Almost one year after the launch of the contest that started it all, the 2009 One Page Dungeon Codex (Deluxe Edition) is finally here. It’s a 54 page book containing the 27 best entries of the contest and great essays on the history of the one page dungeon template and its uses.
Friday Chat: Don’t be boring! A Real D&D Insider Pitch
levator Pitch: The PCs are on their way to meet the monarch of a peaceful land when they discover the half-buried body of a gigantic elemental noble where the king’s castle should be. As the colossal primordial pulls itself out of the ground and starts to walk away, the PCs realize that the castle is within the creature, and their only chance to recover it is to go inside its body. While inside, they must break several rituals that hold the castle in the creature’s chest before it can walk to a nearby ley-line and return to the Elemental Chaos.
Full-Spectrum Thoughts: The Traitors Among Us
A few weeks ago, I posted this on Twitter “Old/New/OSR… I’m sick of this. Full-Spectrum Gaming for me please. Sword & Wizardry, D&D4e AND Burning Wheel. You DM it, I’ll play it.” To say that I’m sick and tired of online geek debates about one true wayism is an understatement.
Nico and Rory’s Quest: Meeting the Ice Titan
In which Chatty starts a promising Sword and Wizardy adventure with both his kids. Includes Titans, Druids, Badgers, Horseshoes and jobless super heroes.
Lost Badgers and Kid Guards
In which Chatty DM comes out of the Full-Spectrum gaming closet and announces great news for Burning Wheel/Mouse Guard fans.
The Soft Landing: Pax East Highlights
Late night board gaming, meeting Wil Wheaton, running the DM challenge, and much more in the Chatty DM’s trip to Pax East.
Oh, and Silver Bulettes that crap gravitational anomalies.
The Short Epic Tale
ne of the things that still bewilders me after nearly 30 years of RPGs is how many of us insist on following specific conceits that were rarely, if ever, hardwired in the rules. For instance, what’s with having such long campaign lengths and the necessity to stick with the same PC as long as it remains alive? I’ve talked to so many people online and during cons bemoan that they can’t try a new class or a new RPG because ‘we’re playing this one epic campaign, maybe after…’ Say What? Why must so many campaigns be these epic tales lasting x amount of actual real life years? Why is it so important to ‘get to the end of the game’?
Pax East (and Chatty projects) Update
As for the rest of PAX I plan to play some D&D Dark Sun and Encounters. I hope to play some Magic drafts with friends (it’s been 2 years!). I also hope to meet Wil Wheaton face to face and exchange a few funny remarks while he signs the books I’ll stack in front of him. Maybe, just maybe, I’ll get to say hi to Jerry and Mike (Tycho and Gabe). Finally, I plan to crash Chris Tulach’s and Greg Bilsland “Save my Game” seminars so I can ask some really funky “what if” questions that will drive everybody nuts :).
Gears of Ruin: The Phantom Rails, Part 3
There they learned of a pact made between the Gith seeking to eradicate the Elemental Chaos influence on the world of Sikarra and Melora’s Eco fanatics who were unable to channel the power of their Nature god to avenge this dying world. The Gith brought a large artifact, a Psi-Crystal so powerful that it could channel power sources throughout a world to a select few. The artifact was mounted on Sirrakas highest mountain range where a fighting monastery was built.
Gears of Ruin: The Phantom Rails, Part 2
As the party schemed, hidden behind a pile of Warclank (i.e clockwork mechas) spare parts near the gigantic pile of humanoid corpses, the ghouls and blasphemes continued their Dance Macabre, the ghouls trying to snatch pieces of relatively fresh “meat” from the pile while the reconstructed undead kept them at bay with beams of death-laced energies.
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