In which Chatty and Nico get ready to play a a Kid friendly RPG they co-develop as they play it. Beware of Castle Death!
Archives for February 2012
It’s OK To Talk To Yourself, As Long As Someone Answers
I’ve been playing a lot of Kingdoms of Amalur: Reckoning lately. I’m convinced the entire game is nothing but a plot by R.A. Salvatore to convince the world that faeries aren’t actually lame after all. The jury is still out. At the very least, the Summer Fae in the game give me a headache with their stubbornness, their cryptic words and their being “stuck in time in a condescending way”. To be honest, they remind me of a lot of certain people that used to call in when I was still doing Internet tech support. That being said, I find myself trying to put myself in their shoes. Maybe it’s because I find people less annoying when I empathize with them. Everyone has their own unique point of view. Even if it’s annoying.
Review: “Deathwatch: Mark of the Xenos”
Like a Krootox rampaging across your gaming table comes Mark of the Xenos for Deathwatch. Mark of the Xenos is a “monster book” for Deathwatch, containing all the creatures found in Jericho Reach, giving the Achillus Crusade a hard time.
Critical Bits for the week ending 2012-02-26
“@AllenVarney: Kickstarter interviews Rich Burlew about his $1M Order of the Stick fundraiser – much wisdom: http://t.co/igGWHc4F” # Results from last week's L&L poll show that Critical Hits is the most desired feature of D&D. If only they meant us! http://t.co/9WeBV9zx # HOWTO make a stained-glass D20: http://t.co/rJJP4HBO via @BoingBoing # Marvel Heroic Roleplaying Basic […]
More Than Openness: Designing in Public
One of the distinctions that I missed in my last article is that openness doesn’t necessarily have to be inviting. It just leave the door open. Doing something in public combines openness with a call to the public to look at what you’re doing.
Collateral Damage Issue #1: Electric Ninja Boogaloo, Part 2
Join us dear readers in a thrill ride where dangers and catastrophe are a dime a dozen. Witness the birth of a new Superhero team in the heart of the City of Angels. Collateral Damage is here to stay! Take a special behind-the-scenes tour here and don’t miss Part 1 of this exciting new series! Excelsior!
10 Epic-Level Problems Nobody Thinks About
Everybody thinks being powerful enough to slap-fight the gods themselves would be completely awesome. There’s a reason epic-level D&D breaks down. Actually, there are ten. And NONE OF YOU have thought of ANY of them. Unless you’re future epic-level me. In which case, you probably have.
Collateral Damage Issue #1: Electric Ninja Boogaloo, Part 1
Welcome true believers to a series describing the antics of the newest super hero team: Collateral Damage! I hope you’ve caught our special pre-launch issue where we showed you the nitty-gritty aspects of our creation process. Now get ready form pure raw action and laughs as only the Marvel Heroic Roleplaying game can offer you!
Critical Bits for the week ending 2012-02-19
“@SlyFlourish: For the morning crowd; Sly Flourish: Fiasco-Style Relationships: http://t.co/KS9ksn45 #dnd ?? # “@wordwill: Bully Pulpit Games formally announces their new game, Durance: http://t.co/20OlKtEn” # Legends & Lore addendum issued clarifying that ability score caps for gender will definitely not be in #dndnext http://t.co/12Ynpap7 # “@MargaretWeisPro: What to expect if you host or attend a […]
Collateral Damage #0: The Making of a New (Marvel RPG) Series
In which Chatty invites you to the writer’s room of his new Marvel Heroic Roleplaying campaign with four of his buddies. It’s been too long!
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