In this final part of the series, I’ll talk about how to handle death in your Dungeon World delve and how to manage “defy danger or die” effects. I’ll also discuss some strategies for rewarding players and characters that overcome the challenges your deathtrap dungeon presents.
Archives for 2014
Chatty’s “13th Age”: The Story So Far, Part 1
Our 13th Age campaign is blossoming into one of the most amazing, highly improvised RPG campaigns I’ve ever played. So much so that I consider it one of the high points of my GMing career. I decided it was a good time to share some of its highlights and show you how we made the 13th Age Dragon Empire our own.
Deathtrap Dungeon World, Part 2: Dangers and Hard Moves
In this part of the series, I’ll talk about how to create monsters, traps, and puzzles for your deathtrap dungeons in a way that embraces Dungeon World’s mechanics and philosophy. In addition, I’ll explain why hard moves are the most important part of your deathtrap dungeon toolkit, and present a list of 20 hard moves you can use in your game tonight.
New (Year’s) Resolution Mechanics
I don’t usually do New Year’s resolutions. They feel so much like shoveling ahead everything we hate about ourselves. Much like everyone else’s, my last year has been filled with ups and downs. And like many, when I get introspective about the past, I tend to focus more on what worked less than what worked great. I’d like to break that cycle.



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