In short: I strongly encourage you to check this game out, and throw money at it until it arrives at your house and does a flying elbow through your door.
On the Unloading a Pair of Magic Boots and Troubles Therein
While killing an ogre for the local Baron for a quick pickup of 100gp, the party offs the ogre’s buddy, a nasty little goblin. This guy was a real jerk. Once he was good and dead – the fighter stabbed the goblin extra for good measure – the party did what adventuring parties do. They […]
What I Did on My Summer Con Season Vacation
This summer was extra-special. Although I have been exercising my RPG muscles, both personally and professionally, in different directions, there is no ignoring the launch of the new edition. And for someone so steeped in Organized Play, the launch of a new D&D campaign at the start of a new edition of the game is a critical hit.
On Mid-Medieval Economics, Murder Hoboing and 100gp
The party stands before the local Lord of the small town they’re passing through and responding to an ad: Kill the local ogre in the hills for 100 gold pieces! George the Ogre menaced the roads leading into the Lord’s holdings and villages so the Lord wants George gone. You, the Murder Hobos, who breezed […]
10 Things I Dig About the New “Monster Manual” (And 5 I Don’t)
I was one of the fortunate few to get my grubby mitts on an advance copy of the Monster Manual for Dungeons & Dragons. We’ll have a full review of the book in the next few weeks. In the meantime, I wanted to explore some of the aspects that jumped out at me as we flipped through.
In which I rant about Tieflings for no good reason
Yeah, okay, of all the dumb rants there are in the world this is one of the dumbest and worse it is several years out of date but it’s one of those things boiling over into nerdrage and the entire point of this blog is to have a place for nerdrage so it is serving […]
Adventure Creation Hacks: Index Cards
I had to adapt my approach to prepping. I needed a way to do a little amount of prep whenever I had a short break: during lunch breaks, long meetings or at home. I got the original idea, of all places, in a task management book called From Zen to Done.
Breaking D&D 2: Electric Bugaloo
The risk inherent in mentioning optimization, rules complexity, and story vs. rules in a discussion is great. People may fall back into entrenched positions on all sides. So I want to quickly clarify some points that will also frame my discussion going forward.
D&D: Breaking (is) Bad
The game has to be about the story if the hobby as a whole is going to flourish. This means that the ultra-optimizing, breaking the game with its own rules because they are there, intentionally ignoring the spirit of the rules to mangle the game into something it isn’t, has to stop.
A D&D Lover’s Guide to Other RPGs: “Dungeon World”
It is no secret that Dungeon World was created as an homage to the earliest versions of D&D. From the six standard ability scores that range from 3-18, to the races and classes of the grand old game, Dungeon World makes no pretense at being anything but a hack of D&D.
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