In which Vanir pleads his case to KmartGamer to send him to E3 this year. Please send them emails telling them how great of an idea this is. Better yet, bake them cookies. What kind of cookies do you like, KMartGamer? I have people ready to bake here.
Week 4: I Have Lost Six Dungeon Pounds
This week will be my D&D group’s fourth session. I’m starting to get the lay of the land a little better. I’ve learned that a plot won’t burst into flames if not kept on the rails the entire session. I’ve also learned that tacking it down in a couple of spots sure won’t hurt, and […]
The Eighth Wheel
It’s funny how things never develop how you expected. When I decided to start running a D&D game after going to DDXP this year, I was reasonably certain things would never get off the ground. I knew a couple people might be interested, but with schedules being what they are (especially with several parents in the mix, myself included), I wasn’t sure the stars would align sufficiently to get the first session of the ground – much less a multi-year-spanning campaign like we used to run back in the day.
As it turns out, I have no problems with finding players for my group. Quite the opposite, actually.
By The Seat Of My Omnipotent Pants
This past week’s D&D session was something of an experiment for me. As I mentioned last week, I procrastinated a bit too much. By that, I mean that by about 2 hours to game time, I had managed to be indecisive enough to know several major plot points – just not the specifics or the order in which they would appear. Not having any combat encounters worked out turned out to be a blessing in disguise, because I had also invited a new player to the group over lunch that day. At this point, I was more than slightly worried the session was going to be a disaster and that we would wind up playing Snorta! for half the evening. Did I crash? Did I burn? Both? Hit the jump to discover the unthinkable truth.
That Almost Sucked
A good D&D campaign should tell a story. But are you telling the story, or are the players? Is it both? Neither? Some combination of both and neither? After the jump, I muse about stuff that works in D&D and stuff that doesn’t. And I turn evil, if only for a few minutes.
Dawn Of The Carrot Colossus
Last Thursday, I took the reins of a brand new D&D group. I had some nerves going into this. There’s the “just like climbing the rope in speech class” pressure of getting up and performing in front of people, and I also felt it necessary to up my internal drama ante a little by thinking “you are personally responsible for everyone’s fun at this table they will probably want the next five hours of their lives back NO PRESSURE.” — But I’m better now. Read on to see how it all went down.
Weird and Stubborn: A Tale of Omnipotence
This week, I undertake my first serious effort to run a campaign as a Dungeon Master in over 20 years of playing D&D. Will I succeed? Or will it be just like that one time when the things happened? Oh, God. The things! The THINGS! I wonder if I can just roll a Bluff check and have it work out OK in the form of a montage…….
How WotC Doomed Us All By Making The Fates Do Way More Work
Learn the dark secrets about D&D WotC doesn’t want you to know! Discover how you can break the game by doing nothing but buying official game materials! Defeat your enemies using nothing but cards (without becoming one of the X-Men!) All this and how to use Fortune Cards to fix your love life after the jump.
DDXP 2011 Recap Part Deux: THE EXCITING REMAINDER
For those of you who missed last week’s recap of my trip to DDXP 2011: SPOILER ALERT! I had a seriously excellent time. Today’s article continues my account of my adventures in beautiful downtown Ft. Wayne, IN. Learning the Hard Way As I said yesterday, I had an awesome time playing in the Battle Interactive […]
DDXP 2011 Recap
We laughed. We cried. We found out it’s not a good idea to heal a wizard if he’s surrounded by demons who get a free attack if he spends a healing surge.
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