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You are here: Home / Archives for Newest Critical Hits / Columns / Analysis Paralysis

Minions on the Table

September 2, 2010 by Chris Sims

Monsters can lose a battle before it begins if they have bad tactical positions. This is even truer with minions. Even if we assume, narratively, that your minions have no way to know they’re little competition for the characters, the creatures have a reason to seize tactical advantages.

Filed Under: Analysis Paralysis, Editorial, Featured, Roleplaying Games Tagged With: 4e, borderlands, D&D, DM advice, dungeon master, encounter design, minion, monster, monster design

Minions of Differing Flavors

August 19, 2010 by Chris Sims

Just like the epicure needs new and exciting experiences, numerous DMs among us need new ways to mix it up with minions. This is especially true if you feel your minions disappear too quickly to be interesting or seem to be no added challenge. I’m going to attempt to, as an infamous chef might say, help you to kick it up a notch . . . sometimes.

Filed Under: Analysis Paralysis, Editorial, Featured, Roleplaying Games Tagged With: 4e, D&D, DM advice, dungeon master, encounter design, minion, monster, monster design

Chris Sims’s 2010 Gen Con Schedule

August 2, 2010 by Chris Sims

I’m going to Gen Con for the first time as a civilian, and like Chatty DM, for the first time as part of the Critical-Hits team. Here’s my planned schedule. We’ll see if it survives contact.

Filed Under: Analysis Paralysis, News, Roleplaying Games Tagged With: dark sun, gen con, schedule

Sunburn is the Least of Your Worries

July 29, 2010 by Chris Sims

At Gen Con this year, I’m running a few D&D game sessions set in Athas. This Dark Sun game, known affectionately as Welcome to Dark Sun, B!#@&s!, is a version of the campaign opener for my Dark Sun playtest campaign that started when I still worked for Wizards. It’s still going strong. I’ve been making pregenerated characters, refining my encounters, and having a good time. I’m showing my work and, well, here it is.

Filed Under: Analysis Paralysis, Columns, Editorial, Featured, Newest Critical Hits, Roleplaying Games Tagged With: 4e, Athas, character concepts, characters, D&D, dark sun

Minions Are Spice

July 22, 2010 by Chris Sims

A minion is a tiny onion used for flavor, especially in soups. That’s what my father told me when I was a kid. Even then, though, the D&D game had imparted enough for me to see the lie and the humor. In fact, if analyzed closely, this quip from dear ol’ dad, and my assimilation of it, might explain a lot about me. Talk about analysis paralysis.

Filed Under: Analysis Paralysis, Columns, Editorial, Featured, Newest Critical Hits, Roleplaying Games Tagged With: 4e, D&D, DM advice, encounter design, minions, monsters

Fiasco, It’s Not

July 15, 2010 by Chris Sims

I’m here to report as a Fiasco player. I played with four other veteran gamers, a few among us industry pros. Logan Bonner got us together and learned the rules with us. For the record, I have read on bits of the Fiasco rules, so this report is purely experiential and relies heavily on my memory of events. I’m also trying out a Chatty DM style post for a change.

Filed Under: Analysis Paralysis, Featured, Reviews, Roleplaying Games Tagged With: coen brothers, fiasco, freeform games, freeform roleplaying, indie games, Rodriguez, roleplaying, Tarantino

Canon Fodder

July 8, 2010 by Chris Sims

In a Dungeons & Dragons campaign setting context, canon can be defined as imagined world history up to just a moment ago. It can also encompass dozens of smaller stories, as with the Forgotten Realms setting and its embracing of novels as canon. Game setting canon can also include differences from core assumptions. Defining differences can make a game world stand apart from its peers. You just have to be careful where you point your canon.

Filed Under: Analysis Paralysis, Editorial, Featured Tagged With: 4e, canon, D&D, dm tips, writing tips

Mailbag 8—All By Myself, Part 5

July 1, 2010 by Chris Sims

This final piece is all about the competition for your solos—the players and their characters. You design encounters to challenge those others at your game table, so almost all of this series has really been about them anyway. Rather than the mechanics of making and using solo creatures, this section focuses on engaging players, and keeping them that way, and allowing characters to shine against a solo.

Filed Under: Analysis Paralysis, Editorial, Featured, Roleplaying Games Tagged With: 4e, D&D, DM advice, encounter design, monsters, solos monsters

D&D Trivia Archive May 2010

June 10, 2010 by Chris Sims

On Twitter, I give out little tidbits about D&D history as I know it or experienced it. This means I might not always be right, but at least it’s interesting. You can challenge me on twitter or by email.

Here’s the May 2010 D&D trivia archive.

Filed Under: Analysis Paralysis, Columns, Newest Critical Hits, Roleplaying Games Tagged With: 3e, 4e, assassin, CR, critical hit, dark sun, dhampyr, DM, Eric Holmes, invoker, ki, level, Lorwyn, minions, monsters, monte cook, Oriental Adventures, revenant, trolls

Mailbag 7–All By Myself, Part 4

May 31, 2010 by Chris Sims

DMing a solo is at least as rewarding as running encounters with more monsters. It can be even more satisfying, since a solo can and should evoke strong reactions from players as it deals out destruction. But running a solo requires extra care, especially if you’re using the creature as the lone menace in the fight. Make sure your aware of what your solo can and can’t do, then prepare for it.

Filed Under: Analysis Paralysis, Editorial, Featured, Roleplaying Games Tagged With: 4e, D&D, DM advice, encounter design, solo monsters

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About the Author

  • Chris Sims

    Chris Sims has played roleplaying games for 35 years, and he has helped produce games for more than a decade. Before he set up his freelance shop in the wilds of Austria, he was an editor, developer, and designer at Wizards of the Coast. There, he worked on Duel Masters, Dungeons & Dragons, and Magic: The Gathering. Ask him something via email that might receive a response in a post, and follow his tweets.

    Email: chris@critical-hits.com

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