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Fake it like Chatty.

January 21, 2015 by The Chatty DM

No matter how many years of experience you accumulate as a Dungeon Master, there are things you’re better at than others.  For instance, I’m excellent with pacing and I bring stories from zero to epic in mere minutes.

(I once ran a game from character creation to driving A moon-sized dragon into a planet core to save civilization from a gnome zombie apocalypse… in about 90 minutes).

I’m not as good as I’d like in other areas though. I dislike keeping notes, I often need help with rules, and I sometimes struggle to provide rich, vibrant descriptions.

Luckily, I’ve found cheats to cover for my Dming blemishes. For instance, I use Index Cards stacks to prep for my sessions and document their outcome. I also delegate rules-checking (trust has long been established in our group), which lets me focus on running the game, making calls when rulings can’t be found in a timely manner.

I lately stumbled on a fun and practical trick to shore up my description skills. It’s a variation of “players are allowed to describe PC’s actions in the third person”. As gamer geeks, we often consume the same kinds of stories, games and media. So when I describe a scene, I shamelessly steal visuals left and right.

Chatty: Yeah, the town is a hot and sandy, pretty much like Mos Eisley in Star Wars. A flying fortress looms over it, raining dead bodies. It’s got giant skulls carved on all sides, like the Lich-King’s fortresses in World of Warcraft.

It works wonders. It’s the narrative equivalent of a shortcut, letting all players picture something with minimal effort on my part…

Hey, that’s exactly what a trope is!

What about you? What are your weaker spots and how do you go about trying to deal with them?

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Filed Under: Musings of the Chatty DM, Newest Critical Hits Tagged With: D&D, DM, dungeon mastering, Dungeons and Dragons, Game Mastering, GM, Role Playing Games, roleplaying games

Comments

  1. Arashinomoui says

    January 21, 2015 at 9:49 am

    I can’t maintain a voice to same my life to provide distinctions between NPCs. So I overuse everything else – cadence, posture, word selection, even how my long hair lays to provide visual distinction in addition to whatever small audio clues I provide.

  2. The Chatty DM says

    January 21, 2015 at 9:51 am

    Those are great trick. My plkayer tease me that I have only one voice, that of a Lebanese Merchant.

  3. PrimeLoki says

    January 21, 2015 at 11:35 am

    Descriptions are definitely one of my weakest areas. I can envision scenes and locations perfectly in my mind, and sometimes it will be amazing… then I describe it. I think to myself, “That’s not what it looked like. That’s disappointing.”

  4. dmfumbl says

    January 21, 2015 at 1:17 pm

    I’ve recently started doing the same thing, especially for AL games, where I’m trying to be conscious of the time limits. I’ll describe a book-ish acolyte as, “quiet and mousy, like Willow from Buffy TVS”

  5. Jarrod says

    January 22, 2015 at 2:01 am

    I think I could use that approach more. Many are the times that I have spent time describing a dark abomination from the pit etc etc to have players go “oh so the Lovecraftian abomination that shall not be named, cool.”

  6. Lum says

    January 23, 2015 at 2:41 am

    I used to not be great about notes, so I made a 1 page session log with the actual date of the game, what happened, where we left off, that kind of thing.

  7. The Chatty DM says

    January 23, 2015 at 10:30 am

    @Prime: Using Bullet point lists in your notes could help hit the important points of your descriptions.

    @dmfumbl: I’m glad to see it works for you too!

    @Jarrod: Letting players fill the blanks is not a DMing sin, it can actually relieve a lot of the pressure we put on ourselves. 🙂

    @Lum: This is great. Like a game journal.

About the Author

  • The Chatty DM

    The Chatty DM is the "nom de plume" of gamer geek Philippe-Antoine Menard. He has been a GM for over 40 years. An award-winning RPG blogger, game designer, and scriptwriter at Ubisoft. He squats a corner of Critical Hits he affectionately calls "Musings of the Chatty DM." (Email Phil or follow him on Twitter.)

    Email: chattydm@critical-hits.comWeb: https://critical-hits.com//category/chattydm/

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