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You are here: Home / Archives for Newest Critical Hits / Columns / Musings of the Chatty DM

Fake it like Chatty.

January 21, 2015 by The Chatty DM

No matter how many years of experience you accumulate as a Dungeon Master, there are things you’re better at than others.  For instance, I’m excellent with pacing and I bring stories from zero to epic in mere minutes. (I once ran a game from character creation to driving A moon-sized dragon into a planet core to […]

Filed Under: Musings of the Chatty DM, Newest Critical Hits Tagged With: D&D, DM, dungeon mastering, Dungeons and Dragons, Game Mastering, GM, Role Playing Games, roleplaying games

The Jungle Island of Loot, Part 3

January 19, 2015 by The Chatty DM

After a very bloody round of combat , my players became aware that I wasn’t planning to parcel out encounters in tidy, balanced packets (especially since I didn’t have the Dungeon Master Guide at the time). They rapidly started looking for alternatives to becoming monkey chow. Franky: Mush will use Minor Illusion to create the sound […]

Filed Under: Musings of the Chatty DM Tagged With: D&D, DM, dungeon mastering, Dungeons and Dragons, Game Mastering, GM, Role Playing Games, roleplaying games

The Jungle Island of Loot, Part 2

January 16, 2015 by The Chatty DM

Redbeard, Mush and Jack sailed out of Ereborn and set for Volcano Island. I started things with a sailing challenge, asking for roll. I forget if it was Wisdom, Intelligence or Dexterity. I was clear to let them know that they wouldn’t get lost, as the volcano’s plume was visible from anywhere in the archipelago. Flubbing the […]

Filed Under: Musings of the Chatty DM Tagged With: D&D, DM, dungeon mastering, Dungeons and Dragons, Game Mastering, GM, Role Playing Games, roleplaying games

The Jungle Island of Loot, Part 1

January 14, 2015 by The Chatty DM

If you’ve been reading my recent posts, you know we managed to create new D&D characters and the basis of a campaign settings in less than two hours. When we were done everyone was ready to go, excited to see how the game would go. I dove right into it and grabbed the setting’s index cards into a stack. […]

Filed Under: Musings of the Chatty DM Tagged With: D&D, DM, dungeon mastering, Dungeons and Dragons, Game Mastering, GM, Role Playing Games, roleplaying games

Like a Virgin… for the 5th time.

January 7, 2015 by The Chatty DM

(Trying something new here. I’m challenging myself to write 3 short articles a week about D&D. If you like the idea, please let me know!) I’ve been playing RPGs for more than 30 years. I’ve been a Game Master for 95%+ of that time. It’s the role I like most, for reasons that have evolved over the […]

Filed Under: Musings of the Chatty DM, Newest Critical Hits, Roleplaying Games Tagged With: D&D, DM, dungeon mastering, Dungeons and Dragons, Game Mastering, GM, Role Playing Games, roleplaying games

UbiDungeon World: The Elven Tower.

October 7, 2014 by The Chatty DM

Find the ruined temple where the cult of Nam-Shub sits on one of the world’s last stockpile of pure Thaumium rods… and TAKE IT!

Filed Under: Actual Play, Campaign Logs, Featured, Musings of the Chatty DM, Newest Critical Hits, Roleplaying Games Tagged With: dungeon world, lunchtime game

Adventure Creation Hacks: Index Cards

July 28, 2014 by The Chatty DM

I had to adapt my approach to prepping. I needed a way to do a little amount of prep whenever I had a short break: during lunch breaks, long meetings or at home. I got the original idea, of all places, in a task management book called From Zen to Done.

Filed Under: Adventure Prep, Featured, Game Hacks & Content, Musings of the Chatty DM, Newest Critical Hits, Roleplaying Games Tagged With: 13th Age, chatty's 13th age

Chatty’s 13th Age: The Lich King’s Curse and Reactive Bosses

May 27, 2014 by The Chatty DM

What if a character granted the curse of the Lich King could no longer die? And what if a monster had powers that triggered on the players’ rolls or special attacks?

Filed Under: Actual Play, Featured, Game Hacks & Content, Musings of the Chatty DM, Newest Critical Hits, Roleplaying Games Tagged With: 13th Age, 13thAge, chatty's 13th age

Chatty’s “13th Age”: The Story So Far, Part 2

January 10, 2014 by The Chatty DM

In Part 1, I started sharing a summary of my 13th Age campaign. In this post, I’ll catch up to current events and tell you a bit more about my players and table dynamics. If you’ve been reading my recent 13th Age posts, you should know that the next chapter is what inspired me to write the 13th Age hack about dealing with PC vs NPC contests.

Filed Under: Actual Play, Featured, Musings of the Chatty DM, Newest Critical Hits, Player Psychology, Roleplaying Games Tagged With: 13th Age, chatty's 13th age

Chatty’s “13th Age”: The Story So Far, Part 1

January 6, 2014 by The Chatty DM

Our 13th Age campaign is blossoming into one of the most amazing, highly improvised RPG campaigns I’ve ever played. So much so that I consider it one of the high points of my GMing career. I decided it was a good time to share some of its highlights and show you how we made the 13th Age Dragon Empire our own.

Filed Under: Actual Play, Featured, Musings of the Chatty DM, Newest Critical Hits, Roleplaying Games Tagged With: 13th Age, chatty's 13th age

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About the Author

  • The Chatty DM

    The Chatty DM is the "nom de plume" of gamer geek Philippe-Antoine Menard. He has been a GM for over 40 years. An award-winning RPG blogger, game designer, and scriptwriter at Ubisoft. He squats a corner of Critical Hits he affectionately calls "Musings of the Chatty DM." (Email Phil or follow him on Twitter.)

    Email: chattydm@critical-hits.comWeb: https://critical-hits.com//category/chattydm/

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