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You are here: Home / Archives for Chris Sims

Queer Creations

September 18, 2017 by Chris Sims

7th Sea

The fifth edition Player’s Handbook, for the first time in D&D history, makes a bold statement about sexuality and gender. It encourages you to imagine different. However, a few failures of imagination exist with regard to depicting this sort of equality in games and other media.

Filed Under: Analysis Paralysis, Editorial, Featured, Newest Critical Hits, Roleplaying Games Tagged With: 5e, D&D, D&D 5e, the witcher

A D&D Life

August 1, 2016 by Chris Sims

What does D&D mean to me? It’s an important question, because some might think after being laid off (twice) while working on D&D, I might have negative feelings about it. I don’t.

Filed Under: Analysis Paralysis, Editorial, Featured, Freelance Writing, Newest Critical Hits, Roleplaying Games Tagged With: D&D, Dungeons and Dragons

World Building: Roots

June 2, 2016 by Chris Sims

Generation of the world or universe, the setting, is important to numerous aspects of creating media, from novels to games. Careful design can’t be undervalued.

Filed Under: Analysis Paralysis, Editorial, Featured, Newest Critical Hits, Roleplaying Games, Science Fiction & Fantasy Genre Tagged With: D&D, DM, dungeon mastering, Dungeons and Dragons, Game Mastering, GM, world building, world design, worldbuilding

Surviving

April 27, 2016 by Chris Sims

Survival mode pumps Fallout 4’s feel up to the right notch, adding a little something I missed without quite knowing it.

Filed Under: Editorial, Featured, Newest Critical Hits, Reviews, Roleplaying Games, Video Games Tagged With: Fallout, Fallout 4, Post-Apocalypse, survival, video game

Shotgunning

April 12, 2016 by Chris Sims

Since that day my first nameless elf died in the gray-ooze cave in The Keep on the Borderlands, I was hooked. I got into roleplaying games over three decades ago because I was interested in the drama.

Filed Under: Analysis Paralysis, Editorial, Featured, Newest Critical Hits, Roleplaying Games, Video Games Tagged With: D&D, Dungeons and Dragons, freelancing, game design, intellectual property, nerd culture, roleplaying games, Storytelling, transmedia storytelling, world building

A Plot, So Meta

March 24, 2016 by Chris Sims

Canon serves as a framework for a setting, but after that, strict adherence to and advancement of canon along an official timeline is harmful to the setting and its audience.

Filed Under: Analysis Paralysis, Editorial, Movies, Newest Critical Hits, Roleplaying Games, Science Fiction & Fantasy Genre, Television Tagged With: canon, Curse of Strahd, D&D, Drizzt, Dungeons & Dragons, Dungeons and Dragons, forgotten realms, metaplot, roleplaying games, Spellplague, star wars, transmedia storytelling, Tropes, vampires, world building, world of darkness

Resurrection Edition

March 17, 2016 by Chris Sims

I believe fifth edition’s success owes much to a studied return to the roots of the D&D game, along with the calculated inclusion of fan favorites from all editions.

Filed Under: Analysis Paralysis, Newest Critical Hits, Roleplaying Games Tagged With: 5e, D&D, Dungeons & Dragons, Dungeons and Dragons, fifth edition, roleplaying games

The Geek Way

September 15, 2011 by Chris Sims

In most dictionaries, the definition of “geek” is way behind the times. It’s still classified a pejorative term that implies negative qualities or insular, intellectual behavior. Synonyms include dork, freak, nerd, and weirdo—basically a social misfit. The reason I say this sort of definition, and the people who still use it, are behind the times is because geek has been moving toward chic since Revenge of the Nerds (1984) was in theaters. As the dorks of the 80s grew up and became business leaders, computer specialists, game designers, scientists, writers, and other sorts of accomplished professionals, “geek” has become synonymous with success and disposable income.

Filed Under: Analysis Paralysis, Editorial, Featured, Roleplaying Games, Video Games Tagged With: 4e, D&D, Dungeons & Dragons, geek, roleplaying games, speak out

Junk Punch

March 31, 2011 by Chris Sims

You have been sucker punched. As a gamer, you’ve been categorized and used as a negative stereotype to illustrate points about terrible movies. Video games and gamers get a bum rap in film criticism. Film critics seem to like to use video games and the people who play them as a culturally understood idiom. This practice makes the critics look as bad as what they might be criticizing.

Filed Under: Analysis Paralysis, Editorial, Featured, Movies Tagged With: criticism, critics, gamers, games, movie critics, roger ebert, sucker punch, Zack Snyder

Visions Verbalized

February 10, 2011 by Chris Sims

If you can’t produce an elevator pitch, your idea isn’t solid enough. All games rely on this initial expression to become all they can be. A lack of focus at such an early stage leads, at least, to wasted work as designers realize a game’s scope needs narrowing. At worst, uncertain direction at the outset is a path of failure. Kitchen-sink design’s best results . . .

Filed Under: Analysis Paralysis, Board, Card, and Miniature Games, Featured, Roleplaying Games, Video Games Tagged With: D&D, game design, nanocon

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About the Author

  • Chris Sims

    Chris Sims has played roleplaying games for 35 years, and he has helped produce games for more than a decade. Before he set up his freelance shop in the wilds of Austria, he was an editor, developer, and designer at Wizards of the Coast. There, he worked on Duel Masters, Dungeons & Dragons, and Magic: The Gathering. Ask him something via email that might receive a response in a post, and follow his tweets.

    Email: chris@critical-hits.com

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