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Random Thoughts: Story Telling Dungeon Crawling Kids in Diablo’s Caves to Crit Mearls

June 30, 2008 by The Chatty DM

(Told you I would not last a week)

I was supposed to be at work, getting ready for the arrival of a new colleague in my team but my 6 year old son has developed a case of Chicken Pox.

I’m therefore at home, playing some Raving Rabbits 2 with him and drawing some Manga out of a Christopher Hart How-to book with my 5 year old daughter. I pencil and she inks… I think we would make a good comic Team…

I’m taking a few minutes to drop in and say hi! Gen Con work progresses. I’m sending letters out to publishers tonight to get some GM-centric material to showcase at our GM-Fu Seminar (and then offer it as prizes).

Here’s a few random thoughts not worth making a full post but subject to fire discussions a bit.

Say yes or face the dungeon (Through lame mage production by way of Tommi’s shared RSS feeds)

Ben I know you’ll love this. This one is for you.

In a story telling game where players get to dictate what happens and how, GMs now have a way to insert Dungeon crawls, in the spirit of the classic ‘say yes or roll the dice’, !

If players want to accomplish something in your ongoing story that the GM considers too hard to just allow without having the players work for it, he can present a dungeon and tell the players to beat it to get what they want.

The trick? The players and the GM get to decide together how the crawl would fit in the story. Once agreement is reached, the crawl starts.

For example, players are trying to negotiate a peace treaty with ultra conservative dwarves who refuse to acknowledge that non-dwarves are sentient. The players come up with the idea that they could get to a dwarven Book of Law, find a non-refutable proof that a non-dwarf can be considered sentient and worth discussing to a dwarf.

The DM thinks it’s a great idea, but not an automatic success. He then says, ‘I’ve got this kobolds occupied dungeon, with a few traps and a nasty surprise Boss, if you beat it, you convince the dwarves to organize a conclave to discuss peace.

So now the players and DM discuss how the crawl could fit in the story. One players says that the lost original of the Dwarven Codex of Law sits in that dungeon, forgotten by all except for a vague reference that one players heard about earlier in her career.

Said Codex could possibly show that non-dwarves are worthy beings and that later copies were corrupted because of linguistic shifts (or malicious intent by older dwarven leaders).

I don’t know about you, but I absolutely love this.

On playing D&D 4e with children

Truly, as mentioned here, D&D 4e is a snap to teach to children. They ‘get’ the concept of powers instinctively. I’ve been playing a few mini sessions with my son and here are thoughts for those who’d like to try it with their own little minions. I’ll post more structured thoughts later (making a tips article out of it) but here’s a few:

  • If your children are literate, just give them the power cards and keep the PC sheets on your side.
  • If not, describe (or draw) each power they have
  • Role playing comes naturally to children. It’s perfect practice to work at your improv skils , doing voices and changing things on the fly
  • Hit Points are only a suggestion, when children start fidgeting with the dice and the chairs, it’s time for those monsters to become all minions.
  • Children will say out loud what they expect like “Ohhh I bet this door is stuck and I’ll need to force it open with my great axe!’ … well make it so!
  • Children like to make friends in dungeons… drop friendly NPCs that can help… however…
  • Keep NPC on NPC action to a minimum it’s okay for NPCs to help, it’s not okay to have them spend 5 minutes attacking everything that moves with an area effect. Give the child control of the friendly NPC
  • Make then roll all dice!
  • Keep sessions short… After one fight, take a break and do something else…
  • Yes, you can now do stuff in 30 minutes in D&D… with children, fight go faster because they don’t overthink things… and they still manage to beat the crap out of stuff (hint hint to you planner/cautious types here)

Diablo III’s demo is oddly familiar:

PM, Yan and myself were watching the play demo of Diablo III yesterday.

Throughout the series of nerdgasms and making us Blizzard’s Bitches for life, I kept saying, but that’s what D&D 4e is about! Cool powers, bringing down the scenery on monsters, exploding minions… it’s all in 4e!

So guys, D&D 4e is not ripping off MMORPGs, it’s a Diablo Clone, without Cain and with added Role Playing elements. πŸ˜€

Critical Hit scored at Origins

Dave is just back from Origins and scored quite a few interview in the form of Podcasts, including one with Mike Mearls. I’ve been told that he mentions me in it! (Hurrah for minions!) and Dave told me that after the interview Mike mentionned a post of mine he read and liked…

Woot! My fragile attention whorish ego just leveled up!

See you later!

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Filed Under: Musings of the Chatty DM, Roleplaying Games Tagged With: 4e, gaming with children, Gaming with Kids, Story Telling tips

Comments

  1. Ish says

    June 30, 2008 at 1:24 pm

    Despite being in my late twenties, I bear the offical designation of “Old Fart” in my gaming group(s), as I have not only played every edition (Yes, I started with Chainmail) I’ve been doing it since I was seven.

    D&D is very teachable to kids, 4E probably more than most. I’m actually working with my FLGS to run/host a “D&D for Kids!” day.

    Basic plan, is three to four kids and three or so parents. Some fairly simple pregen characters (leaving out the more complex builds) and a fairly basic dungeon.

