Yesterday marked the beginning of my third week of unemployment. While the stress of my previous job is no longer an issue, I am faced with a whole new host of things to worry about. The first is, obviously, trying to find a new job. There’s lots of things to get done around the house, so it’s not as if I have a lack of things to do. Getting them done with a 3 year old who has no regard for his own personal safety (much less the well-being and structural integrity of his parents’ belongings, the furniture, or even the house) significantly raises the challenge rating on keeping my sanity. So I started thinking about what a campaign would be like if the PCs never went anywhere and the adventure came to them. I bet it’d be more exciting than Super Why.
Archives for 2011
Chatty DM, Freelancer, Part 2: Lessons from Day Jobs
In which Chatty details his real life work experiences and how they helped shape his burgeoning career as a writer.
Critical Bits for the week ending 2011-06-05
From the Archives:: Balticon Panel Recap / Crappy First Prototypes http://bit.ly/jWWKo5 #charchive # D&D Daggerdale review updated with interview questions with Bedlam Games, sent before the game was released: http://bit.ly/ivc6wy # RT @mudbunny74: Mordenkainen’s Magnificent Emporium is back up on production schedule for the fall. http://bit.ly/kkGmqb # RT @gregbilsland: Table of Contents for June Dragon […]
You’re Out of your FAQing Element
Ryan Macklin wrote a blog post about problems he sees with “use-whenever” stats in RPGs, using my FAQ hack for Leverage as an example. There are somegood ideas in there, and I encourage reading it. I however think it’s missing the point by suggesting that the FAQ system isn’t doing what it should in the system.
Aspectfully Speaking
With Wil Wheaton’s post, the clouds finally parted and the sun didst shine down and lo, it didst alight on my brow. Previously, I got it, but I didn’t really GET it. I understood it, but I didn’t really understand it.
Review: Battle Tag (by Ubisoft)
The odds are that you haven’t heard of the game Battle Tag that was released by Ubisoft in November of last year. How do I know that? Because so far it has only had what must be called a “soft release” and is only available through Ubisoft’s online store or in stores in Canada and Texas. Aside from some attention garnered at E3 2010, there’s not many ways you would have heard about this game. What’s surprising about this is that Battle Tag is far and away the best laser tag game I’ve ever played and may even be one of the best back yard experiences I’ve had in my entire life.
Dear Mom & Dad: Please Send GP
College is a special time in every PC’s life. They’re learning new things, they feel more free than they’ve ever been, their hormones are raging, and their backstories are finally blossoming. Just make sure yours uses protection.
Chatty DM, Freelancer, Part 1: Lessons from Academia
In which Chatty starts telling the story of what made him a writer, sharing a few key lessons from his early years.
Critical Bits for the week ending 2011-05-29
From the Archives:: Making a Campaing villain http://bit.ly/kEQe6M #charchive # 2011 Spiel Des Jahres Recommendations and Nominees (Geeklist) http://bit.ly/k7RfhI # RT @purplepawn: Preview the Star Trek deckbuilding cards: http://goo.gl/jHKQK # RT @boymonster: Armed with @LoganBonner's FAQ hack, Geek Girls Rule engaged in a little #Leverage heist action: http://goo.gl/FntR7 # RT @Rolling20s: Paizo and WizKids announce […]
What Can GenCon Do for You?
Ask not what you can do for GenCon, but ask instead what GenCon can do for you.
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