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You are here: Home / Archives for Shawn Merwin

The Smallest Kid in the Sandbox

December 5, 2011 by Shawn Merwin

Designing content in a shared-world setting is fraught with dangers. Disgruntled fans are armed with all manner of weaponry, but none as dreadful as the ‘canon.’

Filed Under: Editorial, Featured, Know Your Roll, Roleplaying Games Tagged With: 4e, campaign design, forgotten realms, lfr, living forgotten realms

A Joyful Noise

September 16, 2011 by Shawn Merwin

Geeks speak, but why should anyone listen? Because all voices have the potential to produce a joyful noise. We just have to be willing to hear it.

Filed Under: Editorial, Know Your Roll, Roleplaying Games, Video Games

Preference is Puzzling

September 2, 2011 by Shawn Merwin

It is not terribly hard to write a typical dungeon-delve adventure with 3 encounters, a skill challenge, and the PCs rushing in at the last moment to stop the ritual before the evil creature of great power is unleashed. Many DMs and players are happy with that. Thank goodness! However, not every DM or player is happy with the standard fare.

Filed Under: Editorial, Featured, Know Your Roll, Roleplaying Games Tagged With: 4e, design, game design, puzzles, Writing

A Year at Critical Hits, and GenCon 2011

August 19, 2011 by Shawn Merwin

Gen Con is always tough for me. When I first started attending, I just ran a few games, played a few games, and hit the Exhibit Hall. I didn’t really know anyone, no one knew me, and I could absorb it all without over-extending myself. Now it is getting more complicated. I still know very few people, and very few people still know me, but there are more obligations that go into a convention now.

Filed Under: Columns, Editorial, Know Your Roll, Roleplaying Games Tagged With: gen con, gen con 2011, gencon, gencon 2011

There’s No Crying in Design

July 8, 2011 by Shawn Merwin

Whether you’re talking RPG design or other creative works, anything presented to the public is going to garner reaction. Criticism can be devastating, but there are ways to deal with it.

Filed Under: Editorial, Know Your Roll, Roleplaying Games Tagged With: criticism, Feedback, game design, game writing

4e CAN be Old-School!

June 17, 2011 by Shawn Merwin

I asked myself a question a few weeks ago, and now I can finally start to answer it. Along the way, I scare myself with the random numbers that have stayed in my head for 30 years.

Filed Under: Editorial, Featured, Know Your Roll, Roleplaying Games Tagged With: 4e, old school d&d

What Can GenCon Do for You?

May 27, 2011 by Shawn Merwin

Ask not what you can do for GenCon, but ask instead what GenCon can do for you.

Filed Under: Editorial, Know Your Roll, Roleplaying Games Tagged With: freelance, gencon

Can 4e Be Old-School D&D?

April 15, 2011 by Shawn Merwin

My most recent design project for Wizards of the Coast has left me thinking a lot about old-school D&D.  I have been reminiscing about my early days of playing, when my Jr. High school friends and I could play first-edition AD&D for 72 hours straight without having to worry about jobs or families or responsibilities […]

Filed Under: Columns, Editorial, Know Your Roll, Newest Critical Hits, Roleplaying Games

Dealing the Wildcards

March 25, 2011 by Shawn Merwin

Anything adventure designers can do to help DMs run their games will mean a better experience for players. In this column, I explore the concept of the wildcards, elements adventure designers can add to encounters that provide DMs with choices.

Filed Under: Editorial, Know Your Roll, Roleplaying Games Tagged With: 4e, DM advice, wildcard, wildcard bitches

So You Want to Write RPGs?

March 18, 2011 by Shawn Merwin

How does one get into the freelance RPG business? I cannot tell for sure, but I can make some observations.

Filed Under: Editorial, Featured, Know Your Roll, Roleplaying Games Tagged With: freelance, Freelance Writing, freelancing, rpg writing, Writing

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About the Author

  • Shawn Merwin

    Shawn Merwin is a freelance writer/editor and game designer with delusions of adequacy and a penchant for games and stories. He's worked on several organized play campaigns: Living Greyhawk, Xen'drik Expeditions, Living Kalamar, Living Forgotten Realms, and D&D Adventurer's League to name a few. His design work for Wizards of the Coast includes Dungeon Delve, Assault on Nightwyrm Fortress, and Halls of Undermountain, as well as two seasons of the D&D Encounters Program. His most recent project is co-designing and editing the Fate-powered game Part-Time Gods of Fate for Encoded Designs. You can follow Shawn on Twitter.

    Email: shawn.merwin@critical-hits.com

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