    “King Parn’s magic sword was stolen! Go get it back from the evil dragon Shooting Star of Fire Dragon Mountain! Dun-dun-DUN!”

    (Kids love fights with dragons. They also love dungeons. They also expect both in a game called Dungeons and Dragons!)

  2. ChattyDM says

    June 30, 2008 at 1:27 pm

    If you would be so kind to make that adventure (or the notes or whatever) available I’d love to have them!

    All games can be taught to kids I agree. I found 4e teachable almost out of the box and using most of the Rules As Written (RAW).

  3. Ish says

    June 30, 2008 at 2:11 pm

    I agree that the full rules of the 4th Edition could be quickly and easily taught to children between… Oh, 8 and up. Maybe six and up if the kid or the teacher was especially good at grasping this sort of thing.

    But I plan on doing my “D&D for Kids!” thing as a one hour in-store demo. So I’m going to cut out a lot of the RAW… It’ll be there, under the surface, but instead of listing things like 10 +2 Str Mod +3 Feat +1 Misc, I’ll just list “Fortitude 16”

    Character names will be fairly straightforward too. “Sir Orison the Knight,” “Deedlit the Archer,” or “Ashram the Wizard.” Simple, basic, and without too much in the way of demons, deviltry, and other things that would give Jack Chick fits.

    I hope to have everything togther in a week or so, I’ll be sure to share.

  4. ChattyDM says

    June 30, 2008 at 2:14 pm

    Heck, I play like that with my 33-45 year old players! πŸ˜€

    Looking forward to hear more from it.

  5. Yan says

    June 30, 2008 at 9:12 pm

    I wonder where you get your name inspiration Ish… They all sounds damn familiar… πŸ˜‰

    Record of lodoss war is one of those anime that really as the D&D feel.

  6. Ish says

    June 30, 2008 at 9:14 pm

    It’s no secret; I steal from Lodoss left, right, and center. (And top, bottom, and various hyper-geometric angles too.)

  7. Gorthmog says

    July 1, 2008 at 12:20 am

    Do you have a particular Christopher Hart book that you would recommend? I’ve got a 4 year old daughter who is really into drawing. (I’m trying to get both the 6 yr old and the 4 yr old into D&D 4e, but that’s a different story).

  8. ChattyDM says

    July 1, 2008 at 4:33 am

    @Gorthmog: I have the How to Draw Manga boxed set that comes with a full set of pencil, Felt tips and eraser. I also purchased the ‘Kids Draw Manga Fantasy’ book.

    My daughter has started mimicking the ones I do, and she’s getting quite good.

  9. Colin Wyers says

    July 1, 2008 at 2:06 pm

    My step daughter has been asking about D&D recently, and she thinks that the dice I use for it are just super cool. I don’t have much use for 4E with my regular gaming group (even if I was more receptive to it, the rest of them are deadset against it) but for showing her the ropes, it might be ideal. I’ll have to consider it.

  10. ChattyDM says

    July 1, 2008 at 2:18 pm

    @Colin: If you don’t want to splurge 85$ for it, you might be better off using the 80’s Basic D&D (red box) or its freely available clone Labyrinth Lords:

    http://www.goblinoidgames.com/labyrinthlord.htm

  11. Diane says

    July 4, 2008 at 10:16 am

    I SOOO love the idea of using a dungeon crawl to get the players to do something fun and make the adventure longer. I’m not I’d let them in on the secret of what inhabits the dungeon. Maybe something vauge. But this is an awesome idea.

    Dianes last blog post..Independence Undertones In Movies, Shows, and Games

  12. Garry says

    August 28, 2008 at 9:11 am

    They are getting good at making PC games with great graphics and sound. But sometimes I miss the good old days of MUDing and D@D. Because with these new games you don’t have to use your imagination so much.

    Garrys last blog post..Diablo 3 – PC Mac Games

  13. ChattyDM says

    August 28, 2008 at 9:18 am

    @Garry: I want Video Games to get more graphically awesome… it makes tabletop games more attractive to the ‘I miss using my imagination’ crowd or those who can’t afford a new 400$ video card every year.

  14. taylor thompson says

    October 20, 2008 at 5:16 pm

    my brother plays diablo all the time. I wonder if he will ever get over that game? Lol. Seriously. I have never really been much into it myself, but maybe that’s because I haven’t tried it. It looks alright I guess, but I am more of a madden player.

    taylor thompsons last blog post..A hardgainers ultimate goal

  15. jon says

    December 3, 2008 at 9:23 pm

    Looking forward to hear more from it,and please recommend some Christopher Hart book for my son… jon lat blog postbest pistols

About the Author

  • The Chatty DM

    The Chatty DM is the "nom de plume" of gamer geek Philippe-Antoine Menard. He has been a GM for over 40 years. An award-winning RPG blogger, game designer, and scriptwriter at Ubisoft. He squats a corner of Critical Hits he affectionately calls "Musings of the Chatty DM." (Email Phil or follow him on Twitter.)

    Email: chattydm@critical-hits.comWeb: https://critical-hits.com//category/chattydm/

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