Somewhere, somewhen, out there in the back rooms of a gaming store, in the basement of some gamer’s house, lurks the most interesting gamer in the world. It is my mission to find that gamer.
Designing is Redesigning
Progress is only made through mistakes. However, recognizing those mistakes and fixing them are not always easy.
Playing Essentials Again (and Again and Again)
In an attempt to quell my obsession with the new Essentials rules, I played several games and made up several characters. And boy are my arms tired.
Essentially Unbalanced: For Better or Worse
Since everyone else is talking about Essentials, it is time to look at the new rules with regards to balance between character classes. In the brave new post-Essentials world of D&D, should we be striving for balance or avoiding it?
Is Your Home Campaign Organized?
If this column takes more than an hour to load, then you will know what my earliest experiences with computer games were like. So I’ll take RPGs every time, whether they are home campaigns or organized-play offerings.
The Unneccesary Evil?
Without boxed text to rule an encounter, will anarchy reign? A continuation of the discussion of boxed text, in which Thomas Paine get invoked and a cockfight breaks out.
Thinking Outside the Boxed Text
Boxed text is often the first interaction between the writer of an adventure and its players. It had better be good, or Brark the Grimlock Barbarian may have something to say about it.
The GM: Everyone’s Best Friend
When the GM is everyone’s best friend, no one has to get thrown under the bus.
What I Learned DMing for 10,000 Players
My first blog, in which I reveal how little I know, and probably would tick off E.M. Forster if he wasn’t dead.
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