empire our own.

Filed Under: Actual Play, Featured, Musings of the Chatty DM, Newest Critical Hits, Roleplaying Games Tagged With: 13th Age, chatty's 13th age

New (Year’s) Resolution Mechanics

January 2, 2014 by The Chatty DM

I don’t usually do New Year’s resolutions. They feel so much like shoveling ahead everything we hate about ourselves. Much like everyone else’s, my last year has been filled with ups and downs. And like many, when I get introspective about the past, I tend to focus more on what worked less than what worked great. I’d like to break that cycle.

Filed Under: Musings of the Chatty DM, Newest Critical Hits Tagged With: New Year's Resolution, Personal Growth

“13th Age” Musings: Running Non-Combat PC vs. NPC Scenes

December 20, 2013 by The Chatty DM

Specifically for my needs, 13th Age does not have an obvious way to emulate “duel of wits.” I’m aware I could just “roleplay” them or make use of the generic difficulty ratings and “failing forward” concepts. In spite of that, I still felt like something’s missing from my 13th Age GMing toolbox.

Filed Under: Featured, Game Hacks & Content, Musings of the Chatty DM, Newest Critical Hits, Roleplaying Games Tagged With: 13th Age, Game Hacks & Content, gming advice, hacking

« Previous Page
Next Page »

About the Author

  • The Main Event

    The Main Event is an alumni of Dickinson College and The University of Miami Law School. Now a practicing attorney in Maryland specializing in Wills, Trusts, and Estates, he is currently publishing his serial novel The Great Game. Check out his author page, or download the first part of his serial novel entirely for free on Barnes & Noble, Smashwords, the Apple iBookstore, or for $0.99 on Amazon.

    Email: themainevent@critical-hits.com

    Follow me:

Subscribe

RSS Feed

Archives

CC License

All articles and comments posted posted on the site (but not the products for sale) are licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License. References to trademarks and copywritten material are included for review and commentary use only and are not intended as any kind of challenge.

Recent Comments

  • fogus: The best things and stuff of 2024 on Remembering the Master: An Inelegant Eulogy for Kory Heath
  • Routinely Itemised: RPGs #145 on Review: The Magus
  • The Chatty DM on Review: The Magus
  • Linnaeus on Review: The Magus
  • 13th Age: Indexing Truths — Critical Hits on The Horizon Conspiracy

Contact The Staff

Critical Hits staff can be reached via the contact information on their individual staff pages and in their articles. If you want to reach our senior staff, email staff @ critical-hits.com. We get sent a lot of email, so we can't promise we'll be able to respond to everything.

Recent Posts

  • Remembering the Master: An Inelegant Eulogy for Kory Heath
  • Review: The Magus
  • Hope in the Dark Heart of Evil is Not a Plan
  • Chatty on Games #1: Dorf Romantik
  • The Infinity Current: Adventure 0

Top Posts & Pages

  • Home
  • The 5x5 Method Compendium
  • Dungeons & Dragons "Monster Manual" Preview: The Bulette!
  • Critical Hits Fantasy Name Generator
  • On Mid-Medieval Economics, Murder Hoboing and 100gp
  • "The Eversink Post Office" - An Unofficial Supplement for Swords of the Serpentine
  • Finally a manual for the rest of them!
  • Dave Chalker AKA Dave The Game
  • How to Compare Birds to Fish
  • The Incense War: a Story of Price Discovery, Mayhem, and Lust

Copyright © 2026 · News Pro Theme on Genesis Framework · WordPress · Log in