Kory was an auteur game designer in every sense.
So You’ve Decided to Run Your Own D&D Campaign…
If you’re thinking about starting your own D&D campaign you should pick an underlying theme as the structure with which you’ll build your world.
Review: “Tomb of Annihilation”
Tomb is an adventure module that blends three kinds of classic D&D gaming into a pretty satisfying whole, despite a few sore spots. It’s metaplot-driven campaign arc set in an exploration sandbox that gives way to a big dungeon crawl for the finale.
Queer Creations
The fifth edition Player’s Handbook, for the first time in D&D history, makes a bold statement about sexuality and gender. It encourages you to imagine different. However, a few failures of imagination exist with regard to depicting this sort of equality in games and other media.
A Study in CCGs: Magic/Heartstone/Star Wars: Destiny
I would never claim to be a pro, but I’ve played my fair share of collectible card games. In some ways, I think we are in a golden age of the CCG.
“Dead Scare”: What I Learned
On February 16th, 2015, I launched a Kickstarter for Dead Scare, a 1950s, feminist, fascist-punching, zed-bashing tabletop RPG by Elsa S. Henry. Today, almost two years later, “Dead Scare” is out to the public.
In Memory of a True Adventurer: Randall Walker
A few words on Randall “deadorcs” Walker.
A D&D Life
What does D&D mean to me? It’s an important question, because some might think after being laid off (twice) while working on D&D, I might have negative feelings about it. I don’t.
Realism vs. Genre Emulation
Why do you suppose the PCs win nearly every D&D battle they have? There’s an illusion of threat, but how often does the party really lose a fight?
World Building: Roots
Generation of the world or universe, the setting, is important to numerous aspects of creating media, from novels to games. Careful design can’t be undervalued.
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