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The Godless Lands: Genesis

February 4, 2019 by The Chatty DM

We recently decided to start a new RPG campaign using the tools of D&D Beyond to give it a trial run (which I hope to write about too, soon.) My longtime player Franky jumped into Beyond’s toolset and made his first PC, a half-orc Ranger, the daughter of one of his favorite characters from a game we played way back in the late 90s.

That one decision was backed by the other players. We agreed to set the new games in the homebrewed campaign world we’ve played many fantasy campaigns in, across several games and editions. Some of my earliest blog posts recount the exploits of my friends’ characters in that world.

We established the characters from previous campaigns were either legends or still around but retired, much like 13th Age’s Icons.

As we settled on the core setting, my ideas of playing in a world were all the gods were violently snuffed still churned in my mind. It was a theme I really wanted to explore. I kept the concept near at hand while we continued our discussions.

My players were motivated about creating a party with deep roots in the setting and/or bound by relationships, obligations and common objectives.

Settings wise, we came up with the following:

A few hundred years ago, Jack the Harbinger of Doom, my son Nico’s character from our last two RPG campaigns, entered the world and announced the inevitable coming of the World-Eater.

As Jack walked the land, the Eater invaded our world’s corner of the Multiverse and destroyed the Outer Planes as well as most of its occupants, leading to millions of fiends, celestial and other planar entities to seek refuge on the Material Plane.

Nico’s new PC, a young rock gnome named Samhain Togdeboren, witnessed the destruction brought by Jack’s “Master”. He lost everything and everyone he cared about. To this day, Samhaim blames the Harbinger for the near destruction of the world. He has vowed to find him again and avenge the whole world.

(Yeah, Nico’s new PC wants revenge against his last, world-hopping PC. Tell Oedipus I said hi!)

As can be implied by the story so far, the Eater of Worlds failed to do its thing. Somehow, the greatest heroes of the time (read: my friends’ old characters) managed to banish, distract, or chase the Lovecraftian threat away in the nick of time, thus saving the world one last time before retirement.

Our new campaign starts roughly 500 years later, the Gods haven’t returned, the world is deeply scarred, and civilisations are slowly rebuilding themselves.

I’m so excited, this is one of the most promising campaign I’ve had in ages.

Up next: The Troupe.

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Filed Under: Actual Play, Adventure Prep, Featured, Musings of the Chatty DM, Newest Critical Hits, Roleplaying Games Tagged With: the godless lands

Comments

  1. Ethan Richerson says

    February 4, 2019 at 12:10 pm

    Sounds amazing! Will you please blog session updates?

    • The Chatty DM says

      February 4, 2019 at 12:47 pm

      I plan to! Thanks for reading!

Trackbacks

  1. The Godless Lands: The Troupe — Critical Hits says:
    February 6, 2019 at 8:59 am

    […] In the last post, I told you how we established the setting of our current D&D campaign through mixing and matching current ideas with the lore and legends from previous games my gaming group has played over the last two decades. […]

About the Author

  • The Chatty DM

    The Chatty DM is the "nom de plume" of gamer geek Philippe-Antoine Menard. He has been a GM for over 40 years. An award-winning RPG blogger, game designer, and scriptwriter at Ubisoft. He squats a corner of Critical Hits he affectionately calls "Musings of the Chatty DM." (Email Phil or follow him on Twitter.)

    Email: chattydm@critical-hits.comWeb: https://critical-hits.com//category/chattydm/

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