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You are here: Home / Archives for The Chatty DM

Chatty Plays: Freemarket Part 3, Ghost’N’Breakin’

January 27, 2011 by The Chatty DM

This post chronicles the second half of our Freemarket game.  You can follow my post on character creation here and my recounting of the first half here.  Let’s conclude our David vs Goliath story of stolen sex toys designs, covetous enlightened blanks and subtle revenge. Quick dramatis personae reminder: Jack Knife (Yan): Jack of many […]

Filed Under: Actual Play, Campaign Logs, Musings of the Chatty DM, Roleplaying Games, Science Fiction & Fantasy Genre Tagged With: Chatty's 2010-2011 campaigns, facebook, Flow, Freemarket, Project Donut, sci-fi, Singularity, social networks, The Donut

Chatty Play’s: Freemarket Part 2, The Steam Stallion

January 24, 2011 by The Chatty DM

In which Chatty shamefully tells the tale of how his players used a brand new, state-of-the-Art Role Playing Game and tested it’s revolutionary task resolution mechanic… to make a wall and a sex toy. True Story, but hell did everyone have fun.

Filed Under: Actual Play, Campaign Logs, Musings of the Chatty DM, Roleplaying Games, Science Fiction & Fantasy Genre Tagged With: Chatty's 2010-2011 campaigns, facebook, Flow, Freemarket, Project Donut, sci-fi, Singularity, social networks, The Donut

Chatty Plays: Freemarket Part 1, Character Generation

January 22, 2011 by The Chatty DM

In which Chatty writes about his Freemarket game, starting with character generation. Expect some gushing about the game system and a walk through of Char Gen

Filed Under: Actual Play, Adventure Prep, Musings of the Chatty DM, Roleplaying Games, Science Fiction & Fantasy Genre Tagged With: Chatty's 2010-2011 campaigns, facebook, Freemarket, Project Donut, sci-fi, Singularity, social networks, The Donut

Carrot Design, Part 2: D&D 4e’s Classic Rewards

January 11, 2011 by The Chatty DM

In which Chatty dives in D&D 4e’s engine and explores the various types of rewards available for its players. He then examines areas where new, interesting types of rewards could be created to enhance the gaming experience of a wider spectrum of players.

Filed Under: Featured, Freelance Writing, Musings of the Chatty DM, Roleplaying Games Tagged With: Action Points, Artifacts, d&d 4e, Experience Points, game design, Levels, magic items, needs, Player Motivations, powers, Quests, Rewards, Treasure, XPs

Chatty’s New Lair, V2.0

January 6, 2011 by The Chatty DM

In which Chatty invites you to his basement lair to witness the unveiling of his new secret laboratory of writing doom… or is it writhing doom? I always forget.

Filed Under: Freelance Writing, Geek Stuff, Musings of the Chatty DM, Newest Critical Hits, Roleplaying Games Tagged With: Creature Comfort, Freelance Writing, Home Office

Carrot Design, Part 1: A Freelancer’s Challenge, From Needs to Rewards

December 23, 2010 by The Chatty DM

In which Chatty, on the heels of his last article, explores the challenges of designing new D&D 4e material for gaming magazines and how a writer needs to dodge many pitfalls to deliver a quality, useful article.

Filed Under: Freelance Writing, Musings of the Chatty DM, Newest Critical Hits, Player Psychology, Roleplaying Games Tagged With: d&d 4e, game design, kobold quarterly, needs, pathfinder, Player Motivations, Rewards

Beyond Labels: How Each RPG Serves and Rewards Specific Needs

December 17, 2010 by The Chatty DM

In which Chatty muses about the relative uselessness of the overused art of labelling RPGs. He then explores the importance of matching one’s needs and motivations as a RPG gamer to the proper game that was designed to cater to them.

Filed Under: Editorial, Featured, Musings of the Chatty DM, Player Psychology, Roleplaying Games Tagged With: d&d 4e, Editorial, Gamist, GNS, indie games, indie rpgs, Labels, Narrativist, needs, preferences, Simulationist

From Here to There: Finally Here!

December 9, 2010 by The Chatty DM

In which Chatty announces that his 4e Adventure is FINALLY out, steals from the publisher to describe the product as a whole and shares his designer notes and the dark secrets behind the adventure he wrote.

Filed Under: Freelance Writing, Musings of the Chatty DM, Roleplaying Games Tagged With: adventure, Cultists, d&d 4e, D&D essentials, essentials, Lovecraft

Inquisition: The Cataclysm is Nigh

December 7, 2010 by The Chatty DM

As many of you know (hell probably everyone), today was the launch of Blizzard’s latest World of Warcraft expansion: Cataclysm. More than mere increasing of the level cap with new races and new zones, this expansion rests on a new world shattering storyline that changed the look and feel of the game for all players, regardless of what version they currently play.

Filed Under: Inquisition of the Week, Video Games Tagged With: cataclysm, world of warcraft

Fiasco Friday: Chatty’s Tale of Suburbia, Act 2 and Aftermath

December 6, 2010 by The Chatty DM

In which Chatty concludes his tale of drugs, meaningless sex and violence in an unnamed American suburb. Reader discretion is advised.

Filed Under: Actual Play, Musings of the Chatty DM, Newest Critical Hits, Roleplaying Games Tagged With: Drugs, fiasco, Revenge, sex, tales from suburbia

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About the Author

  • The Chatty DM

    The Chatty DM is the "nom de plume" of gamer geek Philippe-Antoine Menard. He has been a GM for over 40 years. An award-winning RPG blogger, game designer, and scriptwriter at Ubisoft. He squats a corner of Critical Hits he affectionately calls "Musings of the Chatty DM." (Email Phil or follow him on Twitter.)

    Email: chattydm@critical-hits.comWeb: https://critical-hits.com//category/chattydm/

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