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You are here: Home / Archives for Chris Sims

Mailbag 7–All By Myself, Part 4

May 31, 2010 by Chris Sims

DMing a solo is at least as rewarding as running encounters with more monsters. It can be even more satisfying, since a solo can and should evoke strong reactions from players as it deals out destruction. But running a solo requires extra care, especially if you’re using the creature as the lone menace in the fight. Make sure your aware of what your solo can and can’t do, then prepare for it.

Filed Under: Analysis Paralysis, Editorial, Featured, Roleplaying Games Tagged With: 4e, D&D, DM advice, encounter design, solo monsters

Mailbag 6 – All By Myself, Part 3

May 24, 2010 by Chris Sims

In this installment of the exploration of solos, we have two statistics blocks based on what we’ve been talking about. First is a dragon. In or out of the dungeon, this monster has to leave an impression. Next we have a third-party-refurbished berbalang. This version jettisons all the complexity and confusion of the original. It’s relatively straightforward. Both show why customizing monsters is fun D&D 4e.

Filed Under: Analysis Paralysis, Editorial, Featured, Newest Critical Hits, Roleplaying Games Tagged With: 4e, berbalang, copper dragon, D&D, DM advice, monster design, solo monsters

Mailbag 5 – All By Myself, Part 2

May 17, 2010 by Chris Sims

It ain’t easy DMing, and solo monsters heap some responsibility on your shoulders. You might think that one monster on the field is an easier management task. Sometimes you’re right. But good management starts well before and proceeds throughout an engagement.

Filed Under: Analysis Paralysis, Editorial, Featured, Newest Critical Hits, Roleplaying Games Tagged With: 4e, berbalang, black dragon, customizing monsters, D&D, DM advice, solo monsters

D&D Trivia Archive 1

May 8, 2010 by Chris Sims

On Twitter, I give out little tidbits about D&D history as I know it or experienced it. You can get yours quickly by following me on twitter or emailing me with a question. I’ll also be archiving each month’s tweets here on Critical-Hits!

Filed Under: Analysis Paralysis, Roleplaying Games Tagged With: 4e, D&D, dark sun, deva, Dragonborn, Fallcrest, solo, Tiamat, trivia, warlord

Mailbag 4 – All By Myself, Part 1

May 3, 2010 by Chris Sims

Mike Shea asked me how I’d handle solos at upper levels so that they shine against powerful characters and skilled players. Over multiple Mailbag articles, we’re going to talk about solos, as well as what they can and should do for you.

Filed Under: Analysis Paralysis, Editorial, Featured, Roleplaying Games Tagged With: 4e, customizing monsters, D&D, epic monsters, monsters, solo

Background Check

April 29, 2010 by Chris Sims

I’ve talked about investing some emotion in your character and, thereby, the game. As a follow-up, I suggested you seize the game by the horns. The “Play Boldly” article seemed more concrete, more useful, than the first. I thought about it, and I have more to say about giving your character traits and a history that make up a backstory.

Filed Under: Analysis Paralysis, Editorial, Featured, Roleplaying Games Tagged With: 4e, attachment, character concept, emotional investment, party concept, player advice, roleplaying

Mailbag 3 – The Pitch

April 19, 2010 by Chris Sims

I did my share of pitching to Dragon and Dungeon magazines. I remember how nervous I was. You wonder if you did it right or if some blunder will get you blacklisted. The pitch can be nerve racking, but it shouldn’t be. If you follow the guidelines and contributors’ etiquette, you might not receive a contract on the first pitch, but you are headed in a good direction.

Filed Under: Analysis Paralysis, Featured, Roleplaying Games Tagged With: 4e, advice, D&D Insider, dragon, dungeon, freelancing

Play Boldly

April 15, 2010 by Chris Sims

Following up on my last post, I intend to disparage no one, including my players past and present, but a malaise sets in on me occasionally when I’m playing a D&D game. Players seem lethargic. They don’t respond to the information given to them. Their characters act far different than the intrepid adventurers those characters should and must be.

Players should be as bold in game action as their characters are in the game world. Why? Because it pays off in fun and energy at the table.

Filed Under: Analysis Paralysis, Editorial, Featured, Roleplaying Games Tagged With: 4e, boldness, character concept, emotional investment, player advice, rogue, roleplaying

Mailbag 2 – Freelancing 101

April 8, 2010 by Chris Sims

I’ve gotten a number of questions about freelancing and writing for D&D Insider. In this issue of the Mailbag, I’ll deal with queries and submissions. I’ll also touch on huge sums of money you can make and the glamorous lifestyle you can lead through successful freelancing. Or maybe I’ll just talk a little about money.

Filed Under: Analysis Paralysis, Editorial, Featured, Roleplaying Games Tagged With: 4e, advice, D&D Insider, dragon, dungeon, freelancing

Become Emotional

April 5, 2010 by Chris Sims

The psychology of desire and attachment defines our lives in countless ways. This fact is true even in the roleplaying games. Every character you play is an extension of you and the desires you want to fulfill by playing. More elusive, though, is real attachment–emotional connection–to a game’s goings on.

Filed Under: Analysis Paralysis, Editorial, Featured, Roleplaying Games Tagged With: 4e, attachment, character concept, emotional investment, party concept, player advice, roleplaying

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About the Author

  • Chris Sims

    Chris Sims has played roleplaying games for 35 years, and he has helped produce games for more than a decade. Before he set up his freelance shop in the wilds of Austria, he was an editor, developer, and designer at Wizards of the Coast. There, he worked on Duel Masters, Dungeons & Dragons, and Magic: The Gathering. Ask him something via email that might receive a response in a post, and follow his tweets.

    Email: chris@critical-hits.com

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