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You are here: Home / Archives for Newest Critical Hits / Columns / Dungeonomics

Ozmo’s Magic Hospitality Company and Reality’s End

February 8, 2015 by multiplexer

The Diviner points to a small scrawl and a happy little printed cartoon mage on the base of the scroll. “Ozmo’s Magic Hospitality Company produced this scroll. We’ve been tracking these scrolls with great interest.”

Filed Under: Columns, Dungeonomics, Roleplaying Games Tagged With: d&d5e, economics, gaming

Murder Hobos and the Supply Curve of Evil

February 1, 2015 by multiplexer

For this adventure, the GM (who is also an economist and is, therefore, unbelievably sadistic and evil) assumes the demand for the pearls remains a relative constant – it does not suddenly dip or climb.

Filed Under: Columns, Dungeonomics, Roleplaying Games Tagged With: d&d5e, economics, gaming

The Lich Kings of Avalon – A Campaign Seed for D&D 5e

January 25, 2015 by multiplexer

D&D5 Campaign Seed This is a campaign seed for a fantasy campaign loosely named “the Lich Kings of Avalon.” At the height of the King’s power, basking in the glow of victorious battles, wise in years but still spry in body, and a Kingdom at peace, the Necromancer came to Court.  The Necromancer offered the […]

Filed Under: Columns, Dungeonomics, Roleplaying Games Tagged With: d&d5e, gaming, gumshoe

The High Price of Fantasy Kingdom Wars or Your Lawful Good King is a Dick

January 18, 2015 by multiplexer

Hordes of Orks mass on the border of a far-away kingdom. They rampage, causing horrors and havoc.  The tales of the Bards are full of terrors. Your King is a man who styles himself after King Arthur: Good and Proud and Right and Just.  In peacetime, he rules over his self-styled Camelot, a place of […]

Filed Under: Columns, Dungeonomics, Roleplaying Games Tagged With: economics, gaming, History

Fast Eddy’s Leased Weaponry and Adventuring Accoutrements

November 23, 2014 by multiplexer

Are you a first level character starting out on your mission of vengeance and justice after evil destroys your peaceful peasant village? Maybe you just graduated from your elite warrior training school a little low on new adventurer funds and cannot buy both the sword and that critical life-saving armor upgrade?  Perhaps you are experimenting […]

Filed Under: Columns, Dungeonomics, Roleplaying Games Tagged With: economics, gaming

When Murder Hobos Liquidate a Dragon’s Hoard…

October 25, 2014 by multiplexer

Let’s pretend our band of murder hobos exist in a world with real money instead of the nice, clean, decimal-based and universally exchangeable currency of gold pieces, silver pieces, electrum pieces, etc. etc.  Rational, decimal-based currency with a coherent, internal logic is a mid-19th construction at best – the pound sterling wasn’t decimalized until 1971. […]

Filed Under: Columns, Dungeonomics, Roleplaying Games Tagged With: economics, gaming

The D&D5e Alchemical Con Men

October 19, 2014 by multiplexer

His Majesty is interested only in wizards, alchemists, Cabalists and the like, sparing no expense to find all kinds of treasures, learn secrets and use scandalous ways of harming his enemies …He also has a whole library of magic books.  He strives all the time to eliminate God completely so he may in future serve […]

Filed Under: Columns, Dungeonomics, Roleplaying Games Tagged With: economics, gaming, History, occult

On the Great Divination Wizards Guild and the Black Chamber

October 11, 2014 by multiplexer

Guilds are urban creatures.  They cannot survive without cities.  They are parasites on the fantasy body politic, reaching their spider-like legs into the deepest recesses of civic culture.  Although membership is nominally voluntary everyone in town belongs to a guild: the doctors, the barbers, the bakers, the carters, the shoemakers and even the wizards. Especially […]

Filed Under: Columns, Dungeonomics, Roleplaying Games Tagged With: economics, espionage, games

Tailor, Tinker, Soldier, Spy: the Bard as a Spy, Cryptography and the Fantasy Espionage Team

October 4, 2014 by multiplexer

The party stands before the Duke and he gives them a charge: march up the mountain to a nearby kingdom and slay the Arch-Lich who lurks there.  The Duke provides the party with maps to the mountain, a summary overview of what they might find (high level henchmen, nasty guards, a dragon chained in the […]

Filed Under: Columns, Dungeonomics, Roleplaying Games Tagged With: espionage, gaming

Fiat Magic Reagents, the God of the Market, and Modrons

September 27, 2014 by multiplexer

A bard dashes through the back rooms of a palace with secret plans in his hands.  The guards are after him.  The bards desires escape and the best way to slow the guards down is to throw Arcane Lock on this door and then go out the window.  It requires 25gp of gold dust.  With […]

Filed Under: Columns, Dungeonomics, Roleplaying Games Tagged With: economics, gaming

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About the Author

  • multiplexer

    Emily used to write for pen-and-paper RPGs (Steve Jackson Games, Guardians of Order, White Wolf). She disappeared into the AAA Game Industry for a while to "build an MMO" because "it sounded like fun." Then she wandered out and now writes about applying modern economic principles to very un-modern murder hobo and magic slinging wizard banker infested worlds. During the day she does crazy computer things. She has a husband, a child, and a small orange dog named for Arthur Schopenhauer. She reads history, politics, economics, and philosophy for fun.

    Email: multiplexer@critical-hits.comWeb: https://critical-hits.com//blog/category/critical-hits/

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