College is a special time in every PC’s life. They’re learning new things, they feel more free than they’ve ever been, their hormones are raging, and their backstories are finally blossoming. Just make sure yours uses protection.
Archives for May 2011
Chatty DM, Freelancer, Part 1: Lessons from Academia
In which Chatty starts telling the story of what made him a writer, sharing a few key lessons from his early years.
Critical Bits for the week ending 2011-05-29
From the Archives:: Making a Campaing villain http://bit.ly/kEQe6M #charchive # 2011 Spiel Des Jahres Recommendations and Nominees (Geeklist) http://bit.ly/k7RfhI # RT @purplepawn: Preview the Star Trek deckbuilding cards: http://goo.gl/jHKQK # RT @boymonster: Armed with @LoganBonner's FAQ hack, Geek Girls Rule engaged in a little #Leverage heist action: http://goo.gl/FntR7 # RT @Rolling20s: Paizo and WizKids announce […]
What Can GenCon Do for You?
Ask not what you can do for GenCon, but ask instead what GenCon can do for you.
Review: D&D Daggerdale
D&D Daggerdale is the newest D&D video game release from Atari, available for download on PC, Playstation Network, and Xbox Live. We played the Xbox version, using review copies provided from the publisher. A “hack and slash” style game (in the same genre as Diablo, World of Warcraft, and to a lesser extent older D&D games like Neverwinter Nights and Baldur’s Gate), the game is touted as the first game to use the D&D 4e ruleset (though the connection is loose, as we’ll discuss) and set in the Forgotten Realms.
Splitting Shadows
This past week, I decided to pretend I was J.J. Abrams in the final season of Lost and concocted a reason for all the mysterious events and shadowy nether-business in my campaign. Since the PCs were trapped in some horrifyingly evil prison demiplane, I decided an appropriately evil thing should be trying to make everything worse. But I was still stuck. Then reality splintered all over the place. It takes a really good vacuum to get reality out of a carpet.
Critical Hits Podcast #29: Randall Walker and Mike Shea on Terrain
Mike Shea of Sly Flourish interviewed Randall Walker of Initiative or What? (Deadorcs on Twitter) about the use of terrain in your 4e D&D game.
Critical Bits for the week ending 2011-05-22
From the Archives:: Inquisition of the Week: Bat-sequel http://bit.ly/jbxAQF #charchive # New D&D organized play coming September 1: Lair Assault http://bit.ly/muopG7 # RT @Wizards_DnD: #dnd Compendium and Adventure Tools updated for May. Feat powers, terrain, magic item rarity, and Shadowfell monsters # DnD4eCM (@DnD4eCM) combat tracker and monster and PC library utility updated with new […]
The Old School Job, Part 2: The Lich-Sorceress’ Release
In which Chatty recounts the story generated by his new Leverage RPG fantasy hack, much to the consternation of catholic nuns and easily offended souls.
The Architect DM: Creating Histories – Part 2
Last week in my first post tackling the subject of creating histories for an RPG world I discussed relatively “meta” and experimental concepts. This week I’d like to get down to some specifics and hopefully address the concept a bit more directly. The exact question/suggestion that inspired this topic was worded as, “In my homebrew, creating histories in specific territories is a challenge – particularly linking them to the whole world.”
Recent Comments