• Critical-Hits Studios
    • Criminals Card Game
    • Sentinel Comics: the Roleplaying Game
  • Downloads & Tools
    • Critical Hits Fantasy Name Generator
    • Drinking D&D 2010
    • Drinking D&D 2011
    • Fiasco Playset: “Alma Monster”
    • MODOK’s 11 for Marvel Heroic Roleplaying
    • Refuge In Audacity RPG
    • Strange New Worlds RPG
  • Guides
    • Gamma World
    • Guide to 4e Accessories
    • Guide to Gaming DVDs
    • Skill Challenges
  • RSS Feed
  • Facebook
  • Twitter

Critical Hits

Everything tabletop gaming since 2005

  • News
  • Reviews
  • Columns
    • Dire Flailings
    • Dungeonomics
    • Musings of the Chatty DM
    • Pain of Publication
    • The Architect DM
  • Podcasts
    • Critical Hits Podcast
    • Dungeon Master Guys Podcast
  • Roleplaying Games
  • Tabletop Games
  • Game Hacks & Content
  • Video Games

(Re)Genesis of a D&D Campaign, Part 1

January 9, 2015 by The Chatty DM

This is an excerpt of my second blog post, published in July 2007

This fall, after a 2 year campaign characterized by many missed games and a DM that finally decided to tackle and recover from a severe depression, we decided that we needed to start a new one.

I’m pretty excited by the new campaign. Everyone seems to have made a character they really want to play and I’ve got a few ideas about the campaign’s backstory that are promising.

Seven and a half years after I posted the above, I was back to planning a D&D campaign.

But I’ve evolved as a DM since that summer night in 2007.

I used to spend weeks planning and darkening pages. I picked villains and likely plot arcs. I’d get lost in the what, the why and the where of it all. Aspect of my controllish personality came out strong. I felt I had to be ready to face all eventualities, including my players’ likely attempt to derail the story.

Thankfully, I don’t plan like that anymore. In fact, I was determined to start my new D&D campaign with no prep whatsoever. I’d farm that out to the players.

I can already sense a disturbance in the collective gestalt of DMs. I can feel you all frowning…

“That’ never works, Phil!”

Yes, it does.

Trust me…

Share This:

  • Tweet
  • Share on Tumblr
  • Email
  • Print

Filed Under: Newest Critical Hits Tagged With: D&D, DM, dungeon mastering, Dungeons and Dragons, Game Mastering, GM, Role Playing Games, roleplaying games

Comments

  1. Michael Harrison (@oldbie) says

    January 9, 2015 at 1:39 pm

    I have “over-preparer” tendencies, too. I’m really trying to combat them during our new fifth edition campaign, but it’s hard. So far, the best medicine has been reading. If I feel like spending time plotting out potential arcs or encounters, I’ll instead pick up the Planescape campaign guide or a China Mieville book. Fuel for imagination is good for at-the-table, off-the-cuff storytelling. Plus, reading is fun!

  2. The Chatty DM says

    January 9, 2015 at 1:53 pm

    You’ll see how I cheated next week (3 posts), I think you’ll find a lot of ideas to make your life a LOT easier. If you are ready to jump off the deep end of Improv GMing and sharing narration with players. 🙂

  3. Krieger12 says

    January 9, 2015 at 3:46 pm

    I’m glad to see you getting back into it. I was just going through my feeds the other day cleaning out old blogs that were not active anymore, and thought “I wonder what Phil is up to.” I’m excited to see what you have coming up.

  4. The Chatty DM says

    January 9, 2015 at 3:48 pm

    Thanks! I have a felling akin to a guy returning to his old neighborhood, people waving and smiling as he settles back.

  5. Dixon Trimline says

    January 9, 2015 at 4:47 pm

    I am delighted by and terrified of the shared narrative approach. It has tremendous power, and the result is always extraordinary–one of those rare times when committees succeed with creativity–but I can tend towards passivity, so I get lost in a crowd of loud voices.
    Here I am puzzling over the name of the city we just entered, thinking, thinking, thinking, and everybody else at the table have moved on to the improvised tavern and temple and torch-based economy. I wind up sitting there, nodding like an idiot, contributing nothing.

  6. The Chatty DM says

    January 9, 2015 at 4:53 pm

    I hate to do the “Wait for it” tease… if this was old me, I’d have posted all 5 upcoming articles already, but the next one offers a solution for your exact problem: Making sure each players have an equal shot at contributing significant elements to the setting. But yes, the “alpha player” phenomenon seen in all cooperative games will always remains an issue.

  7. DarkplaneDM says

    January 12, 2015 at 3:06 am

    Can’t wait to hear about it.

About the Author

  • The Chatty DM

    The Chatty DM is the "nom de plume" of gamer geek Philippe-Antoine Menard. He has been a GM for over 40 years. An award-winning RPG blogger, game designer, and scriptwriter at Ubisoft. He squats a corner of Critical Hits he affectionately calls "Musings of the Chatty DM." (Email Phil or follow him on Twitter.)

    Email: chattydm@critical-hits.comWeb: https://critical-hits.com//category/chattydm/

Subscribe

RSS Feed

Archives

CC License

All articles and comments posted posted on the site (but not the products for sale) are licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License. References to trademarks and copywritten material are included for review and commentary use only and are not intended as any kind of challenge.

Recent Comments

  • fogus: The best things and stuff of 2024 on Remembering the Master: An Inelegant Eulogy for Kory Heath
  • Routinely Itemised: RPGs #145 on Review: The Magus
  • The Chatty DM on Review: The Magus
  • Linnaeus on Review: The Magus
  • 13th Age: Indexing Truths — Critical Hits on The Horizon Conspiracy

Contact The Staff

Critical Hits staff can be reached via the contact information on their individual staff pages and in their articles. If you want to reach our senior staff, email staff @ critical-hits.com. We get sent a lot of email, so we can't promise we'll be able to respond to everything.

Recent Posts

  • Remembering the Master: An Inelegant Eulogy for Kory Heath
  • Review: The Magus
  • Hope in the Dark Heart of Evil is Not a Plan
  • Chatty on Games #1: Dorf Romantik
  • The Infinity Current: Adventure 0

Top Posts & Pages

  • Home
  • The 5x5 Method Compendium
  • Dungeons & Dragons "Monster Manual" Preview: The Bulette!
  • Critical Hits Fantasy Name Generator
  • On Mid-Medieval Economics, Murder Hoboing and 100gp
  • "The Eversink Post Office" - An Unofficial Supplement for Swords of the Serpentine
  • Finally a manual for the rest of them!
  • Dave Chalker AKA Dave The Game
  • How to Compare Birds to Fish
  • The Incense War: a Story of Price Discovery, Mayhem, and Lust

Copyright © 2025 · News Pro Theme on Genesis Framework · WordPress · Log in