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You are here: Home / Archives for 2010

Archives for 2010

Do the Evolution

October 7, 2010 by Chris Sims

What if we imagine the original D&D game as the evolutionary link between wargaming and modern roleplaying games of all sorts? Every derivative game has some part of the original, signs of its ancestry. Like with organisms, variations from the original are introduced in the process of creating a game. Further, more game “offspring” tend to be produced than the gaming environment can support. Traits that ensure survival in a given environment become more common in descendants.

Filed Under: Analysis Paralysis, Editorial, Featured, Roleplaying Games, Video Games Tagged With: 3e, 4e, D&D, evolution, game design, game theory, pathfinder

Teaching RPGs, a Quick Retrospective

October 7, 2010 by The Chatty DM

I’m off to New York City in a few hours to attend Comic Con 2010. One of my main activities over there will be to participate in the “Learn to Play D&D” experience at the Wizards of the Coast booth using the newly released Red Box.

Since I’m going to teach D&D to new (or returning) players, I thought it would be appropriate to do a little retrospective of the posts I wrote on the subject and those I found on the net.

Filed Under: Musings of the Chatty DM, Newest Critical Hits, Roleplaying Games Tagged With: Teaching RPGs

Burlap Sex Alone Does Not A Relationship Make

October 5, 2010 by Vanir

Listen, BioWare. You know you’re the only development studio for me. It was never that your games were the prettiest. They’re nice, but you never made me save vs. pants-change like, say, God Of War 3. It was never that your gameplay is the smoothest or most innovative. Don’t get me wrong, Mass Effect 2 was a nice step up from its predecessor, with its powers and equipment systems all nicely overhauled and refined and that superfun mining minigame. That’s not why every BioWare game is a day one purchase for me. But you’re screwing up the main reason you’re awesome. Quit it.

Filed Under: Dire Flailings, Roleplaying Games, Science Fiction & Fantasy Genre, Video Games Tagged With: age, angry, baby, bioware, dlc, dragon, dragon age, morrigan, nickel and dime, pregnancy, pregnant, ps3, ripoff, value, wtf, xbox

Critical Hits: 5 Years and Counting

October 4, 2010 by Dave

This has been our biggest year yet: not just in post count, traffic, or any number of other metrics. It’s been the year with the biggest changes and the most happening here on Critical Hits, and I couldn’t be prouder of where we are today.

Filed Under: Featured, News Tagged With: anniversary, blogiversary

Critical Bits for the week ending 2010-10-03

October 3, 2010 by Gato the News Robot

From the Archives:: LAN Party: Specificity is a Necessity http://bit.ly/c1fVPa #charchive # Please welcome Critical Hits columnist @dixontrimline to Twitter! Check out all his past articles too: http://bit.ly/cFw8Bb # RT @newbiedm: New post: "Dungeons & Newbie DM's" http://wp.me/pkce6-Ec #dnd # From the Archives:: Report Card: Space Marine Units (Part 2) http://bit.ly/bH4HRC #charchive # The Parallels […]

Filed Under: Critical Bits Tagged With: twitter

Playing Essentials Again (and Again and Again)

October 1, 2010 by Shawn Merwin

In an attempt to quell my obsession with the new Essentials rules, I played several games and made up several characters. And boy are my arms tired.

Filed Under: Know Your Roll, Roleplaying Games Tagged With: 4e, essentials, red box

Don’t Do As I Do

September 30, 2010 by dixontrimline

As it turns out, I’m a pretty terrible DM, and you can become dramatically better by simply avoiding everything I do, including telling stories and pursuing reality.

Filed Under: Editorial, Humor, Roleplaying Games Tagged With: DM advice

The Architect DM: Fantasy Buildings 101

September 29, 2010 by Bartoneus

When it comes to designing locations and buildings, the DM/GM has a much more daunting task ahead of them than most players or even the DMs themselves realize. Thankfully in most of the RPGs we play and run it is far from crucial that the design of the world is 100% accurate and entirely believable. Most players are willing to suspend their disbelief to an incredible level and almost all DMs don’t really have the time to make sure every location they put into their game is believable. However, creating an environment that is believable can actually make your players lives easier because they will buy into the game on a more unconscious level. This added level of believability just might turn out to be the whole new layer of depth that your game needs.

Filed Under: Featured, Roleplaying Games, The Architect DM Tagged With: architect dm, building, church, D&D, design, dnd, Dungeons and Dragons, fantasy, guard post, Location, roleplaying games, Roleplaying Games, temple, town hall, wall

Goodbye, From a Grandson

September 28, 2010 by Vanir

I lost my grandmother yesterday. She was 83 years old and one of the most awesome people I’ve ever known. Everything I write seems terribly inadequate, but I do want to try and share how important she was to me and who I’d eventually become.

Filed Under: Dire Flailings Tagged With: childhood, Death, grandmother, happiness, memories, sad

Critical Bits for the week ending 2010-09-26

September 26, 2010 by Gato the News Robot

RT @Neuroglyph: Tried a 4E build comparison: Check out "Dueling Shadows: Essentials vs. Traditional 4E Assassin!" http://tinyurl.com/2e9e3pr # Tests happening about D&D PDF books? (rumor) http://bit.ly/9fvPGy # RT @KoboldQuarterly: 25 Essential Expressions of a Gelatinous Cube. http://cot.ag/dfxMFH ^wb # RT @Comixace: DC Ends Wildstorm and Zuda lines. http://bit.ly/9iBK5E # RT @Nikchick: We are doing an […]

Filed Under: Critical Bits Tagged With: twitter

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About the Author

  • Chris Sims

    Chris Sims has played roleplaying games for 35 years, and he has helped produce games for more than a decade. Before he set up his freelance shop in the wilds of Austria, he was an editor, developer, and designer at Wizards of the Coast. There, he worked on Duel Masters, Dungeons & Dragons, and Magic: The Gathering. Ask him something via email that might receive a response in a post, and follow his tweets.

    Email: chris@critical-hits.com

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