So far the Architect DM series has focused primarily on locations and building design, but today and over the next few weeks I’m going to take a look at the larger scale idea of world building and some factors that play into designing a realistic and believable world to play your games in. As with many of the design aspects I’ve talked about previously, designing a realistic world can feel like one of the most intimidating and daunting tasks to undertake but in reality if you apply principles correctly it can make your efforts easier and better at the same time.
Archives for December 2010
Savage West, Session 1: The Riverboat Poker Heist, Rio Grande Burning
In which Chatty concludes his Savage tale of Savage Epicness in the Wild West of Savage Worlds. Will his PC be stuck in jail while his friends try to complete the caper without him?
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