In which Chatty shares the latest details on his Google+ Hangout with Ryan Macklin
The Cortex Plus Hacker’s Guide: The Old School Job
In which Chatty describes his Cortex Plus hacks included in the Cortex Plus Hacker’s Guide and points to where you can get a preview copy of the first part!
The Top 10 Things That Can Make a Convention Game Awesome
In which Chatty returns to his love/hate relationship with convention games and tells you what can make them so cool.
Dealing with our Inner-Demons: a G+ Hangout featuring Ryan Macklin
In which Chatty announces a Google+ Hangout with Ryan Macklin to discuss how they both dealt with some darker experiences in their lives and the ways they found to better deal with their respective inner demons.
The Top 10 Things That Can Make Convention Games Suck
In which Chatty DM presents a whole list of things that can make Convention games be less than ideal experiences.
Freelancer Chronicles: The Coast Wizards and I, Some Lessons.
In which Chatty shares is experiences as a Wizards of the Coast freelancer. The good and the bad. He shares many of the lessons he learned from his experiences should you want to give it a try.
Collateral Damage #5: The Glass Crusade
In which Chatty reveals the latest adventures of the West Coast’s most unlikely superheroes. This month’s session introduces a new multi-issue story arc that brings the heroes in a church where they get attacked by a very devout foe! Don’t miss it!
Collateral Damage #4: Getting Hammered in Disneyland
The long awaited adventures of Collateral Damage continue as they face their greatest threat: Dr. Doom! Mud demons, an ancient sorceress and DISNEYLAND! This is an issue you do NOT want to miss!
Zen and the Art of Dungeon Mastering #6: Smash that Bottleneck
In which Chatty tackles a subject near and dear to his cold black DM heart: avoiding adventure bottlenecks. This multi-parter series starts with the basics: Skill-related bottlenecks.
Zen and the Art of Dungeon Mastering #5: Make it Mean Something!
In which Chatty DM reveals that he’s an impatient player and really really likes to find that each scene he runs or plays in actually meant something in the grand scheme of Adventuring. And no, XPs don’t quite cut it.
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