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Archives for 2012
Chatty’s Fort Wayne Adventures: Tales from the Elemental Chaos, Part 1
In which Chatty starts spinning his first of many tales about the games he played over at the Dungeon and Dragons Experience 2 provinces and 5 states away from home.
Keep Calm And WIS Check (DC 22)
Remember a couple weeks ago when nobody knew anything at all about the new D&D? Then came DDXP, and a couple things happened. One, a playtest that lots of people took part in and nobody can talk about due to NDAs. Two, a series of seminars that were very light on details and heavy on […]
Exploring D&D at DDXP
More important than the first playtest of the D&D rules at DDXP was the opportunity that participants had to explore what they loved most about the game throughout its history. The first step in this exploration is to figure out what the game is to each of its fans and players.
Review: “Rogue Trader: Hostile Acquisitions”
The entirety of the text of Rogue Trader: Hostile Acquisitions, is based on this premise: as a Rogue Trader, you can undress and run rapturously naked around the house of the divine Emperor of Mankind, and He will be really disappointed in you, you stupid twit, but He won’t do much about it. Until at some point you might be so naked that the neighbors may call the cops. You will reach a new level of streaking debauchery, hitherto unforeseen by anyone. And then a skull-faced maniac with arm-claws will murder you in your sleep.
Critical Bits for the week ending 2012-02-05
RT @stannex: Warrens of the Stone Giant Thane, a new adventure in the vein of the old G-Series is up on the #DnD site. http://t.co/0Cyj1Wlx # RT @wizards_magic: Good news! The #mtgtoolbox is now in the iOS app store! http://t.co/30UrRCtB # RT @Wizards_DnD: In today's #dndnext article, @brucecordell touches on the hot topic of clerics […]
Review: “Alloy of Law”
With the same magic system firmly in place, Sanderson moves out of medieval stasis into a Wild West/ Industrial Revolution era in a novel that smartly extrapolates a world’s progression even if it fails to capture the grand scope of the original.
Initial Impressions of the New D&D
30 Second Summary Though we know little about the final game, the foundations of the new D&D are solid. The focus on ability scores, flatter power progression, and faster gameplay give freedom to both players and dungeon masters. The refined nature of the game puts a focus on the imagination of the players and the […]
DDXP 2012 Recap: Running the New D&D and Playing Games
This year’s DDXP was a very interesting one, as I suspected. We were actually able to get there, unlike last year, though Fort Wayne’s weather seems persistant in its attempts to keep us out. In order to help finance the trip, and because I was one of the few who had an early look at the new D&D, I volunteered to DM seven four-hour slots of the new game to eager players. While I only ended up running four games of it (mostly because I was too tired to do any more than that), I had a blast and felt good about the games that I ran.
Cure Selfish Wounds
Today’s D&D Next post at the Wizards site by Bruce Cordell is titled Time to Heal and discusses the role of the Cleric class and how it relates to healing through the life span of Dungeons & Dragons. There’s a nice little recap of how healing and the Cleric class have both worked in previous editions, and then there is a poll asking how people prefer the mechanics to be handled. Reading about how healing worked in previous editions brought forward some experiences that I am dying to share with you.
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