This week it was announced that the Player’s Handbook Heroes series of miniatures from WotC will be canceled. For those of you unfamiliar with the product, the idea was to separate the big “mystery packs” that they had been doing since the beginning of the D&D minis line with Harbinger.
Donate to Haiti Relief, Get a Ton of RPG PDFs
DrivethruRPG is doing something incredibly great. Right now, you can head over there and pick up a mega-bundle of PDF RPG products for only $20. That $20 goes entirely to Doctors Without Borders, an excellent charity providing disaster relief for Haiti. In return, you get what has to be the best deal I’ve ever seen in RPG PDFs.
“King of RPGs” – King of Viral Marketing?
Post updated with a response from Jason Thompson, the author, at the end of this post. Last September, I received an application to the RPG Bloggers Network (back when I was head-honcho) for a blog called “Theo Dudek, Ultimate Dungeon Master.” Aside from being a bit over the top- as many game masters tend to […]
I Hate Magic Items
Here’s the thing I’ve come to realize: I don’t like magic items period. Sure, they are a staple of fantasy literature. And I have a soft spot for certain classes of magical items, like the strange artifact or consumable item that has to be used at just the right time. +1 Swords? Fiery Platemail? Rings of Jumping? Never a fan.
Inq. of the Week: CH-CH-CHanges
With this new year, big changes are in store for Critical Hits. (Now the title of this post makes sense, eh?)
Changing the Way We Think About Published Adventures
Published adventures are an area that has always, always bugged me. That’s one big reason that I never really got into running them, and even today, I’m much more likely to hack them apart and steal what I want then run them out of the book. Part of that is I’ve felt like they don’t do their job quite well enough: communicate everything you need to know to run the adventure with minimal prep time and minimal disruptions while running it.
Inq. of the Week: So This Is A New Year
As we roll into the new year, there are two important questions here. One is an open-ended question, to which you will have to answer in a full comment: what are some of your predictions for the coming year? The other is multiple choice, and I assure you, of vast importance.
The Most Important Games of the Decade
As we roll over to ’09 to ’10, getting nostalgic for the advances and updates for the past 10 years is inevitable. 2000 to 2009 was an important decade for gaming, and the landscape for us gamers has changed dramatically. Here, on New Year’s Eve, we look back on our opinion of some of the most important games of the decade. While they are not all necessarily great games in and of themselves, they have made their impact on the gaming industry for many years to come.
YouTube Tuesday: Squiggle Piece Edition
How are the blocks chosen in Tetris? If you said some kind of random generation, you’re wrong. Next time you play, make sure you pray to the God of Tetris.
New York, New York, It’s a Hell of a Town
Adventure premise is simple: it’s New York, modern day. An election is coming up. Some bad guys are conducting dark rituals to try to steal said election by sacrificing creatures in Brooklyn. Those dark rituals, it turns out, were a favorite of Hitler’s.
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