As a bonafide grownup for more than a decade after finishing law school, I’ve had the good fortune of a weekly gaming group that entire time. That is, until the Coronavirus.
A Study in CCGs: Magic/Heartstone/Star Wars: Destiny
I would never claim to be a pro, but I’ve played my fair share of collectible card games. In some ways, I think we are in a golden age of the CCG.
Review: “Captain America: Civil War”
I thoroughly enjoyed Captain America: Civil War, but watching it with my wife, I was struck by a few major compromises the film made.
The Game Behind My Serial Novel
Taken on its face, football is a bad game. It takes roughly 3 hours to complete only 11 minutes of actual football. If you were forced to play games with such unfavorable numbers, the equivalent would be an eight player game of Talisman.
“Terror in the Stars”: A “Don’t Rest Your Head” Space Horror Hack
You have been selected to boldly go where no one has gone before, but as your voyage commences, you have the dread feeling that space is not a place meant for man.
The Great Dungeon #3 – Super Dungeon Land
Airships, enemy turtles, and some familiar-looking plumbers invade The Great Dungeon.
The Great Dungeon #2 – Storefronts, Slug Love, and Metamatter
Miners, metamatter, and more collide in the latest installment of The Great Dungeon.
Preview: “Chasm” Video Game
I distinctly remember leaving my apartment one day and running into my neighbor. He looked at my shirt and said, “Wow, you like Castlevania?” Fast-forward a few years, and a few minutes on my computer, and my neighbor gave me an alpha copy of his successful Kickstarter “Metroidvania” homage, Chasm.
The Great Dungeon #1 – Dungeoneers
The following is part adventure recap, part DM strategy session, and part after action report. I’m approaching this edition of D&D with game design/writing credits and a love for story and indy-game approaches. Ultimately, I want The Great Dungeon series to be informative to the reader, but also provide a method to refine the approach to my own DMing.
Starting from Scratch: The Great Dungeon
I tried to ask questions about what the group collectively wanted. After listening a bit, and trying to steer the conversation towards what game experience people desired, I scrawled out a grid of game traits and players. Then, I began marking off what people wanted (and didn’t want).
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