No true post tonight. I’m reading the D&D Game Day adventure (titled Into the Shadowhaunt) to prepare for a full day of DMing. I won’t spoil it but I can tell you that you should get a D&D mini that represents the pre-generated character you will choose (one of 5) on Saturday. So call your […]
Chatty’s Initial Thoughts on 4e
I’ve decided that I won’t review the 4e Core Books. I will probably do a few ‘Chatty on 4e’ and ‘Chatty’s Debate’ posts on things in the core but I won’t review them. Part of this is because my way of doing reviews tend to be pretty massive. I’d end up with a multi-parter series […]
4e a Bestseller, the Leak and Community Service for Naughty Geeks
Well well, D&D 4e is already such a huge success that WotC have re-sent the books to the printers before the release! I truly am happy about that since I was worried that the appearance of the pre-press printer files of the Core books on the net would cause a dent in demand. It’s now […]
The Overlord Welcomes 4e! Crunch Wins!
Please take this post with the necessary grain of salt. See my comment below the post. Ahhh it’s been a long time now has it? What? You don’t know who I am? I am the dark power behind Chatty’s feverish prose. I’m his id, his darkest desires made thoughts! While he tries real hard to […]
Campaign Post Mortem: Part 1, Highlights and links
I was taught in Project Management classes (I did 6 months of them) that it’s good practice and useful to go over a completed project and do what is called a Post-Mortem analysis. Well my last D&D 3.5 campaign has been completed for more than 2 weeks and I thought, while I await for my […]
Robin Laws’ Revisited: Part 5, Creating your Adventure
This post is part of a series where I discuss Robin D Laws’ seminal work on GMing: Robin Laws’ of Good Game Mastering, written at the end of the 90’s . I compare it to my personal experience and opinions and I check how well the guide has ‘aged’. The other posts of this series […]
Chatty’s Review: Wii will get you Fit
I just guest posted a new review about Wii Fit over at Critical-Hits. Why don’t you go and have a look… you might learn just how evil that thing truly is! I love it and my son loves it… he can’t wait to recover from his surgery to start playing it again. Enjoy! I may […]
Story Building tips, a Contest?
I read this over Robin D. Laws’ Livejournal this morning. He starts with: Given that we’re learning a new crunch-based system I was concerned that the characterization could get lost. So I asked each of the players to submit a two-pronged character arc. This consisted of two opposed possible outcomes for their characters as they […]
Slow return to Normal
My son was the ultimate trooper. He spent more than 3 hours in surgery because the Eye-Nose-Throat surgeon had to repair the more extensive than expected damage that the thing growing in his inner ear had done. The Good news, the growth is gone. The Bad News, the whole middle ear has been mostly destroyed. […]
Precariously Balancing on the Edge of Game Design
Inspired by the discussion in one of my recent posts, I was surprised to hear that there are advocates AGAINST balance. The discussion was about RPGs, which have their own caveats as far as game design goes (which are crucial to the argument about why some feel it’s not important), but let’s start by talking […]
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