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You are here: Home / Archives for Newest Critical Hits / Columns

Preview: “World Wide Wrestling”

September 11, 2014 by Vanir

In short: I strongly encourage you to check this game out, and throw money at it until it arrives at your house and does a flying elbow through your door.

Filed Under: Dire Flailings, Reviews, Roleplaying Games Tagged With: indie, Kickstarter, world wide wrestling, wrestling, wwe

On the Unloading a Pair of Magic Boots and Troubles Therein

September 7, 2014 by multiplexer

While killing an ogre for the local Baron for a quick pickup of 100gp, the party offs the ogre’s buddy, a nasty little goblin.  This guy was a real jerk.  Once he was good and dead – the fighter stabbed the goblin extra for good measure – the party did what adventuring parties do.  They […]

Filed Under: Columns, Dungeonomics, Roleplaying Games Tagged With: economics, gaming

What I Did on My Summer Con Season Vacation

September 5, 2014 by Shawn Merwin

This summer was extra-special. Although I have been exercising my RPG muscles, both personally and professionally, in different directions, there is no ignoring the launch of the new edition. And for someone so steeped in Organized Play, the launch of a new D&D campaign at the start of a new edition of the game is a critical hit.

Filed Under: Columns, Editorial, Know Your Roll, Newest Critical Hits, Roleplaying Games Tagged With: 5e, Adventurer's League, D&D, D&D 5e, D&D next, Expeditions, forgotten realms, Tyranny of Dragons

On Mid-Medieval Economics, Murder Hoboing and 100gp

August 31, 2014 by multiplexer

The party stands before the local Lord of the small town they’re passing through and responding to an ad:  Kill the local ogre in the hills for 100 gold pieces!  George the Ogre menaced the roads leading into the Lord’s holdings and villages so the Lord wants George gone.   You, the Murder Hobos, who breezed […]

Filed Under: Columns, Dungeonomics, Roleplaying Games Tagged With: economics, gaming, History

10 Things I Dig About the New “Monster Manual” (And 5 I Don’t)

August 28, 2014 by Dave

I was one of the fortunate few to get my grubby mitts on an advance copy of the Monster Manual for Dungeons & Dragons. We’ll have a full review of the book in the next few weeks. In the meantime, I wanted to explore some of the aspects that jumped out at me as we flipped through.

Filed Under: Critical Threats, Editorial, Featured, Reviews, Roleplaying Games Tagged With: 5e, D&D, dndnext, Monster Manual, monsters

In which I rant about Tieflings for no good reason

August 22, 2014 by multiplexer

Yeah, okay, of all the dumb rants there are in the world this is one of the dumbest and worse it is several years out of date but it’s one of those things boiling over into nerdrage and the entire point of this blog is to have a place for nerdrage so it is serving […]

Filed Under: Columns, Dungeonomics, Roleplaying Games Tagged With: gaming

Adventure Creation Hacks: Index Cards

July 28, 2014 by The Chatty DM

I had to adapt my approach to prepping. I needed a way to do a little amount of prep whenever I had a short break: during lunch breaks, long meetings or at home. I got the original idea, of all places, in a task management book called From Zen to Done.

Filed Under: Adventure Prep, Featured, Game Hacks & Content, Musings of the Chatty DM, Newest Critical Hits, Roleplaying Games Tagged With: 13th Age, chatty's 13th age

Breaking D&D 2: Electric Bugaloo

July 22, 2014 by Shawn Merwin

The risk inherent in mentioning optimization, rules complexity, and story vs. rules in a discussion is great. People may fall back into entrenched positions on all sides. So I want to quickly clarify some points that will also frame my discussion going forward.

Filed Under: Columns, Editorial, Featured, Know Your Roll, Newest Critical Hits, Roleplaying Games Tagged With: 5e, D&D, D&D 5, D&D next

D&D: Breaking (is) Bad

July 10, 2014 by Shawn Merwin

The game has to be about the story if the hobby as a whole is going to flourish. This means that the ultra-optimizing, breaking the game with its own rules because they are there, intentionally ignoring the spirit of the rules to mangle the game into something it isn’t, has to stop.

Filed Under: Columns, Editorial, Featured, Know Your Roll, Newest Critical Hits, Roleplaying Games Tagged With: 5e, D&D, D&D 5e, RPGs

A D&D Lover’s Guide to Other RPGs: “Dungeon World”

July 2, 2014 by Shawn Merwin

It is no secret that Dungeon World was created as an homage to the earliest versions of D&D. From the six standard ability scores that range from 3-18, to the races and classes of the grand old game, Dungeon World makes no pretense at being anything but a hack of D&D.

Filed Under: Editorial, Featured, Know Your Roll, Newest Critical Hits, Roleplaying Games Tagged With: D&D, dungeon world

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  • Vanir

    Vanir is the sort of man who has openly wondered aloud about his own armor class in front of his own grandmother. Despite this, he has still managed to somehow become both married and a father. By day, he develops web applications. By night, web applications develop him.

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